dtgreene: What do you mean by this comment?
SargonAelther: I mean that you seem to describe your game's lack of story or dialogue as a benefit, but to me personally, it is a drawback. I like story-focused games.
Thing is:
* I'm more interested in the mechanics than the story. (This is also why I'm not using something like RPG Maker or ohrrpgce; I explicitly want to code the mechanics from scratch.)
* A game with a story and plenty of dialog takes more work to make than an otherwise similar game without said story and dialog. As a result, making such a game would require more effort, effort that I'd prefer to put into making the gameplay more interesting.
* I do not have the budget or resources that Larian had for making Baldur's Gate 3, hence expecting a game with tons of dialog, fancy graphics, and still good gameplay is not realistic.
dtgreene: I would actually agree that having those conversations makes the game more of a visual novel than an RPG.
I'd prefer a pure RPG, one that doesn't get bogged down in dialog and actually lets me play.
SargonAelther: Visual novels have nothing but conversations. BG3 has story, conversations, combat, levelling, loot, spells, various play styles within that combat, theft, crafting, etc. Look at other CRPGs though. My favourite ones are Fallout 1 and 2. Again, there's levelling, combat, loot, theft AND conversations. Lots of conversations. You can literally defeat the last boss of the game purely by talking. You can go in gunz-blazing, or you can talk. Those are options. having a conversation route does not make a game a visual novel. It makes it a great game with many options.
A pure visual novel has nothing but story/dialog.
What I'm arguing here, however, is that BG3, as described, is an RPG/VN hybrid rather than a pure RPG. There's the VN part, which is the story and dialog, and there's the RPG, which is the other things you mention.
A pure RPG wouldn't have all those conversations, but would have the other aspects that are generally associated with being an RPG. (Well, not all of them; Fallout 1 and 2 don't have spells, and the CRPG I'm making will take the SaGa approach of not having traditional leveling.
Having the conversation route does make the game a VN, though likely a VN hybrid unless the conversation route is the only option.