Posted November 05, 2012
carnival73: It's pretty detailed but then again I'm not sure how good games can be for an I-Pod. I would say it's on par with Dark Star One sophistication-wise. Steam should have a promo video for it.
dyscode: Galaxy on Fire 2 HD is the exact port of the iOS /iPad/iPhone version. And it's not a PC tripple A game. Among iOS games this is a triple A game for sure. On the PC it's 'just' an excellent indie game, for the game mechanics are superb. But content wise there isn't much. A few different Space stations design, some 20 ship types and asteroid fields is all you gonna see. The rest is trading and combat. The short story keeps it from falling completely only into these two components. So you are grinding for better ships and equipment and achievements basically.
But as I said, the gameplay mechanics are so good that I already put over 50hrs into the iOS version already and mostly it was total fun for only thin 3 hours story. After your first few million credits trading essentially becomes an auto money-generator (on normal or hard mode).
I did not check if the PC version already includes the two DLC packs Valkyrie & Supernova from the iOS version which give you more ships, weapons, job variety and two new story lines, €9 both.
The most frustrating thing is when you arrive at a new star system and are instantly thrown into combat against 10 pirates (who feature massively upgraded weapons compared to what you can buy or build). That's flee or 10 seconds death.
They hard wired 360 support into the executable so that you can't edit it, however they did not program the game to recognize the analogue triggers on pads that support them like Logitech which can use both D-input and X-input. If you use D-Input and map, the hard wired 360 controls get in the way because you can't shut them off.
Post edited November 05, 2012 by carnival73