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Sorry if I couldn't find any proper topic on the subject of re3, the reverse engineered source port of GTA 3 and Vice City, but I just noticed that they have been struck by a DMCA.

github.com/GTAmodding/re3

Let's hope it's not legit and we can have back this beauty.

I hadn't played GTA 3 since 2012, and even then, I had just played about 30 mins, it's been more than 10 years since I finished the game. Since I got this source port, I've been having a blast with it again.
high rated
I guess they didn't watch this important video.

Don't announce your fangame until it's already out.
Guess I was right then to fcukinn savvve both the repos and the compiled binaries..

Why though they had to stress it was reverse engineered. Almost like they were asking for problems.

Hope it resurfaces eventually.

PS KILL the DMCA!!!!!!!!!!!!!!
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Darvond: I guess they didn't watch this important video.

Don't announce your fangame until it's already out.
I never got this insatiable need to announce unfunded products prior to release. Seems to happen all the time. I can understand when you're advertising to investors or something, but why do free games/mods end up always advertising ahead of release?
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kohlrak: I never got this insatiable need to announce unfunded products prior to release. Seems to happen all the time. I can understand when you're advertising to investors or something, but why do free games/mods end up always advertising ahead of release?
Maybe exactly because those projects are unfunded and there are lots of services like Patreon. Believe it or not but non-commercial projects do require money and a development team. It's hard to work on enthusiasm only, especially when you need to fulfill your other obligations. Last century it was possible to complete a suitable game project all alone, but newer games are much more complex to develop so as modern fan-projects based on those games. But I might be wrong of course and what I think is a complete nonsense.

Anyway I see 3 possible options here:
1. to gain money needed for the development or other stuff (food, rent, etc.)
2. to get onboard programmers, animators, artists, etc.
3. lastly to get the attention of IP holders in hope of receiving spectacular job opportunity

And if we add a bit of craziness here we may get one more:
4. a deep lust for fame
Post edited February 20, 2021 by Cadaver747
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kohlrak: I never got this insatiable need to announce unfunded products prior to release. Seems to happen all the time. I can understand when you're advertising to investors or something, but why do free games/mods end up always advertising ahead of release?
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Cadaver747: Maybe exactly because those projects are unfunded and there are lots of services like Patreon. Believe it or not but non-commercial projects do require money and a development team. It's hard to work on enthusiasm only, especially when you need to fulfill your other obligations. Last century it was possible to complete a suitable game project all alone, but newer games are much more complex to develop so as modern fan-projects based on those games. But I might be wrong of course and what I think is a complete nonsense.

Anyway I see 3 possible options here:
1. to gain money needed for the development or other stuff (food, rent, etc.)
2. to get onboard programmers, animators, artists, etc.
3. lastly to get the attention of IP holders in hope of receiving spectacular job opportunity

And if we add a bit of craziness here we may get one more:
4. a deep lust for fame
Given i still run into people playing games from the 80s and 90s, and all the pixel art shit being bought today, and the mincraft craze, among us, etc, i am really skeptical that this is actually necessary. Not that you can get much higher quality, but you don't even need that to make it big or to even get by. Instead of simply looking at average releases, look at the massive titles, too. Look at the "unexplainable outliers." If you can't recruit your talent without public announcments, it's going to go bad, anyway.

But, hey, the topic here is a game using reverse-engineering. I can mention some similar projects with DMCA notices, and they all seem to have this thing in common where they took someone else's work. What are they recruiting and funding for? As for getting IP holder attention, yeah, they seem to be getting it pretty well, but it doesn't seem to work as planned. The definition of insanity is doing the same thing over and over again expecting a different result. To be fair, though, there was that streetfighter-megaman crossover game that Capcom endorsed. Common, though. As for the fame, you can field it alot easier with a better initial release than gaining notoriety for your unfinished product.

Frankly, what's going on here is that non-corporations are trying to use corporate strategies without the corporate shield and end up getting a corporate legal team on their asses.
Shame to see this get taken down, it is however exactly what you would expect from the extremely broken IP laws. For those lacking a copy get onto wayback machine as links (well 32bit isnt working but rest are) still work for second to most recent snapshot.
There is a report that the repo contained files that are directly taken from the original game (i.e. game data) rather than just reverse engineered source code. If that's true then its perfectly legit for Rockstar to get the repo taken down IMO.
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osm: PS KILL the DMCA!!!!!!!!!!!!!!
The DMCA isn't the issue here, copyright is. The DMCA just provides people who host user-uploaded content immunity from the actions of their users if they then act when a copyright holder sends a take-down notice. Without it, Github and other sites that host user-created content wouldn't have that legal protection.
Post edited February 20, 2021 by jonwil
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osm: PS KILL the DMCA!!!!!!!!!!!!!!
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jonwil: The DMCA isn't the issue here, copyright is. The DMCA just provides people who host user-uploaded content immunity from the actions of their users if they then act when a copyright holder sends a take-down notice. Without it, Github and other sites that host user-created content wouldn't have that legal protection.
then the issue is the American law system *especially* in regard to the digital era. West Texas judges, anybody?
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jonwil: There is a report that the repo contained files that are directly taken from the original game (i.e. game data) rather than just reverse engineered source code. If that's true then its perfectly legit for Rockstar to get the repo taken down IMO.
they'd do it regardless everybody knows that from decades of prior experience. so much as a whiff of legal action makes hosters (sellers, vendors etc) stand on their toes bc they have it drummed into their heads that american courts would happily enact all sorts of mindboggingly crazy action when it has to do with digital copyright.
Post edited February 20, 2021 by osm
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nightcraw1er.488: Shame to see this get taken down, it is however exactly what you would expect from the extremely broken IP laws. For those lacking a copy get onto wayback machine as links (well 32bit isnt working but rest are) still work for second to most recent snapshot.
Thanks for the info! +1

Unfortunately, the wayback machine links for reVC are completely dead. Found a download elsewhere, but my anti-virus said it was a trojan. Bummer.
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Darvond: I guess they didn't watch this important video.

Don't announce your fangame until it's already out.
I guess they announce it with the hope that they might get funding from fans via Patreon.
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Falci: Sorry if I couldn't find any proper topic on the subject of re3, the reverse engineered source port of GTA 3 and Vice City, but I just noticed that they have been struck by a DMCA.

github.com/GTAmodding/re3
They could have put it somewhere other than github.
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Cadaver747:
5: Motivation to complete the project. Without an eager fan base many unfunded projects can just fizzle out.
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Sachys: 5: Motivation to complete the project. Without an eager fan base many unfunded projects can just fizzle out.
Which in turn lead us to
6: The arrangement of beta testers out of fan community, possibly even the QA team
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Sachys: 5: Motivation to complete the project. Without an eager fan base many unfunded projects can just fizzle out.
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Cadaver747: Which in turn lead us to
6: The arrangement of beta testers out of fan community, possibly even the QA team
Yarp!