It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Zimerius: ooooh so it enables FRS frame generation with DLSS upscaling!!
Not sure if blind, serious or...

It's in the thread title dude LOL
avatar
Zimerius: ooooh so it enables FRS frame generation with DLSS upscaling!!
avatar
PirateNeilsouth: Not sure if blind, serious or...

It's in the thread title dude LOL
Aaagggh!!!
avatar
PirateNeilsouth: It's in the thread title dude LOL
The title doesn't mention FSR :)

I also thought first that it would enable Nvidia Frame Generation witrh the RTX 30x0 until I actually read the text :D

I must say this is a cool hack.
Not interested in filler so I will pass. I don't like that JUNK in my food either.
If you already have 140 fos you won't need it anyway. It makes most sense if your base fps are between 50 and 80.
Then it's really good smoothing.
it's probably a must if you want to enjoy cities 2 :/
or must play cyberpunk with p a t h t r a c i n g enabled
avatar
Zimerius: it's probably a must if you want to enjoy cities 2 :/
or must play cyberpunk with p a t h t r a c i n g enabled
And The Witcher 3 with RayTracing+3070 etc :)

New Version Released :

Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.80 under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.

0.80:

Hopefully fixed all texture format conversion crashes (e.g. Hogwarts Legacy).
Improved error logging, again.
avatar
Zimerius: but but but is it legal?
Why wouldn't it be?

Keep in mind a GPU is primarily a ton of very simple processors of limited scope. The biggest worry may be if there's enough Video Ram.
avatar
Zimerius: but but but is it legal?
avatar
rtcvb32: Why wouldn't it be?

Keep in mind a GPU is primarily a ton of very simple processors of limited scope. The biggest worry may be if there's enough Video Ram.
Well, you know, because their all kinds of different companies involved here? No ??
I see changes on a software level i guess that may or may not go beyond the normal range of developer accepted mod changes. and, and, and you are changing something that comes from nvidia??!! Noboby mods nividia?!?!?!
avatar
rtcvb32: Why wouldn't it be?

Keep in mind a GPU is primarily a ton of very simple processors of limited scope. The biggest worry may be if there's enough Video Ram.
avatar
Zimerius: Well, you know, because their all kinds of different companies involved here? No ??
So? My video card is from a different manufacturer than my motherboard, and different from those that wrote the OS...

And the company that makes your games is different than the one that publishes it, or sells it, or ships it to you....

Lots of companies are involved in a lot of things.

avatar
Zimerius: I see changes on a software level i guess that may or may not go beyond the normal range of developer accepted mod changes. and, and, and you are changing something that comes from nvidia??!! Noboby mods nividia?!?!?!
Unless i'm reading it wrong, the video cards in question are NVidia as well. So i don't see the problem.

You know, SUPPOSEDLY Windows 11/12 aren't suppose to run on anything but newer hardware. BUT there's people showing it working on stuff over 10-15 years old when they get past the hardware checks. So arbitrary limitations are put in place to encourage you to upgrade. Much like Apple patching your phone and it slowing down to encourage you to get a new iPhone....

In short, if they are getting it to work, as mentioned it may be more a Video Memory limitation than it is the hardware able to do what it's able to do. I believe the term 'Use at your own risk', but even commercial software has that added in so you aren't losing anything. Long as it doesn't fry your hardware or Ransomware your system, you're probably good to go.
avatar
P-E-S: Ah, yes, "frame generation" the bullshit magic that keeps getting trotted out because devs can't be arsed to optimize games anymore and/or push hardware requirements beyond the necessary.
Maybe. I'd think of it as interpolation live. On a hardware level it's looking at two frames, identifying that if A goes to C, then the intermediate frame puts it in B. While here probably if A goes to B, motion suggests it may also go to C, then fill in anything that doesn't math that with some type of algorithm, or skew stretch and clean up. Who knows, maybe it can reference the frame being constructed where parts are complete to fill in those details, or figure out what it's going to.


If up-scaling and interpolation increase the play-ability of games I'd probably go for it; Especially since your video cards probably aren't being as well utilized as they could be.
Post edited December 24, 2023 by rtcvb32
avatar
Zimerius: Well, you know, because their all kinds of different companies involved here? No ??
avatar
rtcvb32: So? My video card is from a different manufacturer than my motherboard, and different from those that wrote the OS...

And the company that makes your games is different than the one that publishes it, or sells it, or ships it to you....

Lots of companies are involved in a lot of things.
But that is something else entirely? or am i wrong. I mean, there is the part of the... uhm game. We have a game, one game and we change something in that game and then there is the whole FSR part, i believe that became open source in the last week so that's a good thing but then rewriting something so nvidia can work with FSR in a game. So maybe you are not addressing nvidia directly here.. maybe i misunderstood that part but you, i don't know, like change something somewhere it must be illegal.... or do they want to make you believe you are doing something illegal?! You are feeding your nvidia card this data for what it supposedly is not made to do or not... no FSR is meant to be able to be used with any card..... Ok ok..... FSR is okay :) rewriting software to be able to do both dlss with fsr frame generation seems to be the weak spot in the equation. So we have the term on your own risk so if your gpu gets fried during the use of this mod you may or may not be eligible for a repair under warrant.... Could the nvidia gpu maker determine that your possible fried gpu became fried because of dangerous operations by the user?
avatar
Zimerius: Could the nvidia gpu maker determine that your possible fried gpu became fried because of dangerous operations by the user?
I doubt you could fry your GPU that way; You'd have to somehow be overclocking or something and i doubt it would do that... And running certain instructions to cause it issues, i don't see that happening either. Unlike with CRT Monitors where switching to an unsupported mode can actually damage your monitor, most hardware today can't really do that. The worst case is a system crash... well more likely a program crash.

Sorry i threw a wrench in your earlier logic.
avatar
Zimerius: Could the nvidia gpu maker determine that your possible fried gpu became fried because of dangerous operations by the user?
avatar
rtcvb32: I doubt you could fry your GPU that way; You'd have to somehow be overclocking or something and i doubt it would do that... And running certain instructions to cause it issues, i don't see that happening either. Unlike with CRT Monitors where switching to an unsupported mode can actually damage your monitor, most hardware today can't really do that. The worst case is a system crash... well more likely a program crash.

Sorry i threw a wrench in your earlier logic.
Yea, you did. Why? Though, it would surprise me by a lot if this implementation is indeed completely legal. As i said before. The FSR part is an open license, games of course can be open to modding but and Nvidia gpu... it is almost as a PlayStation i think, or an apple phone or other device.... Tesla. Looking at it in the wrong is almost enough to put you in court, not to mention the revoke of earlier promised customer warranties