teceem: I wasn't even talking about ANY servers, I said SPECIFIC servers (the servers owned by the company that made/published the game).
Have you never heard of setting up your own server... or just a direct (online) connection to another player? What's next? Are you going to tell me that I can't listen to music without a Spotify account...
Precisely. Some games, like Terraria for example, have taken that approach (distributing a headless server binary that you can run yourself).
Its a very future-proof forward thinking way of doing things. It helps ensure that multiplayer for the given game will remain usable no matter what.
And it doesn't even need to entail that much overhead for developers. The problem is that distributors like Steam and GOG chose to focus their efforts toward providing integrations for proprietary multiplayer platforms instead establishing a standard to provide a headless server along with games (including integration libraries).
GOG could have really played to their drm-free base here and provided dual integration for BOTH their galaxy platform AND a freely distributable headless binary.
Heck, its even good for business. Many in the drm-free crowd will buy extra copies of games for their friends and loved ones if those games are playable via a headless server or at least LAN. During the pandemic, I bought my gf, who is abroad, a copy of Terraria so that we can play via a headless server that I setup.