IfYouHave2Ask: I'm currently looking for a new RPG to play. Hopefully someone can help me find the right one.
Here's a list of what I'm looking for in a game:
1. High replay value.
2. Different side quests or a branching main quest line. Possibly different endings or New Game Plus.
3. Open world or at least a game that is not completely linear.
4. Different party members and/or an extensive character creation mode. (Adds to replay value)
5. I'd prefer turn-based combat. If not turn-based then pausing during combat. I'd prefer the game not be real-time combat.
Also, I want the combat to have depth. Not just you encounter an enemy and your character does all the work as you watch and wait for it to end.
The setting doesn't matter. It could be fantasy or sci-fi or steampunk or whatever.
I grew up playing the Final Fantasy and Chrono Trigger/Cross games. I'm looking for something that will bring back some of that nostalgia. Although it doesn't have to be an older game. I'm currently playing Divinity: Original Sin and I think it's great.
The games I've been looking into include;
1. Dragon Age: Origins - seems similar to D:OS. Also high on many RPG lists.
2. Fallout 1 or 2 - I've played 3, 4 and NV. I know the original 2 are very different but I do like the setting and humor of the later games.
3. Expeditions: Conquistador
4. The Age of Decadence
5. Planescape: Torment
6. Baldur's Gate 1 or 2
7. Wasteland 2
Those are just a few. I haven't decided on one or any of them yet.
I'll take any and all suggestions. The only thing I'm not looking for are games like Witcher and Elder Scrolls. I enjoy those games but it's not what I'm trying to play right now.
Thank you anyone and everyone for your input.
Have you played Betrayal at Krondor? It's a game everyone should own.
Graphics are dated but it has a design style I really enjoy, especially the mechanics.
1. I find myself playing it repeatedly over the years because it is just fun.
2. There are side quests and a main storyline.
3. It is open world but encounters are limited to it's size, which there are many, no regenerating NPC's per chapter.
4. Five different playable characters in your group which varies chapter to chapter, your group moves as one,
characters have skills that can be focused on and increased.
5. Turned based combat, depth is based on whether you choose to focus on melee or archery for tanks, spells or melee
for caster, and strategize to prevent foes from escaping, thus losing any of their loot and the opportunity to raise
skills.
It is fantasy and no autosave so you need to save often or risk permadeath. There are scenarios where your group can die.
Expeditions, as you mentioned, is another one you may like which is a group turn based combat system.