Posted September 25, 2022
neumi5694: I can understand the companies. I don't think it's about DRM in the first place. They know that their games get copied anyway. No, it's about functionality and effort.
Timboli: There is some contradiction there. If it isn't about DRM, then why do so many of the game providers use it? Especially if as you say, their games get copied anyway.
A game isn't born with DRM. DRM is an added extra that costs. And clearly that cost is passed on.
But it's a good indicator.
Also most games I own on Epic can be played without launcher, if one knows how to add a command line parameter to a link. That means they run without DRM. Still many of them are not available on GOG.
Of course I don't have an explanation for everything. If it was only about DRM and/or offline functionalities, then we should have Death Stranding.
That game does works offline and online (different player IDs, savegames are not exchangeable). Of course the offline version requires a lot more work, since you have to build all the streets yourself.
But as mentioned several times already: If you need an account for community or ingame features depending on other players, is it DRM? On GOG many answer "yes". But is it really? Would we be happy with a cripled game if that was the price to pay in order not to need online authentification? That's what we got in many cases. It means broken games (in some cases, Saints Row 4 for example) and more work for the developers.
Post edited September 25, 2022 by neumi5694