Posted May 15, 2023

Also include Yacht Club, once they completed Treasure Trove, they left GOG and have no apparent interest in returning with Pocket Dungeons, DIG, or other pending titles.
On the way out may include Goblinz Studio with Legend of Keepers getting free add-on monsters elsewhere but seemingly not here.
This is very disappointing because the combination of classic/old games here and newer indie ones is what really drew me in to this store, but with so many leaving (or skipping in the first place), the DRM-free appeal is starting to no longer be enough. Modern AAA type games hold almost no interest for me (spending almost your entire budget on graphics and offering weak gameplay is not a good formula in my opinion, and no I am not arguing all AAA games are bad; there are obviously good ones out there) so the lack of them was never an issue, but losing out on content or follow-up games from a developer because they have left is a big problem.
With such tough competition out there now as has been well-covered here, it's difficult to find a competitive answer that will satisfy both developers and GOG. Maybe allow developers to run a 1 day or flash sale once in a while where GOG minimizes their cut, or GOG drops their cut on a largely marked down first game in a series while a sale price is issued on the DLC or sequel with normal cuts in place? It would be nice to see a good solution come about.
Edit: Maybe something similar to the old movie theater release model where theaters took a very small percentage the first 2 weeks I think, then reverted to normal splits. Probably not feasible, hopefully they try something.
This was stated by a person from the studio:
"There's no short term solution here, but maybe we'll see how to make them available to everyone, everywhere
Nothing for sure yet but I'll keep you posted!"