Bookwyrm627: Some of us like to make an at least moderately informed decision, thus hearing the selected setup would be useful in deciding whether or not to sign up.
Set before Sign!
JoeSapphire: Do you mean flavourworld or available roles?
Mostly the theme of the game: some general flavor and/or maybe some of the mechanical space you're considering. If it is an open or semi-open setup, then I'd strongly suggest posting the setup. Obviously the mechanical details of a closed setup shouldn't be posted.
Put out a teaser to help spark people's interest. Your current version is "It will be Door Number One or Door Number Two. I haven't decided yet, I just need twelve [strikethru] victims [/stirkethru] players".
JoeSapphire: But on the subject of mafia driving people insane, I'm tempted to go for short deadlines this game.
Just keep in mind that you'll likely have players with significantly different RL day/night cycles. If you make the deadlines too short, people won't have a chance to reasonably interact with each other.
mchack: the short deadlines make me think of the
russian roulette game bookwyrm mentioned that I just read and it was super fast and fun to read. But of course that's overdrive (they never even hit any deadline)...
There was no true deadline. Once you took a shot, you were on a cool down before being able to take another shot (cool down ended if someone got shot, if everyone took a shot, or if a RL day passed (I think it was)). There was a lot of incentive not to sit around yapping.
mchack: never really understood why [majority lynch is] not the default? is it a balance issue?
(hmm, I just thought what if two people have the same amount of votes at nightfall :/ no-lynch then? or random?)
I suspect it is mostly a case of culture, "It's always been that way" (a few games have specified majority lynch at deadline, but such is more the exception).
I believe maj lynch is the default at MU, and the bot randomly selects from among the relevant wagons in the event of a tie.