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dtgreene: It's not a pure RPG because it contains elements that I consider to be the defining characteristic of another genre.
In your RPG, are you planning to have the player hunting around for hidden things - lewt, keys, switches, levers, secret passages, etc. - on screen as a means for betterment/progression of their char/party ?

If yes, your game is not a "pure" RPG because it contains elements that I consider to be the defining characteristic of another genre, namely, HOG's.
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dtgreene: It's not a pure RPG because it contains elements that I consider to be the defining characteristic of another genre.
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Namur: In your RPG, are you planning to have the player hunting around for hidden things - lewt, keys, switches, levers, secret passages, etc. - on screen as a means for betterment/progression of their char/party ?

If yes, your game is not a "pure" RPG because it contains elements that I consider to be the defining characteristic of another genre, namely, HOG's.
As of now, I don't actually have plans for it.

In any case, I need to get basic things working before I can try to implement any of that.
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dtgreene: In any case, I need to get basic things working before I can try to implement any of that.
Best of luck with the project in any case. I know it's a grind.
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dtgreene: As of now, I don't actually have plans for it.

In any case, I need to get basic things working before I can try to implement any of that.
Yes, but you can see as your argument when applied to HOG's would render a whole myriad of games from just about every genre into a *genre*/HOG hybrid ?

Regardless, do your game as you want it to be in the best possible way you can bring it to life, don't worry about the elements that you feel like are currently out of reach or elements which you don't particular care for, folks tend to appreciate games that do the things they propose to do well even when what they propose to do falls into a more limited scope then what deep pocketed or established companies can put forward.

Good luck with your project.
Larian took a very mainstream approach where the dialog and roleplaying are just as prominent as the combat. Also DnD 5e is extremely simplistic which for me takes away from the fun of character building.

That said I still love the game. These are just reasons it's not my favorite. Wrath of the Righteous is ten times better for me.
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StingingVelvet: Larian took a very mainstream approach where the dialog and roleplaying are just as prominent as the combat. Also DnD 5e is extremely simplistic which for me takes away from the fun of character building.

That said I still love the game. These are just reasons it's not my favorite. Wrath of the Righteous is ten times better for me.
I can understand that. I just wish Wrath could have full voice acting.
Waiting for an Xbox release of the game because for the moment my PC is too far behind in specs to play it.
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Cadaver747: [EDIT: Also if you played BG2 I don't see how it's any different to Phaere's "reward" for doing well in Ust Natha]
iirc you could reject her advances. And besides, she usually ended up dead in my playthroughs shortly afterwards anyway :-)
Granted, BG2 did have some surprisingly dark sex stuff too. There were those forced prostitutes in the Copper Coronet whose "services" you could use and say "I don't care" when they told you their story.

Anyway, Wyll, Astarion and Gale all sound like major creeps, I think you should kill them, even if it means your party will lose half its members.
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EverNightX: I can understand that. I just wish Wrath could have full voice acting.
Heh, I turn the voice acting off in games like Wrath because I read faster than I listen. The mismatch really throws me off, so I just read.
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morolf: iirc you could reject her advances. And besides, she usually ended up dead in my playthroughs shortly afterwards anyway :-)
You can't reject Phaere unless you mean an open attack on whole city, you can only lie about your *status* to avoid the forceful sex, it's not a rejection in my opinion, it's a deception at most.
In BG3 you can actually reject Minthara at the end and she will take it surprisingly well (she should have attack you on sight). In BG3 you can always say "no" to anyone at the very end, no one is going to rape you, I guess we'll never see such CRPG games in our life.

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morolf: Granted, BG2 did have some surprisingly dark sex stuff too. There were those forced prostitutes in the Copper Coronet whose "services" you could use and say "I don't care" when they told you their story.
Never used their services, Jaheira was quite jealous and she denied them for me, so I decided to never try. Call me old fashioned, in Dragon Age I was more "open minded" ;)

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morolf: Anyway, Wyll, Astarion and Gale all sound like major creeps, I think you should kill them, even if it means your party will lose half its members.
I hated Astarion and the beginning, but I will definitely play with him in my party for an evil playthrough, his comments and reactions are the best ones.
Wyll is a bit irritating, I'm playing a good character, but he is way too good for me (like a devoted follower of Torm), I took him on 2 missions and he killed half the enemies, his spells list is quite limited but his spell power is tremendous, and he can regain those after the Short Rest, plus his cantrip damage spell is good and I buffed it with feats, special armor and gloves.
Gale is the best wizard you can get and he has CON 16 which is way higher than my main Rogue has, and you should never kill him due to *spoilers*.

I would never kill anyone of them for wanting me once or twice, but I would kick them in the head in real life. I wish there was an option to say "I love charname, leave me alone!"

Yes, it was quite tiresome to deny approaches from least expected directions, especially when even the dead can see that I take fond on particular "bosom-companion". Maybe, just maybe it was patched out, given that devs stated that your companions should not be that "horny".
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.Keys: ...is it me or Baldurs Gate 3 feels more like "Divinity Original Sin 3" than "Baldurs Gate 3"?

Or at least, something in between: "Divinity Gate 2.7"?
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Cadaver747: Engine and interface - maybe. I didn't like Divinity Original Sin game, it was unbearable for me to progress (I will try again after I finish with BG3). Baldur's Gate 3 gameplay and dialogues felt good to me.

The thing I don't like the most (after the interface and camera mechanics) is the ability to place explosive barrels in front of neutral characters without them noticing, only to blow them off for an instant kill. I'd rather not have those barrels at all, or to have them glued to the floor without an option to move or pick them up. I don't ever use inventory barrels technique.
? SPOILERS AHEAD ?

What about what I said about the story themes?

DOS2 is all about acquiring power and becoming divine, right?
BG3 feels to me to be, in a way, the same thing.

In DOS2 you seek the source to become divine to stop the void / the void woken to take everything.
In BG3 you seek the tad pole / parasite powers to become a mind flayer (?) to stop the brain, forcebly, it seems.
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.Keys: ? SPOILERS AHEAD ?

What about what I said about the story themes?

DOS2 is all about acquiring power and becoming divine, right?
BG3 feels to me to be, in a way, the same thing.

In DOS2 you seek the source to become divine to stop the void / the void woken to take everything.
In BG3 you seek the tad pole / parasite powers to become a mind flayer (?) to stop the brain, forcebly, it seems.
I'm not sure what you want to me do, to tell you the plot? Not going to happen. I can tell you this, you can be a hero (good) or an anti-hero (evil), or something in between (chaotic or lawful neutral) and you'll become stronger one way or another like in most other RPG games.

I advise you to play the game on your own to find out. I checked a few things in advance and I wish I'd never do that.

If you really wish to know the answer there are plenty of Let's Plays and Longplays videos on YouTube (check ESO channel, he made pretty interesting Evil playthrough).
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.Keys: ? SPOILERS AHEAD ?

What about what I said about the story themes?

DOS2 is all about acquiring power and becoming divine, right?
BG3 feels to me to be, in a way, the same thing.

In DOS2 you seek the source to become divine to stop the void / the void woken to take everything.
In BG3 you seek the tad pole / parasite powers to become a mind flayer (?) to stop the brain, forcebly, it seems.
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Cadaver747: I'm not sure what you want to me do, to tell you the plot? Not going to happen. I can tell you this, you can be a hero (good) or an anti-hero (evil), or something in between (chaotic or lawful neutral) and you'll become stronger one way or another like in most other RPG games.

I advise you to play the game on your own to find out. I checked a few things in advance and I wish I'd never do that.

If you really wish to know the answer there are plenty of Let's Plays and Longplays videos on YouTube (check ESO channel, he made pretty interesting Evil playthrough).
Haha sorry if it I was not clear enough with the way I've expressed myself. :)
I've already watched a full playthrough and I will probably not play BG3 simply because I can't (system requirements), but I did enjoyed watching a full playthrough of the game.

My curiosity was if someone else feel that BG3 seems like a DOS3, more than Baldurs Gate 3 (as of BG1 and BG2 originals sequel) as I tried, and aparently failed, to explain here:

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.Keys: I wanted to make a question for BG3 players and wanted to create a new thread for it, but it seems to me its clever to ask it here than create a new one just for it.

No offense to BG3 fans, nor Laurian studios that as far as I know is an awesome studio, but, is it me or Baldurs Gate 3 feels more like "Divinity Original Sin 3" than "Baldurs Gate 3"?

Or at least, something in between: "Divinity Gate 2.7"?

Asking this honestly because I have not played it, but by a full playthrough I watched from a Youtuber called Rurikhan that I follow (140 hours playtime), Baldurs Gate 3 for me feels by watching more like Divinity than Baldurs Gate.

They UI, the way characters interact with each other, the way they interact with the world and the situations around them.
Specially voice acting for everyone, which is specially amazing for Jennifer English as Shadowheart, for Tim Downie as Gale and Amelia Tyler as the Narrator to me.

(To give credit to them all anyways: https://www.imdb.com/title/tt13258344/fullcredits

Applauds to them all!
Amazing voice actors.
If you consider that most have probably been recorded during quarantine, you see how good and invested they were.
Amazing!)
Everything seems top quality and well made. - - (SPOILERS: except Act 2 and 3 drama SPOILERS.)

...But the way that it is done feels, albeit amazing in quality as said, feels way too modern for the themes in (what looks like) a magic medieval setting in almost apocalyptic events, both personal (end of self / characters) and world wise (end of the world as the characters know it).

So, how does you guys that have played it / are playing it feel about this?
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.Keys: In BG3 you seek the tad pole / parasite powers to become...
That's up to you.

When does the anniversary celebration start? I bring ̶r̶o̶a̶s̶t̶e̶d̶ ̶d̶w̶a̶r̶f̶ short pork.
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Crosmando: There's just not enough actual battles and stuff happening to keep me entertained. I just want to go play a dungeon crawler where I'm regularly killing stuff, looting and leveling up. The whole game feels like a romance/social/conversation simulator and less like an RPG. This is less like swords & sorcery action-packed fun and more like Days Of Our Lives Fantasy Edition.
You're being perfectly normal and logical. It's the game that is not and you explained it from your point of view. I think you lost the sense in the game, but still tried to finish it, but then understood you don't need to.
Me for example, finished fallout 1 just like you - exploring every corner and trying all interesting variants while reading full walkthrough on the way. Then started f2, and after 1st location wandered somewhere randomly and arrived at big polis. I don't remember its name anymore. When i understood that to progress there i need to finish some exams, i decided to drop it, because it is too big and long of a world for me to explore. And i didn't see a profit from it for me. Since then i mostly play actions (ignoring too repetitive ones), adventures, others and even classic rpg's like planescape torment (was interested because of the story and accent on dialogues).
So you just need to be honest with yourself what you want and try that. And there will be always place for something new.
Post edited September 23, 2023 by Bumbarash91