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amok: we, the consumers, are always online, use steam, origin, galaxy, whatever - and generally do not care as long as the latest game work nicely.
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KingofGnG: ME, the consumer, actively avoid using on-line accounts. And I DO CARE about that, it's the whole reason why I use GOG.com. Don't assume things you think they should go where you want them to go.
Wosh - right over your head
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amok: we, the consumers, are always online, use steam, origin, galaxy, whatever - and generally do not care as long as the latest game work nicely.
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KingofGnG: ME, the consumer, actively avoid using on-line accounts. And I DO CARE about that, it's the whole reason why I use GOG.com. Don't assume things you think they should go where you want them to go.
Pray tell me, aren't you using an online account right now?
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Ixamyakxim: If GoG can eventually bring a somewhat "unified" multiplayer system, I wouldn't mind it at all. I HATED "Want to play GAME X? Create a Game X Account!" "Want to play GAME Y? Game Y Account, yay!" This is why I use Live damnit, to avoid this nonsense!
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clarry: If GOG can or should eventually bring one thing or another, I'd rather like that they bring back the old days where you just don't need any accounts at all. Connect to a masterserver (optional step, and the master server could be run by a third party or even implemented as a third party feature) to get a list of servers, then directly connect to the server you want to play. And you're done...

I'm sad that people here would ask for DRM.
Don't worry. PC gamers are slowly starting to speak out against Digital Rights Management (DRM) in the multiplayer of PC versions of video games.

In the last what three weeks? I have seen about five of these topics being made.
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xbeanx3000: So it's...

1/ Full DRM that keeps all your games into a single library and requires log-in to begin anything.

1/ Single game accounts that work a bit like the old CD-Key system, giving the option of cheaters being banned but not needling a log-in for single-player and LAN. You still get the annoyance of remembering log-in details for MP though.

3/ The old CD-key system which still leaves an option of banning cheaters but doesn't require a log-in at any stage. Not in single-player, not in online multiplayer or LAN. The key is just your identity.

4/ No checks what so ever. So no need for cdkeys/log-ins anywhere. The downside is cheaters wont have an identity to get banned by.

5/ The no.4 way but with option of banning a persons physical hardware. That might be good.

I now want to lay down lol.

If GOG Galaxy starts removing an existing multiplayer key system from already existing DRM-free game then that would be worrying. But I suppose if Galaxy just sticks to doing multiplayer for previously DRM exclusives then maybe that's OK?

Thanks for all the replies.
No, lets keep PC versions of video games that have multiplayer that are sold on gog.com 100% Digital Rights Management (DRM) free.

No CD Keys or GoG Galaxy either. Use GoG Galaxy for achievements and whatever else, but not for multiplayer.

PC gamers are slowly speaking out and I hope gog.com shows the video game publishing companies and the video game development companies, that PC gamers don't want CD Keys or GoG Galaxy used for the multiplayer of the video games that they purchase.

The video game publishing companies and the video game development companies need to provide us with Dedicated Servers that we can set up ourselves so the multiplayer of the PC versions of video games that have multiplayer sold on gog.com can live on basically forever.

Again I will tell you look at Unreal Tournament and Red Faction.

Also another way to ban hackers is to use a ANTI-CHEAT system like Punkbuster.

I personally don't mind banning hackers every time I see them. I'd rather ban them from my server and have them join another server, there will be PC gamers who make server specifically for hackers only to join. It's stupid to make someone who hacks get banned from every single server that's a waste of money and a waste of a video game. Just let the hackers get banned from YOUR server and join another server, then that hacker might get banned from that server as well when he is seen or she is seen.

And video game publishing companies and video game development companies need to stop using Peer to Peer (P2P) for the multiplayer of the PC versions of their video games that they sell and have multiplayer.
Post edited April 06, 2016 by Johnathanamz
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Johnathanamz: Also another way to ban hackers is to use a ANTI-CHEAT system like Punkbuster.

And video game publishing companies and video game development companies need to stop using Peer to Peer (P2P) for the multiplayer of the PC versions of their video games that they sell and have multiplayer..
If the person has no identity in a multiplayer game because the online side is open and free, how can Punkbuster ban them?

I totally agree with the last point as peer2peer is soooo annoying! The host leaves then BANG. The host lags then BANG. Sometimes there's jittering and stuttering. Sometimes games run smooth. Aargh! I'm looking at Mass Effect 3 multiplayer and PayDay games for me recently., but most games use peer2peer and for a final insult they remove LAN options which the console versions have!
Post edited April 07, 2016 by xbeanx3000
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Johnathanamz: Again I will tell you look at Unreal Tournament and Red Faction.
Doesn't Unreal Tournament have a default cd key added by GOG built in? Pretty sure it does.

Not that I agree with this nonsense... as amok put it, consumers have already spoken loud and clear and the majority are fine with such systems as Galaxy and even prefer it. Now if you said a "small majority of GOG users" want xyz then sure, that would be more accurate.

---

This conversation is just beating a dead horse over and over. Galaxy is here to stay. Neither Galaxy (nor Galaxy MP) is trying to manage your digital rights... It's providing a set of API's for devs to use, therefor it is not DRM. Maybe we need a new term for it? People just broadly apply DRM to everything they dislike today.
Post edited April 07, 2016 by user deleted
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USERNAME:Johnathanamz#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:33#Q&_^Q&Q#Again I will tell you look at Unreal Tournament and Red Faction.#Q&_^Q&Q#LINK:33#Q&_^Q&Q#
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I'm really not sure if the gog.com version of Unreal Tournament has a CD Key.

I looked through all of it's files and every time I install the gog.com version of Unreal Tournament. I couldn't find any CD Key requirement anywhere. I'm never asked to type in a CD Key either.

I even have the physical boxed version of Unreal Tournament there is no CD Key numbers on the manual and when I install it off of the physical CD-ROM disc I'm never asked to type in a CD Key at all.

I just launch both the physical CD-ROM disc and gog.com version and click multiplayer and I'm able to find servers through the Server Browser List and join.

GoG Galaxy might be here to stay, but you have to look hard to see PC gamers are not satisfied with it being a requirement for the multiplayer of PC versions of video games that have multiplayer that are sold on gog.com.
Galaxy is a multi-game account manager for some multiplayer games so I think it's DRM. You lose all those games if you gave away you login info, unlikely to be just 1 game unless you create an account for EVERY game bought and create login info for each..
Post edited April 07, 2016 by xbeanx3000
Well, personally speaking, I care that the single-player is DRM free, and I've argued this before. I also think it's safe to say a lot of people shop at GOG for SP experiences.

Nowadays, I honestly expect the MP to require more then clicking on a server name and joining. The way they build their MP's infrastructure isn't always going to be that simple, and that's a big reason GOG started development of Galaxy, because they know getting new games also means getting their MP, and they probably wanted to make that as easy as possible for people.

Majority of people expect what Steam offers with their MP experiences. If getting triple AAA DRM free SP experiences means we have to deal with "DRM"-ish MP systems, so be it. GOG hasn't broken any promises I don't think. It would only apply to newer games in the end anyways.
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xbeanx3000: Galaxy is a multi-game account manager for some multiplayer games. It is DRM.
That not what DRM is. DRM stands for Digital Rights Management, and Galaxy is not managing your right to use the product (ie a game) in any way. You can install it an unlimited amount of times, copy it unlimited amount of times, play it an unlimited amount of time, etc. Galaxy is not telling you if you can or can not play the game. Galaxy is not telling you if you can or can not play a game online. It's providing a feature that a game needs to function, that doesn't inherently mean it's managing your rights to said product.

So yea, dislike the design choice... but that's simply what it is.
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Johnathanamz: I'm really not sure if the gog.com version of Unreal Tournament has a CD Key.
If I remember right it has a default built in key (meaning it will not ask you for one). However you have to email GOG for a unique one. This can cause issues while playing online without a unique key.
Post edited April 07, 2016 by user deleted
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CARRiON.FLOWERS: Well, personally speaking, I care that the single-player is DRM free, and I've argued this before. I also think it's safe to say a lot of people shop at GOG for SP experiences.

Nowadays, I honestly expect the MP to require more then clicking on a server name and joining. The way they build their MP's infrastructure isn't always going to be that simple, and that's a big reason GOG started development of Galaxy, because they know getting new games also means getting their MP, and they probably wanted to make that as easy as possible for people.

Majority of people expect what Steam offers with their MP experiences. If getting triple AAA DRM free SP experiences means we have to deal with "DRM"-ish MP systems, so be it. GOG hasn't broken any promises I don't think. It would only apply to newer games in the end anyways.
Majority of PC gamers that use Steam actually want the PC versions of video games that have multiplayer that are sold on Steam to come with Dedicated Servers and A Server Browser List.

Not with Peer to Peer (P2P) and with a less extent matchmaking.
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cogadh: So for example, if you are forced to run that client to install and run the game in the first place and also use it for multiplayer, that client is DRM.
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xbeanx3000: Yes I agree as accounts may involve multiple games that can't be separated, and the single-player (if any) requires a firsttime log-in to start..
An account system may also function such that game licenses are not actually bound to the account, and they are effectively only used for securing your own player name, and possibly showing off a player profile in some way, so that no one else can have it (unless, of course, you give the account to someone else).

Depending on how the developer implemented it, you may be required to make an account in order to log in to the central server for multiplayer, but the game license isn't bound to that in any way.
Post edited April 07, 2016 by Maighstir
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CARRiON.FLOWERS: Well, personally speaking, I care that the single-player is DRM free, and I've argued this before. I also think it's safe to say a lot of people shop at GOG for SP experiences.

Nowadays, I honestly expect the MP to require more then clicking on a server name and joining. The way they build their MP's infrastructure isn't always going to be that simple, and that's a big reason GOG started development of Galaxy, because they know getting new games also means getting their MP, and they probably wanted to make that as easy as possible for people.

Majority of people expect what Steam offers with their MP experiences. If getting triple AAA DRM free SP experiences means we have to deal with "DRM"-ish MP systems, so be it. GOG hasn't broken any promises I don't think. It would only apply to newer games in the end anyways.
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Johnathanamz: Majority of PC gamers that use Steam actually want the PC versions of video games that have multiplayer that are sold on Steam to come with Dedicated Servers and A Server Browser List.

Not with Peer to Peer (P2P) and with a less extent matchmaking.
I wasn't referring to that as much as I was referring to Steam's social features, and Galaxy is attempting to mimic that. Logins and such should be expected with that.
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Johnathanamz: Majority of PC gamers that use Steam actually want the PC versions of video games that have multiplayer that are sold on Steam to come with Dedicated Servers and A Server Browser List.

Not with Peer to Peer (P2P) and with a less extent matchmaking.
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CARRiON.FLOWERS: I wasn't referring to that as much as I was referring to Steam's social features, and Galaxy is attempting to mimic that. Logins and such should be expected with that.
As I said keep the PC versions of video games sold on gog.com that have multiplayer to not have GoG Galaxy as a requirement for multiplayer, but only use GoG Galaxy for achievements, friends list and chat, and whatever else.
Post edited April 07, 2016 by Johnathanamz
If it's an online multi-player then using online checks isn't really an issue, as much as an exclusive single-player offline game that mandates online checks are...so no, I don't consider it DRM, as with a multi-player, the closing of the game's servers will render your game unplayable, whereas a single player offline game wouldn't...
Post edited April 07, 2016 by takezodunmer2005
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CARRiON.FLOWERS: I wasn't referring to that as much as I was referring to Steam's social features, and Galaxy is attempting to mimic that. Logins and such should be expected with that.
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Johnathanamz: As I said keep the PC versions of video games sold on gog.com that have multiplayer to not have GoG Galaxy as a requirement for multiplayer, but only use GoG Galaxy for achievements, friends list and chat, and whatever else.
It's technically not a requirement, devs are given a choice on if they want to use Galaxy or not. I think what you meant was keep it not a requirement for consumers, which again comes back to developer choice. Which means we would get games with no MP or much less MP games overall. Either way we all lose in that scenario, except the small minority that dislike it now.

Also not a valid solution if you ask me.
Post edited April 07, 2016 by user deleted