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mike_cesara: Ha! Thanks for the link!
With non existent support we can't be even sure if that was actual human being ; )
It is still interesting though, even if worthless..
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neurasthenya: But it isn't worthless, the debate is poignant. :)
It is, when something goes wrong no one will really care about my library. With drm-free installers I'll be fine even in case of spiders from mars : )
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tinyE: I can totally understand your point but some people can't use Steam. Yes I know not everything there has DRM but the majority of those games do require their client, and for someone with a totally shit internet that just isn't an option.
I have to disagree.
I have a shit internet and Steam is far better for me than GoG.
1.: after dl you don't need an active connection (except for online games of course). You only need to connect
to the server once a week or so.
2. the downloading is so much better than everything GoG offers. A large GB game? Just download
as much as you can and than the next day or week download more till you have it. No problems with
broken con or corrupt files.
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tinyE: I can totally understand your point but some people can't use Steam. Yes I know not everything there has DRM but the majority of those games do require their client, and for someone with a totally shit internet that just isn't an option.
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Schnuff: I have to disagree.
I have a shit internet and Steam is far better for me than GoG.
1.: after dl you don't need an active connection (except for online games of course). You only need to connect
to the server once a week or so.
2. the downloading is so much better than everything GoG offers. A large GB game? Just download
as much as you can and than the next day or week download more till you have it. No problems with
broken con or corrupt files.
I'd have to disagree with your disagreement. Fully DRM-free downloads are as good as it gets, when you're on a limited or unreliable connection ( with the exception of actual physical game media, preferably DRM-free as well ). You can theoretically get the same functionality out of most Steam games/downloads as with GOG's games, but it usually requires work-arounds. And don't even get me started on forced ( game ) updates.

As for broken downloads, I don't think I ever had one while using GOG's downloader client, and that was back when I was on a far crappier connection. Can't really say much about Galaxy's download speed and reliability, since I prefer not to use it...

Edit: Forgot another important point -- Doesn't Steam, by default, always install games directly, transferring all of the individual game files, instead of the compressed installers GOG provides ( via the website, downloader, and I think even, optionally, via Galaxy )? Because that's a huge factor, when downloading modern multi-GB sized games.
Post edited May 26, 2016 by CharlesGrey
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neurasthenya: But it isn't worthless, the debate is poignant. :)
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mike_cesara: It is, when something goes wrong no one will really care about my library. With drm-free installers I'll be fine even in case of spiders from mars : )
On paper you are correct, but still, what are the chances of this happening? And while their subscriber agreement may leave Steam users in a shite position, that's still a scenario when the shutdown would have to be extremely fast, so people wouldn't be able to download their libraries anymore.
As much as I hate their subscriber agreement (making my account and the first purchase where stressful as hell) I honestly don't see why their wouldn't be doing the same thing that GOG would do (the notice before closure and a period for download).

Unless it is in the hands of the publishers/devs. Then the things can get messy.
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tinyE: I can totally understand your point but some people can't use Steam. Yes I know not everything there has DRM but the majority of those games do require their client, and for someone with a totally shit internet that just isn't an option.
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Schnuff: 2. the downloading is so much better than everything GoG offers. A large GB game? Just download
as much as you can and than the next day or week download more till you have it. No problems with
broken con or corrupt files.
I get that from GOG. As for the rest, I'm not going to argue and I really have nothing against Steam, I just prefer it here.
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CharlesGrey: I'd have to disagree with your disagreement.
snip
And I disagree with your disagreement of my disagreement ;-)
I use a surfstick, thats €0.99/hour or €2.99/1GB/24hours.
If I am lucky (very lucky) I can download 800 - 900 MB/hour.
With GoG I can't count the many many disrupted downloads (as usual most of them with only a few MB left).
And I tried direct/GoG downloader and even Galaxy. AND I must watch the download because at the end of
each hour/session I've only 4 minutes left to pay for the next session.
Don't know about others, but pausing the download and than continue the next day don't work for me.
The *improved* downloader from GoG is even worse. Now you can only download the whole bunch and
not selected files.
As it is from my 845 games on GoG over 100 collecting dust on my shelf because they have too large filesizes.

Those are the games that I've no problem downloading from Steam
Oh yeah! Price party!!! WOOOOOOH!!!















[finally notices topic title says "price parity; sheepishly leaves thread]
Nvm what I said. lol
Post edited May 26, 2016 by Tamamba
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Schnuff: 2. the downloading is so much better than everything GoG offers. A large GB game? Just download
as much as you can and than the next day or week download more till you have it. No problems with
broken con or corrupt files.
Doesn't GOG Galaxy offer pause/resuming of downloads, just like Steam? I'd think you can do that very same thing with GOG Galaxy, so I have no idea why you present that as an advantage of Steam.

https://www.gog.com/wishlist/galaxy/pause_download_capability


On the other hand, if you were referring to downloading the separate offline installers for GOG games:

1. There are ways to pause/resume their downloads too, like with browser (downloader) plug-ins, or using the GOG Downloader (not sure if GOG Galaxy supports this too for the backup installers, maybe it does too already)... heck even gogrepo.py is getting that capability.

2. Steam doesn't even offer an option to download offline installers for the games (with or without the Steam client), so this can't be presented as a Steam advantage either. :^P
Post edited May 26, 2016 by timppu
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GR00T: I think in cases like No Man's Sky, where there's a pretty significant difference in price, it's only in GOG's best interests to price match. But for the sake of a buck or two, it's probably not a big deal (I personally will pay the extra couple bucks for DRM-free here).

*edit* Oh, and in the case of Uplay, it may even be an advantage to sell cheaper there, if they're offering GOG keys. THat way it may drive and capture customers of the competing platform to GOG once they check it out.
I agree. A dollar or two isn't that big of a difference, and probably won't deter sales. Though, with No Man's Sky, the difference was pretty significant, to a point where purchasing it on GOG wouldn't make any financial sense. I'm glad that this issue was mostly resolved.

As for all of the negative hate I'm receiving for bringing up what I (still) believe is a fairly major problem, I'm sorry to have ruffled your feathers. For me, as a consumer, I tend to prioritize the better deal, and unfortunately, GOG is not a better deal. I understand now that GOG uses a more accurate conversion method than Steam and other online distributors, though the fact still remains that GOG's competition is selling the same product, for less. Yes, the Canadian economy is absolute rubbish right now, which if anything, will only result in fewer sales for GOG, especially if the price difference is greater than $5. With No Man's Sky, the difference in pricing was so vast, purchasing a GOG version would make absolutely no financial sense. This issue was of course corrected, thanks to whomever happened to stumble upon this thread, but still. If this happened once, I can only imagine that a disparity of that amount will happen again.

I also find it unusual that the Witcher 3 is more expensive on GOG than it is on the immediate competition. This is a game that was made by the same company that runs GOG, so having a more expensive price on here, even if it's only by a few minor dollars, is odd. If anything, I find it to be rather ironic. This game should be modified so the pricing is identical to the competition, especially when said competition sells GOG copies for a lower price than GOG itself. That alone is the reason I believe the pricing should be modified, as anyone can buy a GOG copy from a legit online distributor for several dollars less.

Anyway, I'm no longer complaining about the minor $1-3 disparity in pricing, but rather the $5-10 disparity, as well as the unusual Witcher 3 pricing.
All I ask is that the higher disparities are more thoroughly regulated. Oh, and to change Witcher 3 pricing. Seriously, I really don't understand that. Can someone explain? Like, why buy Witcher 3 directly off of GOG, when I can save a few bucks if I buy the GOG version off of Uplay? Is there some type of disadvantage in buying off of Uplay? (I already own Witcher 3, so this is more for my own curiosity)

Also, yes. I'm going to buy No Man's Sky off of GOG, as soon as I get my next paycheck. I'm in between pay right now, so it's not as if I can't buy the game. I just can't buy it right now. (two weeks I can)
Another game with a high $10 disparity is Kerbal Space Program.
Price on Steam: $43.99
Price on GOG: $50.29
USD to CAD: $39.99 USD - $51.93 CAD.
Reverse Currency: $33.88 USD

So, GOG's definitely the more accurate of the two, if not even slightly cheaper. But still, this is another game with a fairly large disparity, to a point where buying on GOG wouldn't make any financial sense.
Post edited May 26, 2016 by GamingRant
Because GOG is all about capitalism and can set whatever price they want. And like a good little droogie, you'll pay the going price, and you'll like it.
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mike_cesara: It is, when something goes wrong no one will really care about my library. With drm-free installers I'll be fine even in case of spiders from mars : )
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neurasthenya: On paper you are correct, but still, what are the chances of this happening? And while their subscriber agreement may leave Steam users in a shite position, that's still a scenario when the shutdown would have to be extremely fast, so people wouldn't be able to download their libraries anymore.
As much as I hate their subscriber agreement (making my account and the first purchase where stressful as hell) I honestly don't see why their wouldn't be doing the same thing that GOG would do (the notice before closure and a period for download).

Unless it is in the hands of the publishers/devs. Then the things can get messy.
Spiders from Mars are just one possibility, might be a war, natural disaster.. If something may go worng it will at some point. With my backed up installers I can play game on any of my hardware, even those never connected to any network. How can steam possibly compete with that? I've herad already I can plug internet just for this one time, install the game and go offline, but what if I don't wnat to go online with that machine? Taht's not my problem, I pay for playing games, not ollydgb to make it work..
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mike_cesara: Spiders from Mars are just one possibility, might be a war, natural disaster.. If something may go worng it will at some point. With my backed up installers I can play game on any of my hardware, even those never connected to any network. How can steam possibly compete with that? I've herad already I can plug internet just for this one time, install the game and go offline, but what if I don't wnat to go online with that machine? Taht's not my problem, I pay for playing games, not ollydgb to make it work..
In the case of natural disasters shutting down the company, GOG also wouldn't have any obligation with us. And again, on GOG the installers are clearly an advantage, not arguments here, but still, if I have my downloaded Steam library nothing can stop me fiddling with the bloody thing. And again, the ones that should be nagged about that, are the publishers that insist on this backwards idea of DRM.

"That's not my problem, I pay for playing games, not obliged to make it work.."
True, but we are on PC, you know how things can be sometimes. :))
Post edited May 26, 2016 by neurasthenya
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animalmother2105: Also, the price is not set entirely by GOG, the publisher has a major word in it. Correct me if I am wrong.
Developer/publisher sets the game price (usually in dollars) they want game to be sold at and GOG handles currency conversion to other store supported currencies.
Post edited May 26, 2016 by Petrell