Not that i agree...
In order to use Ray-Tracing, which seems to be the intention, they need to rework all the textures and what else. This is not just a patch this is a remaster in the most demanding way possible. However, i see no gain by anything other because this game is already in a great shape, so the only true improvement would be RT and if this is truly worth it remains uncertain.
Lately there have been to much of a RT hype, and surely benefiting Nvidia... and the PS5 Pro, which is Sonys intention, even more.
Considering AMD vs. Nvidia, AMD simply is one generation behind of RT (basically the 3090 TI is comparable to 7900 XTX in RT). However, i think AMDs RDNA 4 RT cores are probably more of a "generational advancement" and somewhere in between of Lovelace and Blackwell, yet not sure it is on par with Blackwell, without reviews this is just speculation. What AMD truly is lacking is not anymore RT, it is rasterization performance. Nvidia clearly will be way quicker on Blackwell. As well the still weak AI-cores (known as Tensor on Nvidia) which means the frame generation on AMD is weaker. Both things seems to be improved on the PS5 Pro, yet... not sure how close it may get to Nvidia with the next generation.
Anyway, the thing simply is.... Sony is trying to boost this new "improved power" from AMD, while trying to reduce the effects of the RDNA4 weakness... the poor rasterization. Or in other words "lack of efficiency, not allowing for even better rasterization". Sure, the 7900 XTXs rasterization is slightly ahead of the old Nvidia flagship 3090 TI, but the difference is not a game changer (so it does not matter what you use) and in many cases it will become CPU bound, at above 120 FPS (in rare cases even at above 60 already).
Post edited September 24, 2024 by Xeshra