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BTW, it's this kind of shit that makes people think this place is a den of thieves:

https://www.gog.com/forum/general/drim_dawn
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tinyE: BTW, it's this kind of shit that makes people think this place is a den of thieves:

https://www.gog.com/forum/general/drim_dawn
Wel, you can understand why he pirated it: GOG doesn't sell drim dawn... :P
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Monicheti: The games you're gifted for making a purchase above a certain EUR amount during sales (or from other events) have to be manually redeemed within a period of time that I find too short. It's easy to forget about them, buried among emails, until it's too late. I'd rather they activate automatically but as I said, it's rather minor.
It's better this way: if the game were automatically added to your account (as it is for most straight-up giveaways), you'd have no option to give the game to someone else unless you already owned it.

Really, if you want the game for yourself, there's no reason not to just redeem the code right away when you get it.
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HypersomniacLive: Perhaps you said it someplace else and I missed it, or I simply don't quite get it as I don't use Linux (yet), but since there's no GOG Galaxy for Linux, how exactly does the bit I highlighted interfere with getting the Linux version here?

Cheers in advantage, and happy new year.
Because developers don't want to release version that has less features than other OS versions and/or don't want to spend the effort to create and maintain special galaxy stripped version just for Linux on GOG.
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HypersomniacLive: Perhaps you said it someplace else and I missed it, or I simply don't quite get it as I don't use Linux (yet), but since there's no GOG Galaxy for Linux, how exactly does the bit I highlighted interfere with getting the Linux version here?

Cheers in advantage, and happy new year.
Happy New Year to you too!
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linuxvangog: Here are some popular reasons explaining why GOG does not have some of Mac or Linux games in its offer.
I was talking mostly in context of Mac, however in rare cases some development decisions upon Galaxy integration result in game not being available on Linux.

We know about all of these cases and do our best to prevent them whenever possible.
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linuxvangog: Happy New Year to you too! I was talking mostly in context of Mac, however in rare cases some development decisions upon Galaxy integration result in game not being available on Linux.

We know about all of these cases and do our best to prevent them whenever possible.
Thanks for the reply, however I'm not sure I actually follow - are you saying that when, and if ever, GOG Galaxy will be developed for Linux, the client won't offer some features due to development decisions you have made or are making now?
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HypersomniacLive: Thanks for the reply, however I'm not sure I actually follow - are you saying that when, and if ever, GOG Galaxy will be developed for Linux, the client won't offer some features due to development decisions you have made or are making now?
Galaxy integration is a process of putting Galaxy-specific features, such as achievements or multiplayer authentication into the game. This is being done by a game developer (who gets access to the Galaxy API and help from our side, if needed).

In some rare occurrences, development decisions made during this process result in issues that make releasing Linux version on GOG not possible.

Like I said before, we aim to minimize the number of such situations.
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linuxvangog: Galaxy integration is a process of putting Galaxy-specific features, such as achievements or multiplayer authentication into the game. This is being done by a game developer (who gets access to the Galaxy API and help from our side, if needed).

In some rare occurrences, development decisions made during this process result in issues that make releasing Linux version on GOG not possible.

Like I said before, we aim to minimize the number of such situations.
Can't you provide a linux stub library just that so it's not a hassle for them to support linux separately?
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linuxvangog: Galaxy integration is a process of putting Galaxy-specific features, such as achievements or multiplayer authentication into the game. This is being done by a game developer (who gets access to the Galaxy API and help from our side, if needed).

In some rare occurrences, development decisions made during this process result in issues that make releasing Linux version on GOG not possible.

Like I said before, we aim to minimize the number of such situations.
I really don't understand the issue here, at least for games where a native Linux version exists.
If there is a working Linux build out there (without Galaxy support, obviously) why can't it peacefully co-exist with the Windows/Galaxy build? It's just a matter of providing the binaries, no? Just like it is done with the existing multi-platform games.

Of course if there is no Linux version, and Galaxy is deeply integrated into the game, I get that a developer would want to support two very different branches (the same problem with games with heavy Steam integration not getting a DRM-free version).

But the oddly specific wording you used (see bolded part) sounds like there is a Linux version, but you can't release it because there is another (Windows) version with Galaxy support and those somehow don't go together? Makes me go *wtf*, but maybe I got it wrong.
Post edited January 12, 2018 by toxicTom
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linuxvangog: Galaxy integration is a process of putting Galaxy-specific features, such as achievements or multiplayer authentication into the game. This is being done by a game developer (who gets access to the Galaxy API and help from our side, if needed).

In some rare occurrences, development decisions made during this process result in issues that make releasing Linux version on GOG not possible.

Like I said before, we aim to minimize the number of such situations.
In addition to what toxicTom said above, three more questions:

1. It sounds like the Galaxy API is Linux ready, and that any games that use Galaxy features on Windows/MacOS and have a Linux build here, have these already integrated in the Linux builds, and all that is missing for players to make use of them is the client app. Do I understand it correctly?
2. Are these development decisions made by the game devs or GOG?
3. Are you saying that these decisions is the reason for the lack of a Linux build here for all games that have a readily available one elsewhere?
The biggest critique from me is the total lack of transparency (goes for curation, goes for technical issues, goes for linux & mac support). We're always kept in the dark so it's hard to tell if GOG cares about some issue at all anymore, or whether they're working on it...

The other critique I have is that they're not hiring remote people :(
Post edited January 17, 2018 by clarry