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amok: You will not get it, because it is a matter of professionalism, not politics. It would be very unprofessional for gOg to publicise why they reject games.

All gOg said was that they could not reach an agreement. That was all. All the other info came from Nordic.
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LeonardoCornejo: So saying it had nothing to do with censorship would harm them? I don't think so.
It is a damned if you do and damned if you dont situation. And do you honestly think they would make a statement saying "Yes, we are censoring this game! So there!"... Really?

No it would be something like "It is not a good fit" or something vague.
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DCT: 1. As amok pointed out all GOG said was "we couldn't reach a agreement" the rest came from Nordic

2. That was about losing 13+ games from the catalog, GOG often makes statements when stuff is pulled but they rarely if ever comment on why games are rejected. So again not going to happen at least on their end.
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LiquidOxygen80: I'm not 100% sure if that's true, though. I'm pretty sure they gave a statement after the Cat Lady debacle when they released it. (Could be I have a pretty bad memory, but I'm pretty sure they gave one in the release thread.)
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tinyE: Wake me when you get to the part about the Commies putting fluoride into the water.
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LiquidOxygen80: How else did you get that sparkling smile? Wait, wait...I actually don't want an answer for that. :P
I remember the cat lady debacle and no they didn't give a statement at least when it came to why it was rejected. They made a statement saying they reconsidered their decision and they were getting in touch with the developer to bring the game to GOG, but nothing on why it was rejected in the first place. The only time I recall any statement being made was when TET was still working for GOG and it was after someone posted on the forums that Xenonauts was rejected for the reasons of it being to high of a price for a indy and tried to clarify the position at the time and gave up.
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DCT: 1. As amok pointed out all GOG said was "we couldn't reach a agreement" the rest came from Nordic

2. That was about losing 13+ games from the catalog, GOG often makes statements when stuff is pulled but they rarely if ever comment on why games are rejected. So again not going to happen at least on their end.
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LiquidOxygen80: I'm not 100% sure if that's true, though. I'm pretty sure they gave a statement after the Cat Lady debacle when they released it. (Could be I have a pretty bad memory, but I'm pretty sure they gave one in the release thread.)
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tinyE: Wake me when you get to the part about the Commies putting fluoride into the water.
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LiquidOxygen80: How else did you get that sparkling smile? Wait, wait...I actually don't want an answer for that. :P
Oddly enough, and this is a totally pointless remark, I'm one of the few people in this country who's water isn't treated at all. I'll keep a watch on that to see how long it last. :P
high rated
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amok: No it would be something like "It is not a good fit" or something vague.
Yeah, anything more precise would hurt their reputation as professionals : who wants to make business with people who spill the beans to the public about internal negociations?
Losing the respect of their big business partners like Disney/Lucasart would be FAR more damaging for them that the present tantrum will ever be.
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LiquidOxygen80: I'm not 100% sure if that's true, though. I'm pretty sure they gave a statement after the Cat Lady debacle when they released it. (Could be I have a pretty bad memory, but I'm pretty sure they gave one in the release thread.)

How else did you get that sparkling smile? Wait, wait...I actually don't want an answer for that. :P
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DCT: I remember the cat lady debacle and no they didn't give a statement at least when it came to why it was rejected. They made a statement saying they reconsidered their decision and they were getting in touch with the developer to bring the game to GOG, but nothing on why it was rejected in the first place. The only time I recall any statement being made was when TET was still working for GOG and it was after someone posted on the forums that Xenonauts was rejected for the reasons of it being to high of a price for a indy and tried to clarify the position at the time and gave up.
Well, they should reconsider this one. And we should be trying to find solutions or ideas in stead of arguing and insulting each other.
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LiquidOxygen80: I'm not 100% sure if that's true, though. I'm pretty sure they gave a statement after the Cat Lady debacle when they released it. (Could be I have a pretty bad memory, but I'm pretty sure they gave one in the release thread.)

How else did you get that sparkling smile? Wait, wait...I actually don't want an answer for that. :P
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DCT: I remember the cat lady debacle and no they didn't give a statement at least when it came to why it was rejected. They made a statement saying they reconsidered their decision and they were getting in touch with the developer to bring the game to GOG, but nothing on why it was rejected in the first place. The only time I recall any statement being made was when TET was still working for GOG and it was after someone posted on the forums that Xenonauts was rejected for the reasons of it being to high of a price for a indy and tried to clarify the position at the time and gave up.
Thanks! My memory is pretty hazy these days. Thanks for making me miss TET, though. Say what you will about him, at least he tried. :)
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LeonardoCornejo: Well, they should reconsider this one. And we should be trying to find solutions or ideas in stead of arguing and insulting each other.
the only solution:

Accept gOg's decision and respect their rights to make that decision. If you want the game, buy it from someone who sells it.

It is really all there is to it...
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tinyE: Oddly enough, and this is a totally pointless remark, I'm one of the few people in this country who's water isn't treated at all. I'll keep a watch on that to see how long it last. :P
Ah. I hate to mention this but you're a (loveable :) six-tentacled glowing Cthulhu mutant, it's quite possible somebody may have been lying about the local water purity ;)
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tinyE: Oddly enough, and this is a totally pointless remark, I'm one of the few people in this country who's water isn't treated at all. I'll keep a watch on that to see how long it last. :P
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Timelord1963: Ah. I hate to mention this but you're a (loveable :) six-tentacled glowing Cthulhu mutant, it's quite possible somebody may have been lying about the local water purity ;)
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lord.jpg (48 Kb)
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Timelord1963: Ah. I hate to mention this but you're a (loveable :) six-tentacled glowing Cthulhu mutant, it's quite possible somebody may have been lying about the local water purity ;)
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tinyE:
^ hehe,tell me more :)

Though, on second thoughts, perhaps better not :P
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nooo.jpg (11 Kb)
Post edited May 28, 2015 by Timelord1963
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DCT: I remember the cat lady debacle and no they didn't give a statement at least when it came to why it was rejected. They made a statement saying they reconsidered their decision and they were getting in touch with the developer to bring the game to GOG, but nothing on why it was rejected in the first place. The only time I recall any statement being made was when TET was still working for GOG and it was after someone posted on the forums that Xenonauts was rejected for the reasons of it being to high of a price for a indy and tried to clarify the position at the time and gave up.
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LeonardoCornejo: Well, they should reconsider this one. And we should be trying to find solutions or ideas in stead of arguing and insulting each other.
Solutions to what exactly? barring getting a vast majority of customers here to side with you and good luck with that since most of them don't even check the forum and probably even less even give a damn about Hatred not being sold here. Your not going to get GOG to A. change their mind on giving a statement B. change their minds about selling the game here, if it's a good enough game and not just some stupid bland twin stick shooter with nothing to add to the genre but a pointless controversial concept then they may change their minds like they have in the past if not then that's their business and if it's going to cost them money, then it's going to cost them money it doesn't effect me in any real way since if it is really something worth getting then I will get it where it's available. Simple as that.


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DCT: I remember the cat lady debacle and no they didn't give a statement at least when it came to why it was rejected. They made a statement saying they reconsidered their decision and they were getting in touch with the developer to bring the game to GOG, but nothing on why it was rejected in the first place. The only time I recall any statement being made was when TET was still working for GOG and it was after someone posted on the forums that Xenonauts was rejected for the reasons of it being to high of a price for a indy and tried to clarify the position at the time and gave up.
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LiquidOxygen80: Thanks! My memory is pretty hazy these days. Thanks for making me miss TET, though. Say what you will about him, at least he tried. :)
No problem. And I miss TET too, the smooth voice, that epic hat and the fact he was just a genually good guy that often made these boards fun.
Post edited May 28, 2015 by DCT
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jefequeso: I find it both amusing and sad that anyone thinks GOG refusing to sell this game is "censorship."

You do realize that GOG regularly refuses to sell games, based on bizarre whims that nobody else understands, right?
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DCT: I remember when Steam used to do that too, It wasn't uncommon for devs to submit their games multiple times to Steam and be rejected every single time till some mysterious planetary alignment happened and what not then it gets accepted. SPAZ/Space Pirates and Zombies was rejected for over two years before they got accepted. Now look at Steam they went in the completely opposite direction and the place is swimming in a sea of crap and I can't be bothered to swim through and try to find the diamonds in the rough.

Which brings me to my point we either deal with curation and often weird logic behind rejections like when Xenonauts was rejected for being too high of a price for a indy game or we can go in the other direction and have another Steam, Desura, Apple App store, Google play where it's flooded with garbage and it's a chore to find the good stuff.

Honestly I can live with the occasional head scratching rejection if it means we are free from shit like this: https://www.youtube.com/watch?v=Tt_WOMUYaoc which is just a bunch of store bought unity assets plop together in a very poor controlling game

This:https://www.youtube.com/watch?v=5r3mlPJ-1xM

This: https://www.youtube.com/watch?v=HOb9ADaFc-w

and this: https://www.youtube.com/watch?v=tiJKehzVYP8

To name a few peices of shit on Steam now. Yes I know I linked to nothing but Jim Sterlings vids on them but I am lazy and they were the first ones to pop up.

Now personally I think a good mid ground would be if GOG rejects something then they could toss it to us or check the wishlist and how much people want it and then reconisder, maybe they already do that and the reason why Hatred was rejected was because GOG didn't agree with the Devs on certain points be it DRM, Steam keys, revenue split, price point whatever.

But to those asking for a response, don't aspect to get one outside of "it was rejected" it's just poor business practice and can lead to trouble. I still haven't forgotten the backlash that happened here when TET said that Xenonauts was rejected due to being to high of a price for a indy game.
I had a long reply written up, but then I accidently tried replaying to another thread at the same time. Whoops.

Anyway, tl;dr

I was wondering if you'd unknowingly link to the vid of Jim Sterling playing (and disliking) one of my games :D. That would have been awkward.

Basically, I'm fine with GOG rejecting games as they please, but it really irks me that they won't give more specific feedback about WHY they reject games. Usually just a generic "this game would not be a good fit for our audience" email, and for me at least once without even playing the game. As a developer, this makes me not want to bother trying to deal with them, when I can get ample exposure on Steam, and that doesn't seem like a good practice for a site that's supposedly trying to spread the "DRM-free gospel." I mean, I'm sure they have their reasons, but from where I'm standing, it's very frustrating.

But that's kind of off topic, and lord knows I've done enough complaining about GOG's submission practices.
Post edited May 28, 2015 by jefequeso
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DCT: I remember when Steam used to do that too, It wasn't uncommon for devs to submit their games multiple times to Steam and be rejected every single time till some mysterious planetary alignment happened and what not then it gets accepted. SPAZ/Space Pirates and Zombies was rejected for over two years before they got accepted. Now look at Steam they went in the completely opposite direction and the place is swimming in a sea of crap and I can't be bothered to swim through and try to find the diamonds in the rough.

Which brings me to my point we either deal with curation and often weird logic behind rejections like when Xenonauts was rejected for being too high of a price for a indy game or we can go in the other direction and have another Steam, Desura, Apple App store, Google play where it's flooded with garbage and it's a chore to find the good stuff.

Honestly I can live with the occasional head scratching rejection if it means we are free from shit like this: https://www.youtube.com/watch?v=Tt_WOMUYaoc which is just a bunch of store bought unity assets plop together in a very poor controlling game

This:https://www.youtube.com/watch?v=5r3mlPJ-1xM

This: https://www.youtube.com/watch?v=HOb9ADaFc-w

and this: https://www.youtube.com/watch?v=tiJKehzVYP8

To name a few peices of shit on Steam now. Yes I know I linked to nothing but Jim Sterlings vids on them but I am lazy and they were the first ones to pop up.

Now personally I think a good mid ground would be if GOG rejects something then they could toss it to us or check the wishlist and how much people want it and then reconisder, maybe they already do that and the reason why Hatred was rejected was because GOG didn't agree with the Devs on certain points be it DRM, Steam keys, revenue split, price point whatever.

But to those asking for a response, don't aspect to get one outside of "it was rejected" it's just poor business practice and can lead to trouble. I still haven't forgotten the backlash that happened here when TET said that Xenonauts was rejected due to being to high of a price for a indy game.
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jefequeso: I had a long reply written up, but then I accidently tried replaying to another thread at the same time. Whoops.

Anyway, tl;dr

I was wondering if you'd unknowingly link to the vid of Jim Sterling playing (and disliking) one of my games :D. That would have been awkward.

Basically, I'm fine with GOG rejecting games as they please, but it really irks me that they won't give more specific feedback about WHY they reject games. Usually just a generic "this game would not be a good fit for our audience" email, and for me at least once without even playing the game. As a developer, this makes me not want to bother trying to deal with them, when I can get ample exposure on Steam, and that doesn't seem like a good practice for a site that's supposedly trying to spread the "DRM-free gospel." I mean, I'm sure they have their reasons, but from where I'm standing, it's very frustrating.

But that's kind of off topic, and lord knows I've done enough complaining about GOG's submission practices.
Oh I am not, nor will I argue that GOG could explain why something was rejected better to the devs, but that really seems to be a issue with curated stores, fuck Steam before they decided to open the flood gates to just about everyone used to do that as well. I recall many devs complaining about how vauge and often stupid Valve's approach to picking games was because again taking Space, Pirates and Zombies for example was rejected for two years straight with no explanation as to why and then for whatever reason out of nowhere they got accepted and the funny part was in those two years they didn't change shit, they didn't add anything to the game till after it came to Steam and that was just how things were and that's not all Valve was fairly bi-polar with stuff too. For example when Greenlight first came about they had Primordia which was published by Wadjet Eye games go through greenlight even though they had a bunch of other games on Steam seemingly just to prove a point that just because you already had games on Steam without going through Greenlight didn't mean you would automatically be accepted but in true Valve fashion it did mean you could since of course they never enforced that policy with anyone else but Wadjet eye and seemingly for Primordia only.

Then there was the Paranautical Activity greenlight thing, where they were going to sign with Adult Swim to have the game released on Steam when Valve said that wasn't going to happen and made them go through anyway since they didn't want devs to think getting a publisher meant you can bypass greenlight but again it did since they only enforced it with just Paranautical Activity and never for anyone else.

So yeah point is no digital store is free from doing stupid crap, just some tend to be worse then others. Still GOG should correct things and improve like as I mentioned previously being clear on rejections by giving clear reasons why and not just generic responses. Like if you rejecting a game for not being a good fit explain why like "well we feel our customers would not be intrested in let's say hidden objects games, nor is this a genre or style of game we are particularly interested in selling at this time"

Now granted I have no clue how many submissions they get on average and how many people they have to check out said submissions so it's possible that in a effort to speed up the process it's easier to just at times give a generic pre-written response then a elaborate one
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tinyE: Wake me when you get to the part about the Commies putting fluoride into the water.
Or the part about fluoride putting communists in the water.
Give me a DRM-free Linux port at a decent price, an easy to use modding tool so that I can build and "play" my old school and its surrounding and I'm all over this, until then I'm not interested and don't understand the hype and attention this game gets.
I mean: It's 2015, western society has been through so much provocative art that I'm amazed people are shocked by anything anymore. You can't torture or abuse animals or little children in this game so it's really not worth the anti-hype. It's not some "pedo- and necrophilia-simulator 2015" so calm down again.

PS: Any chance for non-regionally-priced, DRM-free, Linux and modding tools?
Post edited May 28, 2015 by Klumpen0815