Mortius1: No mention of worlds from the Sierra games. I'm not surprised.
Quest For Glory wasn't by Sierra?!
Many of the
King's Quest games are nostalgic for me. That being said, I'm not sure the world of Daventry attracts me as much as Gloriana does. Perhaps by virtue of its genre-specific gameplay mechanics, the
QFG world always felt more familiar or "livable" to me. Much like in real life, your character has to eat, sleep, talk to others, earn money, gain experience, meet deadlines, etc.
KQ games, on the other hand, largely eschew most of that and just have you go adventuring. Places like Daventry, Llewdor, and Kolyma certainly have their charms, but they hardly resemble what we'd call everyday society. Granted, later games like
KQ5 and
KQ6 handled this better, but their respective towns are still less fleshed-out than, say, Shapeir or Silmaria. While both series' worlds have a plethora of dangers and horrific evils plaguing them, there's always been a sort of barrenness to the
KQ world that felt unfamiliar and a little bit unsettling (think: Tamir).
But that's just me. And yes, I'm sure that blasted old boot is still gathering dust in my inventory after all these years.