Posted August 23, 2014
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
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Vitek
Master of Karate and friendship for everyone
Registered: Apr 2009
From British Indian Ocean Territory
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Zeta
Blew the Reroll.
Registered: May 2013
From United States
Posted August 23, 2014
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Grade 1: Badly Hurt: Never used for this unless desperately in need to keep players on the field, but it's a rarity.
Grade 2: MNG: Rarely used at this stage as well, but if it's late in the game (read: last 3 turns or so) and nobody else has been hit, then we'll be more likely to swing the roll here.
Grade 3: Niggling Injury: Generally a tougher call, but it depends on the player. Most times I'll absorb this one too, unless player has something that niggling negatively synergizes with. (like -AV or worse, another niggling injury)
Grade 4: Injury and Stat Down: Almost always a use here, but there can be rare exceptions. Example: If my big, bad Ogre takes a hit to the tune of -MA or -AG, I'm not gonna care as much. Not gonna like it, but I'm not using him for those stats. -ST? ROLL IT NOW.
Grade 5: Dead: I'd be dead if I didn't roll on one of these.
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cheongzewei
New User
Registered: Apr 2012
From Malaysia
Posted August 24, 2014
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
Yay for replays! :-)
Psyringe is moderator and can reset the match when he needs it.
Zeta: I generally scale my injuries to a condition table to see if they get the use of it, and I use it as follows. Newbs, feel free to use this as advice, and vets, feel free to poke holes in my logic or abuse this against me. ;)
*snip* Even with Dead, Stat Loss or Niggling I'd decide based on which player is affected.
For example: If it is a lineman with no level-up so far and it isn't already turn 15 or so, I'll most likely take the injury and "save" the Apo for more important players.
Dead on a 0 SPP Goblin? I'm sorry, mate.
Do you have any cousins?
Psyringe is moderator and can reset the match when he needs it.
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*snip*
For example: If it is a lineman with no level-up so far and it isn't already turn 15 or so, I'll most likely take the injury and "save" the Apo for more important players.
Dead on a 0 SPP Goblin? I'm sorry, mate.
Do you have any cousins?
Post edited August 24, 2014 by Piranjade
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jol1yroger
New User
Registered: Jul 2012
From Germany
Posted August 24, 2014
/signed
as long as my M8 Agi4 Blitzer is on the field .. let those other loosers die .. if i save one of them .. and he will die afterwards .. ill have to jump out of something .. (preferably a window or somethong not to high ;) )
as long as my M8 Agi4 Blitzer is on the field .. let those other loosers die .. if i save one of them .. and he will die afterwards .. ill have to jump out of something .. (preferably a window or somethong not to high ;) )
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Vitek
Master of Karate and friendship for everyone
Registered: Apr 2009
From British Indian Ocean Territory
Posted August 24, 2014
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Grade 1: Badly Hurt: Never used for this unless desperately in need to keep players on the field, but it's a rarity.
Grade 2: MNG: Rarely used at this stage as well, but if it's late in the game (read: last 3 turns or so) and nobody else has been hit, then we'll be more likely to swing the roll here.
Grade 3: Niggling Injury: Generally a tougher call, but it depends on the player. Most times I'll absorb this one too, unless player has something that niggling negatively synergizes with. (like -AV or worse, another niggling injury)
Grade 4: Injury and Stat Down: Almost always a use here, but there can be rare exceptions. Example: If my big, bad Ogre takes a hit to the tune of -MA or -AG, I'm not gonna care as much. Not gonna like it, but I'm not using him for those stats. -ST? ROLL IT NOW.
Grade 5: Dead: I'd be dead if I didn't roll on one of these.
It was also influenced by the fact that I was very lucky with injuries last season I played and I often even haven't used APO or was able to use it on BH at the end of match. Whole my previous season I had about 3 injuries other than BH. 1 -Av and MNG.
Of course now, I know it was bad decision but it was influenced by more factors and wwasn't as clear cut as it may seem.
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duder113
lonesome zorro
Registered: Dec 2013
From Belgium
Posted August 24, 2014
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Grade 1: Badly Hurt: Never used for this unless desperately in need to keep players on the field, but it's a rarity.
Grade 2: MNG: Rarely used at this stage as well, but if it's late in the game (read: last 3 turns or so) and nobody else has been hit, then we'll be more likely to swing the roll here.
Grade 3: Niggling Injury: Generally a tougher call, but it depends on the player. Most times I'll absorb this one too, unless player has something that niggling negatively synergizes with. (like -AV or worse, another niggling injury)
Grade 4: Injury and Stat Down: Almost always a use here, but there can be rare exceptions. Example: If my big, bad Ogre takes a hit to the tune of -MA or -AG, I'm not gonna care as much. Not gonna like it, but I'm not using him for those stats. -ST? ROLL IT NOW.
Grade 5: Dead: I'd be dead if I didn't roll on one of these.
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
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If it was the star player of your team, I'd take -MA and decide with a cool head after the match whether I want to keep the player or not.
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
I think I'm in the mood for a training match tonight if I'm not too tired. :-)
So, if any of you would like to have a match in the GOG Open League, reply to this post, please.
If you need to enter a team into the Open League:
League name: 'GOG Open Access League'
Owner: 'Rodzaju'
password: 'GOGOAL'
Send a PM to Rodzaju, so he knows to accept your team.
So, if any of you would like to have a match in the GOG Open League, reply to this post, please.
If you need to enter a team into the Open League:
League name: 'GOG Open Access League'
Owner: 'Rodzaju'
password: 'GOGOAL'
Send a PM to Rodzaju, so he knows to accept your team.
Post edited August 24, 2014 by Piranjade
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cnquist
New User
Registered: Apr 2010
From United States
Posted August 24, 2014
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So, if any of you would like to have a match in the GOG Open League, reply to this post, please.
If you need to enter a team into the Open League:
League name: 'GOG Open Access League'
Owner: 'Rodzaju'
password: 'GOGOAL'
Send a PM to Rodzaju, so he knows to accept your team.
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
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So, if any of you would like to have a match in the GOG Open League, reply to this post, please.
If you need to enter a team into the Open League:
League name: 'GOG Open Access League'
Owner: 'Rodzaju'
password: 'GOGOAL'
Send a PM to Rodzaju, so he knows to accept your team.
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I should be free to play in about 2.5 hours from now (8 pm German time). Depending a bit on how quickly I get the little one to sleep. :-)
Edit: And I think I'll take the Khorne team. :-)
Post edited August 24, 2014 by Piranjade
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cnquist
New User
Registered: Apr 2010
From United States
Posted August 24, 2014
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I should be free to play in about 2.5 hours from now (8 pm German time). Depending a bit on how quickly I get the little one to sleep. :-)
Edit: And I think I'll take the Khorne team. :-)
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
Story time is starting now. I should be available afterwards.
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Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted August 24, 2014
Match starting in a few minutes!