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Breja: A browser is necessary because it actually is necessary. As in, it's impossible to access your account without it, to do anything without it. But the Steam client is not. It is made to be necessary. It's an artificially added requirement.
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timppu: I have no idea why you think that the tool (client) used to log into your account and download your game has any bearing on whether the game can be considered to have DRM. That just doesn't make any sense.
If I'm forced to install/use something that isn't actually necessary for the game to work in order to download/install/play it- that's DRM.

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Breja: To use your analogy about bringing the game home from a store, it's as if to play the game I was required to call a cab to go to and back from the store, and only a cab of one, specific company.
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timppu: Why would that be "DRM"? It doesn't matter how you are made to bring the game home, it only matters what you are made to do after you have the game in your possession (at your home).
Why? I mean, you're pulling that out of your ass. I can't install or play a game I don't have. So anything that has to do with can be as much DRM as anything to do with installing or playing it.

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Breja: And the GOG donwloader was optional, as in actually truly, fully optional, so what in the hell has it got to do with anything?
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timppu: So if it had been the only way to download GOG games, would that have meant all GOG games would have suddenly had DRM?
Yes.

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timppu: Including those I have already downloaded before?
You would have downloaded DRM-free installers, but what you have in your account library would be indeed DRMed.

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timppu: Interesting how people (like me) to whom DRM-free matters, didn't have any objections on using such a downloader client which is supposed to make the games DRM games.
IT WAS OPTIONAL. It's not DRM if it's optional. Using it or not has nothing to with it, as long as it's your choice. I can't make it any simpler.

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timppu: I still can't understand your logic that having several different client options (e.g. web browsers, or the GOG Downloader) to download your games has anything to do with DRM. If there were two different kinds of Steam clients (with which you can download your games), would you then consider Steam games DRM-free?
No, because I would still have to use something artificially made obligatory. It's as if in order for your car to run you would have to fill one tank with gas, and another with some special chemical that isn't actually necessary for the engine to run in any way, but the car is made in such a way you can't start it without that unnecessary chamical.

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timppu: Let's say that in order to, not just to download, but also to install and play your GOG games, you'd always have to log into your GOG account using a web browser. So, you want to play Baldur's Gate which you have already installed your PC, but before you can run it, you need to log into your GOG account with any web browser.

Would you consider such games DRM-free? I wouldn't because it requires you to log into an online account every time you wanted to either install or play the game. It is irrelevant which tool you are allowed to use for this log in.

You, on the other hand, seem to suggest that since that log in is made with a generic web browser (and not a specific store client), it is not DRM.
You didn't understand a word of what I said. Of course I wouldn't consider it DRM-free. Unfortunately, I don't know how I could possibly make the thing about "things not actually necessary to run a game" any clearer.

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timppu: Stop concentrating on the tool itself, it is irrelevant. The only thing what is relevant is WHEN you are required to log into your account. If it is only for the delivery of the product (to e.g. download your game), but not for installing or running the game, then it is not DRM. Period.
You are wrong and understand nothing.

END OF LINE
Post edited June 03, 2017 by Breja
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CARRiON-XCII: Play your games where you want. I personally purchase and play my games on Steam these days, and if I find a game I REALLY liked, I'll buy it here and back it up so I'll always have a copy.

That way when Trump starts WW3 I'll be cozy in my bunker with my video games still. Surrounded by my cans of beans, packets of seeds (which WILL be the new currency!) and my rifles and ammo. It's a win-win for me.
Reminds me of a PC Gamer article where they discussed playing after the bomb. Running off grid, salvaging parts and so on. The completely glossing over the fact the 70% of all games will no longer work.
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Breja: END OF LINE
P-Priestly? Dear lord, we're doomed...
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Breja: END OF LINE
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KneeTheCap: P-Priestly? Dear lord, we're doomed...
We are indeed, taken directly from the wikipedia Gog (and magog) page:
The Gog prophecy is meant to be fulfilled at the approach of what is called the "end of days", but not necessarily the end of the world.

So galaxy maybe the end of days, but not the world.
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0Grapher: ...snip
There are 20000 titles according to this resource:
https://steamdb.info/genres/
How many of these games do we know to be DRM-free? That list is not exactly disproving your point, I think. :)
More importantly, how many of those 20000 are actually any good, I mean once you filtered off keywords: Green light, gamemaker, crafting, retro.style, pixilated, etc. How many are actually worth playing, a few hundred maybe?
Post edited June 03, 2017 by nightcraw1er.488
Don't be dicks and downvote someone for (politely) asking a simple question, people. It's not the OP's fault that things like this get asked a lot.

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ncameron: [snippity]
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ncameron: [snip snip]
Well-explained, as usual (and without any histrionics or invective!). +1 +1

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ncameron: [...] Remember that we are in the age of alternative facts.
Actually, I learned from a bunch of YouTube videos and a couple blogs that that's not true! /s
Post edited June 03, 2017 by HunchBluntley
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HunchBluntley: Don't be dicks and downvote someone for (politely) asking a simple question, people. It's not the OP's fault that things like this get asked a lot.
Although I agree, what's wrong with dicks? Why is everybody looking down on them?
https://www.youtube.com/watch?v=kLNdMY1JlR0
Post edited June 03, 2017 by Klumpen0815
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HunchBluntley: Don't be dicks and downvote someone for (politely) asking a simple question, people. It's not the OP's fault that things like this get asked a lot.
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Klumpen0815: Although I agree, what's wrong with dicks? Why is everybody looking down on them?
https://www.youtube.com/watch?v=kLNdMY1JlR0
People look up at mine in the morning.
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Breja: If I'm forced to install/use something that isn't actually necessary for the game to work in order to download/install/play it- that's DRM.
You have a very weird definition of DRM, especially when talking about the delivery of the game. So if the game required you to press the key "1" on the keyboard before it runs, you'd consider it DRM if it can't be proven it would have been totally necessary to include that requirement for the game to function?

I look at it from a practical view: if I am in the possession of the game already (ie. either I've brought the retail game out of the store, or downloaded the digital game I've purchased), can the store or publisher still somehow restrict when and where and on how many PCs I install and play the game? No? Then the product is DRM-free. It doesn't matter even if they made a full body check on the store and checked my receipt on my way out (before letting me get out of the store with the game), as long as they don't do that every time at my home when I try to install or play the game.

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timppu: Why would that be "DRM"? It doesn't matter how you are made to bring the game home, it only matters what you are made to do after you have the game in your possession (at your home).
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Breja: Why? I mean, you're pulling that out of your ass. I can't install or play a game I don't have. So anything that has to do with can be as much DRM as anything to do with installing or playing it.
Why? Because otherwise all GOG games are indeed DRM'ed, as you can't freely download (deliver) them to your PC without first validating yourself as the owner of the said product license (by logging into GOG servers, and it checks which games you are eligible to download). That is not "totally necessary" in order to run them, GOG could just as well let anyone download any GOG game. According to you, only then we could call them DRM-free (because you insist extending the definition to the delivery part as well).

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timppu: Including those I have already downloaded before?
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Breja: You would have downloaded DRM-free installers, but what you have in your account library would be indeed DRMed.
Why don't you consider them currently DRMed in your library? As said, it is an artificial restriction that GOG servers check which games you are allowed to run, as it could just as well let you download any GOG game without checking anything. It doesn't matter which client (e.g. a web browser) it uses for checking that.

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Breja: IT WAS OPTIONAL. It's not DRM if it's optional. Using it or not has nothing to with it, as long as it's your choice. I can't make it any simpler.
You are contradicting yourself, because just after this you say that even if there was an option to use a different Steam client (separate from the standard one) to download your Steam games, you still wouldn't consider Steam games DRM-free. After all, then using the standard Steam client would be optional; you'd have the option to use a different Steam client.

So in reality your definition has nothing to do whether a certain client is optional or not. You just have this odd idea that as long as that client (used to authenticate your ownership of the product online) is a web browser... BOOM! it isn't DRM anymore. That's just silly, it makes no sense whatsoever.

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timppu: I still can't understand your logic that having several different client options (e.g. web browsers, or the GOG Downloader) to download your games has anything to do with DRM. If there were two different kinds of Steam clients (with which you can download your games), would you then consider Steam games DRM-free?
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Breja: No, because I would still have to use something artificially made obligatory.
Having to use a web browser to log in and download your GOG game can just as well be considered "artificially obligatory", as they could just as well offer you an option to get your GOG game delivered on a CD-R to your doorstep, or even go to their office yourself to copy your game(s) into an USB memory stick. Then you wouldn't have to use a web browser to let GOG check whether you are allowed to download any certain game from their servers.

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timppu: Let's say that in order to, not just to download, but also to install and play your GOG games, you'd always have to log into your GOG account using a web browser. So, you want to play Baldur's Gate which you have already installed your PC, but before you can run it, you need to log into your GOG account with any web browser.

Would you consider such games DRM-free? I wouldn't because it requires you to log into an online account every time you wanted to either install or play the game. It is irrelevant which tool you are allowed to use for this log in.

You, on the other hand, seem to suggest that since that log in is made with a generic web browser (and not a specific store client), it is not DRM.
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Breja: You didn't understand a word of what I said. Of course I wouldn't consider it DRM-free. Unfortunately, I don't know how I could possibly make the thing about "things not actually necessary to run a game" any clearer.
Just to point that here you are again contradicting yourself. With the delivery of the game, you say it is not DRM if GOG checks whether you are eligible to download certain game... as long as they allow you to use a web browser for that check. Yet, here, in the running of the game part, suddenly a web browser doesn't get such a free pass from you. Here you consider it as DRM if it checked whether you are eligible to run the game, even if it allows you to use a web browser for that.

So which way is it? Make up your mind already.
Post edited June 04, 2017 by timppu
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ncameron: Let's be clear. There's obviously got to be a way to differentiate between people who own something and people who don't. You can't just let anybody download any game, any more than people would be allowed to simply walk into a games retail store and walk out with the game.
Someone might just as well that obviously a game has to check whether you are eligible to use the product, every time you run the game. Does that mean it is not DRM because "of course" it has to be checked whether you are allowed to run the game?

What you said is exactly the reason why I feel discussing about "DRM" in the delivery part is fruitless. If you extend the DRM discussion to the delivery part, then all GOG games have DRM already now, as they do control and check who can download what (it is irrelevant that you can use your web browser for that validation; it is the validation process itself that matters). Just like the brick&mortar store checks that you don't walk out of the store with a game without paying, it doesn't really matter how they check that.

As I keep saying, it is useful to discuss about DRM only after you are in the possession of the purchased product. If the game is still on the store, or you haven't downloaded it yet from GOG servers, then you are not yet in the possession of it, even if you had paid for it. After all, if GOG servers went down tomorrow, then you couldn't download (nor play) that game, similarly like if you decided that you leave your purchased game in the store and pick it up later, but in the meantime that store closed doors or blew up, or they simply refuse to hand over the game to you even though you had paid for it beforehand. The game was not in your possession yet.
Post edited June 04, 2017 by timppu
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Breja: Why? I mean, you're pulling that out of your ass. I can't install or play a game I don't have. So anything that has to do with can be as much DRM as anything to do with installing or playing it.
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timppu: Why? Because otherwise all GOG games are indeed DRM'ed, as you can't freely download (deliver) them to your PC without first validating yourself as the owner of the said product (by logging into GOG servers, and it checks which games you are eligible to download). That is not "totally necessary" in order to run them, GOG could just as well let anyone download any GOG game.
But it is, obviously, totaly necessary for the store to function as a store. Right now I'm thinking you're being obtuse on purpose.

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Breja: IT WAS OPTIONAL. It's not DRM if it's optional. Using it or not has nothing to with it, as long as it's your choice. I can't make it any simpler.
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timppu: You are contradicting yourself, because just after this you say that even if there was an option to use a different Steam client (separate from the standard one) to download your Steam games, you still wouldn't consider Steam games DRM-free. After all, then using the standard Steam client would be optional; you'd have the option to use a different Steam client.
But I would still have to use a client. This does not change anything. It's still something totally unnecessary being forced upon me. It doesn't matter if I get to choose a totally unnecessary thing A or totally unnecessary thing B. Using one is still obligatory, and it's still unnecessary. How are you not getting this?

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timppu: So in reality your definition has nothing to do whether a certain client is optional or not.
It has everything to do with that. In your example using a client isn't optional.

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Breja: No, because I would still have to use something artificially made obligatory.
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timppu: Having to use a web browser to log in and download your GOG game can just as well be considered "artificially obligatory", as they could just as well offer you an option to get your GOG game delivered on a CD-R to your doorstep, or even go to their office yourself to copy your game(s) into an USB memory stick. Then you wouldn't have to use a web browser to let GOG check whether you are allowed to download any certain game from their servers.
Can we maybe have a serious discussion? One that actually deals with reality? That would obviously not be a possible way for GOG to work, any more than not having accounts and allowing everyone to download everything, and you know this. Why even bring it up?

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Breja: You didn't understand a word of what I said. Of course I wouldn't consider it DRM-free. Unfortunately, I don't know how I could possibly make the thing about "things not actually necessary to run a game" any clearer.
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timppu: Just to point that here you are again contradicting yourself. With the delivery of the game, you say it is not DRM if GOG checks whether you are eligible to download certain game... as long as they allow you to use a web browser for that check. Yet, here, in the running of the game part, suddenly a web browser doesn't get such a free pass from you. Here you consider it as DRM if it checked whether you are eligible to run the game, even if it allows you to use a web browser for that.

So which way is it? Make up your mind already.
I cannot make myself any clearer. It's so simple, I cannot figure out how you keep twisting it around in such nonsensical ways. Obviously using the browser to access my account and download a game is necessary. Having to be online to play it is not, regardless of what program does the checking. I am not contradicting myself. It's just that I can't make you understand this simple sentence

"If I'm forced to install/use something that isn't actually necessary for the game to work in order to download/install/play it- that's DRM."

And I can't help that. On purpose or for real but it's just too complex for you apparently.
Post edited June 04, 2017 by Breja
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timppu: Why? Because otherwise all GOG games are indeed DRM'ed, as you can't freely download (deliver) them to your PC without first validating yourself as the owner of the said product (by logging into GOG servers, and it checks which games you are eligible to download). That is not "totally necessary" in order to run them, GOG could just as well let anyone download any GOG game.
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Breja: But it is, obviously, totaly necessary for the store to function as a store. Right now I'm thinking you're being obtuse on purpose.
Someone else might just as well claim that a store or publisher can't function if they don't check whether you are eligible to run a game, every time you run it.

Whether something is considered necessary for the business, doesn't have anything to do with the definition of DRM.

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Breja: But I would still have to use a client. This does not change anything. It's still something totally unnecessary being forced upon me. It doesn't matter if I get to choose a totally unnecessary thing A or totally unnecessary thing B. How are you not getting this?
A web browser (used for validating your purchases at any point) is also a client. And it can be considered "unnecessary" as well at least as the only option, as GOG could just as well offer a service to e.g. deliver the games to you on CD-R discs (for an extra delivery fee, if necessary), or even let you come to their office to copy your games to an USB memory stick.

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timppu: So in reality your definition has nothing to do whether a certain client is optional or not.
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Breja: It has everything to do with that. In your example using a client isn't optional.
Web browser is also a client, and it could be optional as well (by offering e.g. the CD-R delivery method as well).

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timppu: Having to use a web browser to log in and download your GOG game can just as well be considered "artificially obligatory", as they could just as well offer you an option to get your GOG game delivered on a CD-R to your doorstep, or even go to their office yourself to copy your game(s) into an USB memory stick. Then you wouldn't have to use a web browser to let GOG check whether you are allowed to download any certain game from their servers.
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Breja: Can we maybe have a serious discussion? One that actually deals with reality? That would obviously not be a possible way for GOG to work, any more than not having accounts and allowing everyone to download everything, and you know this. Why even bring it up?
First of all, claiming that GOG couldn't possibly function in any other way than currently has no basis in reality. One might just as well claim that Humble Store can't possibly function with a "Pay What You Want"-model... yet they do exactly that.

For instance, I could see it as a realistic possibility for a digital store to function with a donateware model. That is, anyone can download any game from the store (even without an account), but people could also donate money to the store and certain publisher, if they like their game enough. Sure the store might not make as much money then as there could be more freeloaders then... but it is a realistic possibility, especially as some SW developers work exactly like that, with the donateware model. (And I personally feel the Humble Bundle's PWYW is not far from the donateware model; there is some small minimum pay like $1 or $5, and anything above that is your optional donation to the store/publisher/charity).

When it comes to your claim that of course the store has to check who is eligible to download what, someone else might just as well claim that of course the store and publisher has to always check that you are the true owner of the game license and don't try to misuse the game, hence it should be considered necessary to make that online validation each time you try to run the game.

Whether you feel such validation is necessary for the business to function (either at the delivery part, or the usage part), has no bearing for the definition of DRM.

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Breja: "If I'm forced to install/use something that isn't actually necessary for the game to work in order to download/install/play it- that's DRM."

And I can't help that. On purpose or for real but it's just too complex for you apparently.
That is a very vague and weird definition of DRM. As I have pointed out numerous times, even defining what is really necessary (to deliver/install/run) the game is not straightforward, hence your definition is totally meaningless. You say it is necessary to check whether you are eligible to download a game; someone else might claim that also making that same check is necessary when you try to run the game (to check that you haven't e.g. given the game installer to all your friends after the download, and they play it too).

Don't fight it, I am certain you are starting to see that extending the definition of DRM to the delivery (download) part isn't very useful, unless you really believe that all GOG games are already now DRMed.
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Breja: But it is, obviously, totaly necessary for the store to function as a store. Right now I'm thinking you're being obtuse on purpose.
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timppu: Someone else might just as well claim that a store or publisher can't function if they don't check whether you are eligible to run a game, every time you run it.
And then I would show them GOG and prove them wrong.

Do you hate logic and reason? Are they against your religion or something?

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Breja: But I would still have to use a client. This does not change anything. It's still something totally unnecessary being forced upon me. It doesn't matter if I get to choose a totally unnecessary thing A or totally unnecessary thing B. How are you not getting this?
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timppu: A web browser (used for validating your purchases at any point) is also a client. And it can be considered "unnecessary" as well at least as the only option, as GOG could just as well offer a service to e.g. deliver the games to you on CD-R discs (for an extra delivery fee, if necessary), or even let you come to their office to copy your games to an USB memory stick.
So, that would be a "no" on that whole "serious discussion" thing.

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Breja: Can we maybe have a serious discussion? One that actually deals with reality? That would obviously not be a possible way for GOG to work, any more than not having accounts and allowing everyone to download everything, and you know this. Why even bring it up?
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timppu: First of all, claiming that GOG couldn't possibly function in any other way than currently has no basis in reality. One might just as well claim that Humble Store can't possibly function with a "Pay What You Want"-model... yet they do exactly that.
Those two examples are in no way comparable.

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timppu: For instance, I could see it as a realistic possibility for a digital store to function with a donateware model. That is, anyone can download any game from the store (even without an account), but people could also donate money to the store and certain publisher, if they like their game enough. Sure the store might not make as much money then as there could be more freeloaders then... but it is a realistic possibility, especially as some SW developers work exactly like that, with the donateware model. (And I personally feel the Humble Bundle's PWYW is not far from the donateware model; there is some small minimum pay like $1 or $5, and anything above that is your optional donation to the store/publisher/charity).
I wish we could actually talk about real things that exist, and not increasingly bizzare theoretical business models that have no bearing on anything.


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timppu: Don't fight it, I am certain you are starting to see that extending the definition of DRM to the delivery (download) part isn't very useful, unless you really believe that all GOG games are already now DRMed.
I am certain you are a eight legged zombie from Alpha Centauri. Don't fight it. You know it's true.

WTF way of conducting a debate is this, ending with a bizarre claim that surely, your opponent now agrees with your nonsense?

I'm done with this. You're dead set to twist everything into some bizzare hypothetical scenarios that have nothing to do with reality. I should never have even engaged in this nonsense. If you really want to believe a mandatory client somehow isn't DRM- power to you.
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timppu: Someone else might just as well claim that a store or publisher can't function if they don't check whether you are eligible to run a game, every time you run it.
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Breja: And then I would show them GOG and prove them wrong.
Yet, many publishers avoid GOG for that very reason. They don't see it as a realistic alternative that they would sell their games without DRM. Whether you agree with them is beside the point.

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timppu: A web browser (used for validating your purchases at any point) is also a client. And it can be considered "unnecessary" as well at least as the only option, as GOG could just as well offer a service to e.g. deliver the games to you on CD-R discs (for an extra delivery fee, if necessary), or even let you come to their office to copy your games to an USB memory stick.
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Breja: So, that would be a "no" on that whole "serious discussion" thing.
If you are claiming no store could possibly work with such model, you'd be wrong. There has been at least a couple services which did exactly that, burn CDs or DVDs with the files you wanted and mailed them to you, for an extra fee.

It could be an optional service for an extra fee, e.g. for people who have a lousy internet connection or tight monthly data caps... but obviously GOG feels they'd rather not provide such service, but people should just download their games from their purchased games with a mandatory client (a web browser, or another type of client).

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timppu: For instance, I could see it as a realistic possibility for a digital store to function with a donateware model. That is, anyone can download any game from the store (even without an account), but people could also donate money to the store and certain publisher, if they like their game enough. Sure the store might not make as much money then as there could be more freeloaders then... but it is a realistic possibility, especially as some SW developers work exactly like that, with the donateware model. (And I personally feel the Humble Bundle's PWYW is not far from the donateware model; there is some small minimum pay like $1 or $5, and anything above that is your optional donation to the store/publisher/charity).
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Breja: I wish we could actually talk about real things that exist, and not increasingly bizzare theoretical business models that have no bearing on anything.
As I mentioned, there already are SW developers who work with the donationware model. I didn't come up with it myself.

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Breja: If you really want to believe a mandatory client somehow isn't DRM- power to you.
Again you changed our definition of DRM. Earlier it was something about "what is not totally necessary to download/install/run the game" (and then you just decided that e.g. checking that you are eligible to download a game is totally necessary, while for some reason checking it when you run it is not), but now you say it is about a mandatory client.

With your yet another DRM definition, I'd like to point out once again that a web browser is also a client. In GOG's case, a web browser client is mandatory in order to download a game from their servers. Hence, according to you GOG games have DRM.

That's the problem when trying to discuss with you, you keep changing your definitions and goalposts. Sometimes it is that "if the client is a web browser, it is not DRM", while sometimes also a web browser client would be DRM to you, if you feel it wouldn't be totally "necessary" (whatever that means); in the delivery part you feel a validation check is "necessary" (hence not DRM? DRM is not DRM if you feel it is somehow necessary?) while when playing the game it is not "necessary" (hence DRM)...
Post edited June 04, 2017 by timppu
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timppu: Again you changed our definition of DRM. Earlier it was something about "what is not totally necessary to download/install/run the game" (and then you just decided that e.g. checking that you are eligible to download a game is totally necessary, while for some reason checking it when you run it is not), but now you say it is about a mandatory client.

With your yet another DRM definition, I'd like to point out once again that a web browser is also a client. In GOG's case, a web browser client is mandatory in order to download a game from their servers. Hence, according to you GOG games have DRM.
I changed nothing. You are entirely hopeless. Or you're trolling. Either way- have fun with that. Bye!
Post edited June 04, 2017 by Breja
Oh, I thought this was about a Mod for King of the Monsters.
Post edited June 04, 2017 by tinyE