It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
gamingrn: For now at least, confirm Redhook to the list of those jumping ship with the release of Darkest Dungeon II only on other stores (I know this was mentioned at the start of the thread, but now the official release date has passed with no sign of it coming here).

Also include Yacht Club, once they completed Treasure Trove, they left GOG and have no apparent interest in returning with Pocket Dungeons, DIG, or other pending titles.

On the way out may include Goblinz Studio with Legend of Keepers getting free add-on monsters elsewhere but seemingly not here.

This is very disappointing because the combination of classic/old games here and newer indie ones is what really drew me in to this store, but with so many leaving (or skipping in the first place), the DRM-free appeal is starting to no longer be enough. Modern AAA type games hold almost no interest for me (spending almost your entire budget on graphics and offering weak gameplay is not a good formula in my opinion, and no I am not arguing all AAA games are bad; there are obviously good ones out there) so the lack of them was never an issue, but losing out on content or follow-up games from a developer because they have left is a big problem.

With such tough competition out there now as has been well-covered here, it's difficult to find a competitive answer that will satisfy both developers and GOG. Maybe allow developers to run a 1 day or flash sale once in a while where GOG minimizes their cut, or GOG drops their cut on a largely marked down first game in a series while a sale price is issued on the DLC or sequel with normal cuts in place? It would be nice to see a good solution come about.

Edit: Maybe something similar to the old movie theater release model where theaters took a very small percentage the first 2 weeks I think, then reverted to normal splits. Probably not feasible, hopefully they try something.
I asked Goblinz about it. They haven't forgotten about GOG. There are just a few issues that need to be resolved before they make them available. You'll have to be patient.

This was stated by a person from the studio:
"There's no short term solution here, but maybe we'll see how to make them available to everyone, everywhere
Nothing for sure yet but I'll keep you posted!"
avatar
Ancient-Red-Dragon: Not exactly, because the GOG version of Skyrim has a colossal asterisk/caveat attached to it: namely, that it uses a different build version number than the Steam version does, of which the consequence is that many of the really good mods would require a GOG-specific version in order to be made to work with the GOG version of Skyrim, but the authors of many/most of those mods are literally never going to make any GOG-specific version.

Meaning, the GOG version of Skyrim is vastly less worthwhile and a vastly inferior product to the Steam version of Skyrim which has full mod compatibility (mod compatibility which accounts for 95% of the value of Skyrim as a game).

And this phenomenon which I just described is another symptom of the kind of malaise that GOG always suffers from, and that the OP of this thread is also getting at, albeit from a different perspective.

Very rare are the occurrences where a GOG game is 100% on par with and in zero ways worse than its Steam and/or EGS counterparts. And certainly the GOG version of Skyrim is nowhere close to being on par with the Steam version.
Damn, really? I have been playing GOG's version of Skyrim with mods so far, but I must have been lucky. I also use Vortex (the program from nexusmods) to download them, I don't know if that changes matters.

Could you give me the name of a mod which doesn't work, so I can check out what happens when I install it?
avatar
angelblue: There are just a few issues that need to be resolved before they make them available. You'll have to be patient.
I'm curious whether the inability to edit reviews (except by emailing support) is part of the problem. A negative review during early access is probably staying on the store page forever, unless the game is successful enough to get a second page of reviews; so it pays to wait until the initial bugs are reported on a different forum.

I've done that to a game, and feel obliged to retest and open a support ticket when/if the bug that caused the negative review is fixed. However, I doubt that's a common sentiment.
avatar
octalot: A negative review during early access is probably staying on the store page forever
Well, at least those reviews are clearyl marked as "In Development reviews" and can be taken with a grain of salt by anyone who bothers to read them after release.
Attachments:
indev.jpg (7 Kb)
avatar
gamingrn: On the way out may include Goblinz Studio with Legend of Keepers getting free add-on monsters elsewhere but seemingly not here.
What free monster add-on are you referring to exactly? The newsletter link is on GOG too. [EDIT01] Oh the Steam follow reward?

avatar
angelblue: I asked Goblinz about it. They haven't forgotten about GOG. There are just a few issues that need to be resolved before they make them available. You'll have to be patient.

This was stated by a person from the studio:
"There's no short term solution here, but maybe we'll see how to make them available to everyone, everywhere
Nothing for sure yet but I'll keep you posted!"
Developers should not allow GOG's limitations to prevent content releases. We have managed to nag Paradox into releasing that stupid Age of Wonders 4 newsletter sign up steam-exclusive helmet on GOG as a paid DLC, and Goblinz could do the same with this Steam follow reward. Sure it sucks that it's paid, but it's still better than it being unavailable for GOG at all. Alternatively they should provide another in-game key for some other action, the way they handled the newsletter item.
Post edited May 15, 2023 by SargonAelther
avatar
octalot: A negative review during early access is probably staying on the store page forever
avatar
BreOl72: Well, at least those reviews are clearyl marked as "In Development reviews" and can be taken with a grain of salt by anyone who bothers to read them after release.
Well, can you take a look at the Snowtopia page and work out why no-one's added a review after it left "In Development"?
avatar
octalot: Well, can you take a look at the Snowtopia page and work out why no-one's added a review after it left "In Development"?
How would I know?
I can take guesses, if you want...

- The people who were interested in the game in the first place all bought it while it was still "inDev"?
- The game's system of "building and managing without the use of money" may not speak to many other people?
- The game wasn't discounted high enough to make it interesting for "somewhat interested" people (50% off so far)?
- The people that bought it after it left "InDev" status are not of the sort that writes reviews?
- Maybe people put it on their wishlists at different times, but due to renaming, they lost it again without even noticing?
(started as "Snowtopia: Ski Resort Tycoon" - became "Snowtopia: Ski Resort Builder")
https://www.gog.com/forum/general/in_development_snowtopia_ski_resort_tycoon_4bfd1
to
https://www.gog.com/forum/general/release_snowtopia_ski_resort_builder_with_a_30_discount_5ba19

There are many possible reasons.

Let's turn the game around and ask:
why do YOU think the "inDev" reviews have something to do with the fact that there are no new reviews being written?
Yes, I was referring to the Steam follow reward notice that they came out with in either January or February.

In response to the poster who contacted them, I don't mind waiting a little longer for things to come here, but with 3 or 4 months already passed and the email announcement from them specifically indicating Steam with no indication of wide release elsewhere (unless I missed it, which is possible), I was only suggesting they could be slacking. I'm pleased to hear that Goblinz are planning to continue keeping up with things on GOG, so if they follow through, I will continue supporting them by buying their products. The reward is small (a few monsters I think), but as customers have seen with other developers (i.e. Redhook for one), first it's a an update that never comes, then content, then future releases all dry up. It's an unpleasant slippery slope.

Thanks by the way for checking with Goblinz, that was on my 'to-do' list.
Where is Oxenfree II: Lost Signals?

I can see it was released on Jul 12th
for Switch, PS4&5, Steam,
and Free on iOS & Android -exclusively only- for Netflix members...
brought to you by... Netflix

Then, Who did give us the finger this time?
the dev, the pub, gog... the greedy-indie capitalism?
I wonder

And pretty funny the crazy
iOS 15.0+ or Android 10+ requirements
to me...
Oceanhorn 2 isn't here as well. It was released this week elsewhere.
Many new indie games and sequels by publishers already in business with GOG aren't being released on GOG:

Chants of Sennaar by Rundisc, Focus Entertainment
Kona II: Brume by Parabole, Ravenscourt
Hellboy Web of Wyrd by Upstream Arcade, Good Shepherd Entertainment
avatar
DoomSooth: Yeah. That Tea guy sure is suspicious because he likes to support more than one store. What a shady character. *eyeroll*
avatar
Syphon72: Yes, the guy who created the boycott thread, discord mode of the one store, and constantly promoted that one store on GOG forums. Is not suspicious. *eyeroll* haha

I never once saw him call the other store out for their shenanigans.

avatar
DoomSooth: Yeah. That Tea guy sure is suspicious because he likes to support more than one store. What a shady character. *eyeroll*

You know how many games GOG has missed out on because people insist on having achievements? How many people complain about games that require the use of Galaxy for rewards, items, and whatever else, but don't complain about it when they want achievements? Achievements might as well be DRM. "No achievements, no buy." Well, it sounds like they don't care about being able to play offline, then. Why do they want to buy DRM-free when achievements require Galaxy and know that it needs an internet connection? Steam already does what those people want.

It makes no sense to me.
avatar
Syphon72: I never understand the liking for Achievements. I remember people using that as why 360 was better console than PS3 back in the day. To me, it was the games that made the system better.
The problem here is: Offline Profile and Achievement should be built directly into the actual GAME itself for OFFLINE modes with NO TIES to any online services like EOS, Steamworks, Galaxy etc. Think what Divinity 2: ED/DKS/DC Editions do. Think like Hard Reset Redux.

THAT should be the bare minimum.

I don't know - but popular Game Engines like Epic, Id-Tech, CryTek Engines, Unity Engine, etc - these are widely used. They should also have this stuff built for the dev's to use, so there's Achievements for offline gamers right out-the-box.

Of course, as long as dev's support ALSO online services - should be on the player to enable or have disabled an automatic or for them to click "Upload Offline-Earned Achievements Online" for it to upload to Steam, Epic, Galaxy, etc (depending on where they own the game) for earned Achievements.
Post edited October 19, 2023 by MysterD
avatar
seppelfred: Oceanhorn 2 isn't here as well. It was released this week elsewhere.
I don't even mind when a game releases first in other stores, except in the sense that I'd like to see Gog having a bite from the buy-at-release crowd. I'm usually comfortable letting those people be the unpaid beta testers (and I don't care if they're all steam brownnoses or epic fanboys or something else). I just don't play at release so I'm okay with Gog getting a more stable game a few weeks later. The point is, not getting the game at the same week as other stores doesn't faze me, as long as it comes a few weeks later.

By now however the post I'm replying to is 2 months old and the possibility that this game simply isn't coming here is starting to look real enough to join the many examples upthread, unfortunately.
Post edited October 18, 2023 by joppo
With the missed release of Wizard with a Gun and The Talos Principle 2, it certainly appears that Devolver Digital has stopped publishing games on GOG, at least on day one.
avatar
Alexim: With the missed release of Wizard with a Gun and The Talos Principle 2, it certainly appears that Devolver Digital has stopped publishing games on GOG, at least on day one.
The Talos Principle 2 - ?? (Steam: November 2, 2023)
Wizard with a gun - ?? (Steam: October 17, 2023)

Gunbrella - September 13, 2023
The Cosmic Wheel Sisterhood - August 17, 2023 (Steam: August 16, 2023)
Bleak Sword DX - June 8, 2023
Terra Nil - March 30, 2023 (Steam: March 28, 2023)

It's not the first time.
Patience is a virtue, young Padawan... ;)