kohlrak: I never got this insatiable need to announce unfunded products prior to release. Seems to happen all the time. I can understand when you're advertising to investors or something, but why do free games/mods end up always advertising ahead of release?
Cadaver747: Maybe exactly because those projects are unfunded and there are lots of services like Patreon. Believe it or not but non-commercial projects do require money and a development team. It's hard to work on enthusiasm only, especially when you need to fulfill your other obligations. Last century it was possible to complete a suitable game project all alone, but newer games are much more complex to develop so as modern fan-projects based on those games. But I might be wrong of course and what I think is a complete nonsense.
Anyway I see 3 possible options here:
1. to gain money needed for the development or other stuff (food, rent, etc.)
2. to get onboard programmers, animators, artists, etc.
3. lastly to get the attention of IP holders in hope of receiving spectacular job opportunity
And if we add a bit of craziness here we may get one more:
4. a deep lust for fame
Given i still run into people playing games from the 80s and 90s, and all the pixel art shit being bought today, and the mincraft craze, among us, etc, i am really skeptical that this is actually necessary. Not that you can get much higher quality, but you don't even need that to make it big or to even get by. Instead of simply looking at average releases, look at the massive titles, too. Look at the "unexplainable outliers." If you can't recruit your talent without public announcments, it's going to go bad, anyway.
But, hey, the topic here is a game using reverse-engineering. I can mention some similar projects with DMCA notices, and they all seem to have this thing in common where they took someone else's work. What are they recruiting and funding for? As for getting IP holder attention, yeah, they seem to be getting it pretty well, but it doesn't seem to work as planned. The definition of insanity is doing the same thing over and over again expecting a different result. To be fair, though, there was that streetfighter-megaman crossover game that Capcom endorsed. Common, though. As for the fame, you can field it alot easier with a better initial release than gaining notoriety for your unfinished product.
Frankly, what's going on here is that non-corporations are trying to use corporate strategies without the corporate shield and end up getting a corporate legal team on their asses.