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JakobFel: No, that's not DRM. You literally cannot play an online game without the presence of servers. That's kinda how it works.
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teceem: I wasn't even talking about ANY servers, I said SPECIFIC servers (the servers owned by the company that made/published the game).
Have you never heard of setting up your own server... or just a direct (online) connection to another player? What's next? Are you going to tell me that I can't listen to music without a Spotify account...
Has anyone actually even asked for the ability for player-hosted servers? I doubt it very much. Most people are just content to play the game.
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers? I doubt it very much. Most people are just content to play the game.
Ask some of the (millions) Minecraft, pre-Microsoft, players.

However, most people want convenience and typing a some ip numbers is too much work.
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers? I doubt it very much. Most people are just content to play the game.
Demon's Souls and Battlefield 2 say hello.
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teceem: I wasn't even talking about ANY servers, I said SPECIFIC servers (the servers owned by the company that made/published the game).
Have you never heard of setting up your own server... or just a direct (online) connection to another player? What's next? Are you going to tell me that I can't listen to music without a Spotify account...
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers?
Yes. I. And everyone else who asks for DRM-free multiplayer and complains about the Galaxy requirement on many multiplayer games here. Just because you are content with being shackled to a company run server doesn't mean that everyone else likes being shackled too. You're not the measure of all things, you know?

It's fine to use a company run server when one chooses to. But to be forced to use a proprietary server - and Galaxy to boot - is against everything that DRM-free stands for. DRM-free is about choice. I decide how and where I play my game. But GOG is taking away that choice wherever they can get away with it. Which shows that they have abandoned DRM-free as their core principle and have replaced it by Galaxy.
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers?
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Lifthrasil: Yes. I. And everyone else who asks for DRM-free multiplayer and complains about the Galaxy requirement on many multiplayer games here. Just because you are content with being shackled to a company run server doesn't mean that everyone else likes being shackled too. You're not the measure of all things, you know?

It's fine to use a company run server when one chooses to. But to be forced to use a proprietary server - and Galaxy to boot - is against everything that DRM-free stands for. DRM-free is about choice. I decide how and where I play my game. But GOG is taking away that choice wherever they can get away with it. Which shows that they have abandoned DRM-free as their core principle and have replaced it by Galaxy.
No offense, but that's a bit overly dramatic. Would you freak out at GOG if they started permitting MMOs to publish on here? After all, it's pretty difficult (if not impossible) to allow players to legally host their own private MMO servers without genuine security risks.
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers? I doubt it very much. Most people are just content to play the game.
You know, you'd save some time if you said something like "some games on GOG seem to have third party control mechanisms for MP, but I don't care", instead of keeping all this up.

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JakobFel: After all, it's pretty difficult (if not impossible) to allow players to legally host their own private MMO servers without genuine security risks.
People have done just that for old versions of WOW, I believe.
Post edited June 11, 2021 by GamezRanker
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JakobFel: After all, it's pretty difficult (if not impossible) to allow players to legally host their own private MMO servers without genuine security risks.
I get you... it's like selling computers. It shouldn't be allowed!
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JakobFel: Has anyone actually even asked for the ability for player-hosted servers? I doubt it very much. Most people are just content to play the game.
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GamezRanker: You know, you'd save some time if you said something like "some games on GOG seem to have third party control mechanisms for MP, but I don't care", instead of keeping all this up.

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JakobFel: After all, it's pretty difficult (if not impossible) to allow players to legally host their own private MMO servers without genuine security risks.
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GamezRanker: People have done just that for old versions of WOW, I believe.
And -

Ultima
Everquest
Warhammer
Star Wars Galaxies
WoW
Tiba
Ragnarok
Aion
Lineage


most mmorpgs tend to get private servers, some of course are not legal, but a fair few are for mmorpgs long since dead e.g. Warhammer
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Linko64: And -

Ultima
Everquest
Warhammer
Star Wars Galaxies
WoW
Tiba
Ragnarok
Aion
Lineage

most mmorpgs tend to get private servers, some of course are not legal, but a fair few are for mmorpgs long since dead e.g. Warhammer
Also Earth and Beyond
(also also curses to company that shut it down)
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GamezRanker: You know, you'd save some time if you said something like "some games on GOG seem to have third party control mechanisms for MP, but I don't care", instead of keeping all this up.

People have done just that for old versions of WOW, I believe.
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Linko64: And -

Ultima
Everquest
Warhammer
Star Wars Galaxies
WoW
Tiba
Ragnarok
Aion
Lineage

most mmorpgs tend to get private servers, some of course are not legal, but a fair few are for mmorpgs long since dead e.g. Warhammer
I believe you meant "Tibia". I personally don't mind typos, just that the younger generation won't find it like that.

Thanks for reminding good old games of a genre not represented here.
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Lifthrasil: Yes. I. And everyone else who asks for DRM-free multiplayer and complains about the Galaxy requirement on many multiplayer games here. Just because you are content with being shackled to a company run server doesn't mean that everyone else likes being shackled too. You're not the measure of all things, you know?

It's fine to use a company run server when one chooses to. But to be forced to use a proprietary server - and Galaxy to boot - is against everything that DRM-free stands for. DRM-free is about choice. I decide how and where I play my game. But GOG is taking away that choice wherever they can get away with it. Which shows that they have abandoned DRM-free as their core principle and have replaced it by Galaxy.
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JakobFel: No offense, but that's a bit overly dramatic.
No. I'm just saying that your preference is not the standard for the whole world. There are many who prefer their multiplayer modes DRM-free. You're simply wrong about your perception that no one asked for player-hosted servers. Nothing dramatic about that ... unless being wrong is a dramatic realization for you.
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lixicus: So gog why was the site removed ? Should we be worried you are going to leave games with DRM from now on ?
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ponczo_: The campaign has simply ended and we had to take down the archived page as it no longer worked properly. It currently redirects the domain to GOG.COM.
It shouldn't have existed in the first place. Talk about embarrassing.
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nightcraw1er.488: Gwent, cyberpunk, no mans sky (might be fixed now), absolver, selling epic games, there others. Cyberpunk was built from the ground up as a microtransaction multiplayer platform.
Steam is also drm free by you reckoning, there are other options to download games, and lots do not have CEG or other drm in. In fact, GOG agree with you as GabeN was on the front page of that site.
So yes, drm free is starting to take a backseat, no matter how much people like to defend them.
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JakobFel: Gwent and Cyberpunk have zero DRM. I don't know about the others and as for Epic, that's literally just a partnership. Furthermore, Cyberpunk has absolutely zero mutliplayer OR microtransactions.

As I've said many times on this site, DRM does not automatically equal whatever you don't like about a game or its publisher. People have applied those three letters as a catch-all to describe whatever they don't like about something and frankly, it's ridiculous.
Gwent is a always online game that requires Galaxy to work, Cyberpunk requires Galaxy Client also if you want the complete package, so tell me how this isn't DRM ? I game that is crippled by an online platform in order to work or in order to work 100% is in fact DRM 120% !
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teceem: I wasn't even talking about ANY servers, I said SPECIFIC servers (the servers owned by the company that made/published the game).
Have you never heard of setting up your own server... or just a direct (online) connection to another player? What's next? Are you going to tell me that I can't listen to music without a Spotify account...
Precisely. Some games, like Terraria for example, have taken that approach (distributing a headless server binary that you can run yourself).

Its a very future-proof forward thinking way of doing things. It helps ensure that multiplayer for the given game will remain usable no matter what.

And it doesn't even need to entail that much overhead for developers. The problem is that distributors like Steam and GOG chose to focus their efforts toward providing integrations for proprietary multiplayer platforms instead establishing a standard to provide a headless server along with games (including integration libraries).

GOG could have really played to their drm-free base here and provided dual integration for BOTH their galaxy platform AND a freely distributable headless binary.

Heck, its even good for business. Many in the drm-free crowd will buy extra copies of games for their friends and loved ones if those games are playable via a headless server or at least LAN. During the pandemic, I bought my gf, who is abroad, a copy of Terraria so that we can play via a headless server that I setup.
Post edited June 23, 2021 by Magnitus
The website was such a cringe that even the Gog officials realized that.