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ShadowAngel.207: or even something like the first S.T.A.L.K.E.R. (over 2 million copies and it's a pc only game)
Didnt sell that many for YEARS though.






YEARS!
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RadonGOG: ...but the FIG-Campaign for Consortium just revealed how few:
466,949
Source: https://www.fig.co/campaigns/consortium-the-tower/invest
Having seen this incredibly low number I even begin to understand why SEGA isn´t willing to bring a sequal.
Personally, I also just got AlphaProtocol from a GamingMagazineDVD...

Oh, and don´t forget to vote:
https://www.gog.com/wishlist/games/alpha_protocol
Impossibru.
It's sold that many on Steam alone.
http://steamspy.com/app/34010

edit:

Laff the site basically admits it's bullshit in the "small print" and actually mentions the number is pulled from Steamspy and is PC sales only - making his comparison completely irrelevant. It's a cross platform title, all sales and profits need to be taken into account. He needs to make a better infographic that references Steam exclusives ONLY if he is going to take Steamspy as his data source.

Of course the whole point is to "sucker" investors anyway... who needs accurate data and comparisons for that?
Post edited April 07, 2016 by BrandeX
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timppu: That version is supposed to be DRM-free too. Apparently they are not selling it anymore though, oh well.
Like Vampire Bloodlines, I'm very glad I bought it when available DRM-Free (in this case, GG provided a simple executable to bypass the DRM). Actually, now that I finished Sleeping Dogs, I might as well start playing Alpha Protocol :)
I remember I didn't put any points into hacking my first play through. I got stuck in the train station chase where you had to hack a door to continue. I had to repeat it about twenty times before I lucked through.
AP could have been a masterpiece, but got bogged down with some bad minigames (hacking, I'm lookin' at you) bugs, and a yet another case of Obsidian sort of over reaching. The characters and dialogue were amazing, along with the freedom to do what you wanted, but some of the mechanics weren't well implemented and the end result could only stop at mediocrity. All that said, I enjoyed the time I spent with it, and I'll probably go back through it again later, as it's worth a few playthroughs, imo.

Also, 466k sold as a physical release is pretty crap. I'm wondering if a mainly digital release would revive enough interest in a sequel, as 450k for a digital release would actually be a pretty solid payday, if the price was right.
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RadonGOG: Cool joke about this terrible thing---always read GamersGate when somebody was talking about that stuff as well!
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Gonchi: Apparently a lot of people did, to the point of sending them hate mail.
I'm a bit surprised they haven't even changed the store's name, just to be sure it doesn't affect their business.

Then again, not sure how much business they have anymore, reducing themselves mostly into a Steam/Origin(/UPlay?) key seller. So maybe it doesn't matter that much at this point anymore.
well, I say bring it to gog to sell some more copies ;)
https://www.gog.com/wishlist/games/alpha_protocol
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catpower1980: Like Vampire Bloodlines, I'm very glad I bought it when available DRM-Free (in this case, GG provided a simple executable to bypass the DRM). Actually, now that I finished Sleeping Dogs, I might as well start playing Alpha Protocol :)
I'm happy to have the DotEmu (DRM-free) version of Bloodlines, before they stopped selling it.

Not sure if the Steam version of Bloodlines is DRM-free too, but I prefer a digital version with an installer.
Ah, so Steam number. Probably includes the 160,000 copies from the Humble Weekly Sale: SEGA, where the game was on the base tier.

That entire page is kind of bullshit. Tries hard to convince that investors will make money.
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Bigs: Like every other Obsidian RPG, AP is great once you get out of the 1st shoehorned area (not naming to avoid spoilers, such as they are) and the game opens up a bit.

If you've tried it and thought it wasn't for you... I'd say give it until you complete the 1st area...
Yeah ... I've made at least two attempts to play it already and every time I stopped even before the tutorial was over. I mean the first tutorial isn't that bad, it's just when you think now the game's going to start and then you're told to do more tutorials that my patience wore thin. And I think I'm getting a bit tired of unlock/deactivate mini-games in modern AAA titles.
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Leroux: And I think I'm getting a bit tired of unlock/deactivate mini-games in modern AAA titles.
To be fair, you can bypass all of them with EMP grenades except for the very first one. Which is nice, because the minigames suck. The game's way more fun if you just carry around a bunch of EMPs to save you the trouble.
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mobutu: well, I say bring it to gog to sell some more copies ;)
https://www.gog.com/wishlist/games/alpha_protocol
Ooh, that'd be sweet. I actually got the game Day-1, and so what if it was rough and buggy. I beat the thing once on a stealthy, subtle playthrough — and then immediately a second time just blowing shit up. It was great both times, and the differences were pretty significant from what I remember.
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Leroux: And I think I'm getting a bit tired of unlock/deactivate mini-games in modern AAA titles.
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227: To be fair, you can bypass all of them with EMP grenades except for the very first one. Which is nice, because the minigames suck. The game's way more fun if you just carry around a bunch of EMPs to save you the trouble.
You could? Fuck!
I can't post fuck in caps? O_o
Post edited April 07, 2016 by omega64
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omega64: You could?
Yeah, you have to put a point into the sabotage tree and then you can use the EMPs to circumvent the minigames. Maybe "all" was the wrong word since you can't ever carry enough of them to use on absolutely everything you see that causes a minigame (as memory serves), but I remember at least never having to put up with the abysmal hacking one again after the tutorial. The others are easy enough that I never bothered wasting an EMP on them.

Still, makes for a much smoother experience.
Post edited April 07, 2016 by 227
low rated
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227: To be fair, you can bypass all of them with EMP grenades except for the very first one. Which is nice, because the minigames suck. The game's way more fun if you just carry around a bunch of EMPs to save you the trouble.
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omega64: You could? Fuck!
I can't post fuck in caps? O_o
And I thought you were a nice duck.