drmike: Elder Scrolls Arena. Never got out of the starter dungeon.
Starmaker: Same, but for a different reason, probably (motion sickness).
I never encountered motion sickness in Arena, probably because the game is essentially 2D (spell collisions, for example, don't check height, so a spell will collide rather than go over and under), and there's no looking up or down.
Daggerfall, however, is a different story; that game *did* give me motion sickness, especially when watching other people play it on Youtube (because they tend to look up and down a lot more than I do, and typically choose the option where moving the mouse changes the view).
DubConqueror: I hate rpg's where the skill to survive depends on my own dexterity and controller or mouse-clicking skills, instead of the skills my character acquires with the experience he or she gathers inside the game.
I don't hate such games, but I consider such games to not be RPGs in the first place. To me, by making the game depend on the player's "dexterity and controller or mouse-clicking skills", they made the game not qualify as an RPG.
(The best definition of RPG (in the context of computer games) that I have come up with requires that the outcome of actions depends on the character's skill, not the player's skill, so the game game you are playing is clearly not an RPG by definition.)