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PhilD: I can't believe nobody picked The Secret of Monkey Island™.
Does no one want to be a mighty pirate?!
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GameRager: If I can do so with more swordplay and a bit less insult fighting(though not gone entirely) i'd be down.

Well as long as I can skip any mazes, that is.
Less insult sword fighting™?!
I'm beginning to think you don't really know what being a mighty pirate means! ;)

I'm with ya on the mazes though.
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Jenny_mp3: Easy - Stardew Valley. Would have said Sunset Valley from The Sims 3, but if we're going with us entering game worlds, rather than game worlds being available in the real world, at the moment it would definitely be Stardew Valley.
Stardew Valley would be the obvious choice now that you mention it. It would be almost as good as living in The Shire.
Bioshock's Rapture. Before the war. Have a need to shoot bees from my hands. Reasons are personal.
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GameRager: If I can do so with more swordplay and a bit less insult fighting(though not gone entirely) i'd be down.

Well as long as I can skip any mazes, that is.
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PhilD: Less insult sword fighting™?!
I'm beginning to think you don't really know what being a mighty pirate means! ;)
Insult sword fighting is one of the most brilliant mechanics in the history of gaming. I was so happy to see it make a return in Curse of Monkey Island. :)

As for the world of Monkey Island, its living quality is similar to other point-and-clicks. If you happen to meet the main character, things will probably go terribly wrong for you (at the least you will lose some items that will be needed in his/her future adventures).

If you manage to become the main character, you will be going everywhere with pockets filled with objects several times your own size. ;)


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KiNgBrAdLeY7: Witcher.
As cool as it looks, I can't understand why this world hasn't been depopulated already. You can't take two steps out of your house without a horde of monsters wanting to eat you appearing out of nowhere.
Post edited October 21, 2019 by ConsulCaesar
HuniePop, i would love to live in the HuniePop world.
The Elder Scrolls universe like Tamriel or Skyrim or Morrowind. That sounds like a cool place to live.
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Maxvorstadt: HuniePop, i would love to live in the HuniePop world.
LOL, you beat me to it.
low rated
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PhilD: Less insult sword fighting™?!
I'm beginning to think you don't really know what being a mighty pirate means! ;)

I'm with ya on the mazes though.
I just felt the whole "insult x or y" gimmick got a bit stale and drawn out over several games. I also liked the world/characters/etc better than that aspect, and finding all the insults in some games was a pain as one would have to try various ones over and over a bit to get them all.
The Rayman world! It's very childlike and beautiful, I'd love to be there and never have to act like a grown up.
I wouldn't mind living in other cartoon worlds, like the Sam & Max world or Monkey Island world. They are not entirely carefree, but you are not in any real danger of dying (complete death, you could easily end up being a skeleton or zombie).

The more serious worlds that I would have liked to be in have already been mentioned. Things like Faerun from the Dungeons and Dragons world where I knew I would have some kind of purpose, talent and skill in something that would make me useful, or something like Myst where I could just spend all my life taking walks alone or with a small group of people.
Post edited October 22, 2019 by Karterii1993
No mention of worlds from the Sierra games. I'm not surprised.


After five years of meaningless toil and no measurable success, you visit a psychic for answers.

They then tell you that six years ago you needed to throw a shoe at a cat. Because you didn't do that, you are a complete and utter failure. There is nothing you can do except give up on life and hope your next reincarnation is a success.
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Mortius1: No mention of worlds from the Sierra games. I'm not surprised.
Quest For Glory wasn't by Sierra?!

Many of the King's Quest games are nostalgic for me. That being said, I'm not sure the world of Daventry attracts me as much as Gloriana does. Perhaps by virtue of its genre-specific gameplay mechanics, the QFG world always felt more familiar or "livable" to me. Much like in real life, your character has to eat, sleep, talk to others, earn money, gain experience, meet deadlines, etc. KQ games, on the other hand, largely eschew most of that and just have you go adventuring. Places like Daventry, Llewdor, and Kolyma certainly have their charms, but they hardly resemble what we'd call everyday society. Granted, later games like KQ5 and KQ6 handled this better, but their respective towns are still less fleshed-out than, say, Shapeir or Silmaria. While both series' worlds have a plethora of dangers and horrific evils plaguing them, there's always been a sort of barrenness to the KQ world that felt unfamiliar and a little bit unsettling (think: Tamir).

But that's just me. And yes, I'm sure that blasted old boot is still gathering dust in my inventory after all these years.
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Mortius1: No mention of worlds from the Sierra games. I'm not surprised.
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lanipcga: Quest For Glory wasn't by Sierra?!
My mistake.

Sigh. I checked every post except the first one
I think there was a thread like this before, but then again the GOG search is really terrible, so why not.

I find the question harder to answer than expected. You'd think it would be easy to pick a fantasy world over ours but the worlds in videogames are surprisingly shitty, too, in most cases. I'd really love the powers from Life Is Strange, being able to rewind the time at will, but without all the bleakness, drama and "be careful what you wish for" attached to it. Also, if other people in the world had this power, too, it would be hell on earth. ;D (The same applies to Portal.)

But thinking about it, this seems to be a general problem, it often makes a huge difference who you are in that world, and the NPCs are considerably worse off than the main character. I don't remember many games where there's some kind of equality instead of everyone else relying on or afraid of one individual with extraordinary power, and that doesn't sound like worlds that would be fun to live in.
Post edited October 23, 2019 by Leroux
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Leroux: But thinking about it, this seems to be a general problem, it often makes a huge difference who you are in that world, and the NPCs are considerably worse off than the main character. I don't remember many games where there's some kind of equality instead of everyone else relying on or afraid of one individual with extraordinary power, and that doesn't sound like worlds that would be fun to live in.
MMORPGs? Once you hit the level cap there are hordes of roughly equivalent people. The shopkeepers also tend towards immortality to avoid griefers spoiling the game.
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Mortius1: MMORPGs? Once you hit the level cap there are hordes of roughly equivalent people. The shopkeepers also tend towards immortality to avoid griefers spoiling the game.
Still can't imagine these worlds to be fun to live in. Lots of violence and grinding, just like ours. ;)