jefequeso: I find it both amusing and sad that anyone thinks GOG refusing to sell this game is "censorship."
You do realize that GOG regularly refuses to sell games, based on bizarre whims that nobody else understands, right?
DCT: I remember when Steam used to do that too, It wasn't uncommon for devs to submit their games multiple times to Steam and be rejected every single time till some mysterious planetary alignment happened and what not then it gets accepted. SPAZ/Space Pirates and Zombies was rejected for over two years before they got accepted. Now look at Steam they went in the completely opposite direction and the place is swimming in a sea of crap and I can't be bothered to swim through and try to find the diamonds in the rough.
Which brings me to my point we either deal with curation and often weird logic behind rejections like when Xenonauts was rejected for being too high of a price for a indy game or we can go in the other direction and have another Steam, Desura, Apple App store, Google play where it's flooded with garbage and it's a chore to find the good stuff.
Honestly I can live with the occasional head scratching rejection if it means we are free from shit like this:
https://www.youtube.com/watch?v=Tt_WOMUYaoc which is just a bunch of store bought unity assets plop together in a very poor controlling game
This:
https://www.youtube.com/watch?v=5r3mlPJ-1xM This:
https://www.youtube.com/watch?v=HOb9ADaFc-w and this:
https://www.youtube.com/watch?v=tiJKehzVYP8 To name a few peices of shit on Steam now. Yes I know I linked to nothing but Jim Sterlings vids on them but I am lazy and they were the first ones to pop up.
Now personally I think a good mid ground would be if GOG rejects something then they could toss it to us or check the wishlist and how much people want it and then reconisder, maybe they already do that and the reason why Hatred was rejected was because GOG didn't agree with the Devs on certain points be it DRM, Steam keys, revenue split, price point whatever.
But to those asking for a response, don't aspect to get one outside of "it was rejected" it's just poor business practice and can lead to trouble. I still haven't forgotten the backlash that happened here when TET said that Xenonauts was rejected due to being to high of a price for a indy game.
I had a long reply written up, but then I accidently tried replaying to another thread at the same time. Whoops.
Anyway, tl;dr
I was wondering if you'd unknowingly link to the vid of Jim Sterling playing (and disliking) one of my games :D. That would have been awkward.
Basically, I'm fine with GOG rejecting games as they please, but it really irks me that they won't give more specific feedback about WHY they reject games. Usually just a generic "this game would not be a good fit for our audience" email, and for me at least once without even playing the game. As a developer, this makes me not want to bother trying to deal with them, when I can get ample exposure on Steam, and that doesn't seem like a good practice for a site that's supposedly trying to spread the "DRM-free gospel." I mean, I'm sure they have their reasons, but from where I'm standing, it's very frustrating.
But that's kind of off topic, and lord knows I've done enough complaining about GOG's submission practices.