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dtgreene: ActRaiser 2.
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Matewis: Never played it, but I would've dropped in the game disgust once I discovered there was no city building :\
I don't think I beat the first level of that one, but I pretty much dropped it in disgust too when I realised they'd cut out all the good bits from the first one.
I thought the first four or five worlds of Adventure Island were fairly reasonable. Then the later levels border on kazio/romhack levels of unfair difficulty.

Also I was surprised that the difficulty in the first contra seemed pretty reasonable for a game with a reputation for being hard. though I haven't had any luck in clearing the first level in later entries in the series, not tha I put much effort in yet.

I'm kind of the opposite on Arena. I really enjoyed the first dungeon, but quit when I got outside and saw the boring wasteland.
Just now I'm de-installing Evoland 2. My fingers aren't nimble enough to avoid the ice-attacks of the first boss you encounter in the game, on the end of the first real level (I'm not counting the opening or the first village, as there's no really dangerous combat involved in those first 20 minutes of the game).

I hate rpg's where the skill to survive depends on my own dexterity and controller or mouse-clicking skills, instead of the skills my character acquires with the experience he or she gathers inside the game.
Post edited November 12, 2017 by DubConqueror
Ghost in a shell- standalone complex pvp game all the way, I as a retired military have an aversion to PVP, it brings to many memories to surface of killing to survive the person trying to kill you. I played for less then 30 min and said HE... NO and deleted it. now I see it's closing it's doors in december, they could have made it such an awsome pve/pvp game but went straight for the pvp, sad...
Never got more than a few screens in on Treasure Island Dizzy. As a kid I just couldn't figure out how items interacted with the world.
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drmike: Elder Scrolls Arena. Never got out of the starter dungeon.
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Starmaker: Same, but for a different reason, probably (motion sickness).
I never encountered motion sickness in Arena, probably because the game is essentially 2D (spell collisions, for example, don't check height, so a spell will collide rather than go over and under), and there's no looking up or down.

Daggerfall, however, is a different story; that game *did* give me motion sickness, especially when watching other people play it on Youtube (because they tend to look up and down a lot more than I do, and typically choose the option where moving the mouse changes the view).


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DubConqueror: I hate rpg's where the skill to survive depends on my own dexterity and controller or mouse-clicking skills, instead of the skills my character acquires with the experience he or she gathers inside the game.
I don't hate such games, but I consider such games to not be RPGs in the first place. To me, by making the game depend on the player's "dexterity and controller or mouse-clicking skills", they made the game not qualify as an RPG.

(The best definition of RPG (in the context of computer games) that I have come up with requires that the outcome of actions depends on the character's skill, not the player's skill, so the game game you are playing is clearly not an RPG by definition.)
Post edited November 13, 2017 by dtgreene
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Starmaker: Same, but for a different reason, probably (motion sickness).
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dtgreene: I never encountered motion sickness in Arena, probably because the game is essentially 2D (spell collisions, for example, don't check height, so a spell will collide rather than go over and under), and there's no looking up or down.

Daggerfall, however, is a different story; that game *did* give me motion sickness, especially when watching other people play it on Youtube (because they tend to look up and down a lot more than I do, and typically choose the option where moving the mouse changes the view).

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DubConqueror: I hate rpg's where the skill to survive depends on my own dexterity and controller or mouse-clicking skills, instead of the skills my character acquires with the experience he or she gathers inside the game.
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dtgreene: I don't hate such games, but I consider such games to not be RPGs in the first place. To me, by making the game depend on the player's "dexterity and controller or mouse-clicking skills", they made the game not qualify as an RPG.

(The best definition of RPG (in the context of computer games) that I have come up with requires that the outcome of actions depends on the character's skill, not the player's skill, so the game game you are playing is clearly not an RPG by definition.)
Well, by that definition, there are no RPG-s.
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Starmaker: Shovel Knight: Plague of Shadows: it seems mathematically impossible to bind controls in a way that would make it playable. I can't press Y on the controller with my index finger. Screw this.
I would recommend you buy a keyboard for this game.

I can't recall the exact bindings this game has but I use right hand (IJKL) for moving and left hand (ASDF) for jump, attack, action, etc. and probably more left hand (E & R) for cycling through inventory.
Driver. I really try to forget that one, because I could not even make it through the initial "driving test".

Injustice. I made it through maybe half of the tutorial, then the tutorial wanted me to make a combo that just... did... not work. Honestly, I still have no idea what they even wanted from me here and since I've got the game for very cheap I just thought "Screw it, no loss anyway!" and deleted the game.

Just Cause 3. Well, technically there are no levels here and I might have played the game to the end, but... when I was 5 hours into the game there was a patch that utterly broke the game for me. I tried it on 2 different rigs and the game crashes after 5 minutes max on both. The thing that made me really angry though was that Steam would not even grant me a refund, due to their "2 hours of playtime" policy.

Tomb Raider 2. Well, I think I made it further into the game than the first level, but I gave up on TR2 as well as on the whole series pretty early. I never understood the popularity of the TR games anyway, because technically; those games are terrible. I hated those stupid jumps that you had to do with absolute precision, without even seeing the place you had to reach and... with the damn camera panning in mid-jump. But what made me give up was that I just could not finish a level for hours, because I could not find that one final switch. Turned out that switch had almost the exact same color as the wall it was mounted on and was hidden behind a bush for no logical reason whatsoever. And then I was done with this crap.
Post edited November 13, 2017 by AngryAlien
Super Ghouls'n Ghosts. I always die in a few minutes :(
Viewtiful Joe - Forget the first level, I couldn't get past the first enemy! I guess I just don't have the rhythm. :(
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DubConqueror: Quited because I kept dying in the tutorial: Mount & Blade. The tutorial fight was meant to practice sword+shield skills and not obligatory to start the game. But figuring that I kept on being defeated in a tutorial battle, what use would it be to start up the real game, if I couldn't even survive the practice fight? It's like going to war after you fail at weapons training.
Not necessarily, you could also try archery or mounted combat. It's a very different playstyle from sword&board.

There might be an option to lower damage received somewhere in the settings, see if that helps.
I'm not sure if Empire Strikes Back on the gameboy was level-based, but I never got very far into it, despite playing off and on for years and years. Furtherest I remember getting was some floaty raft thing deep underground.
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Breja: I never made it past the mortuary in Planescape Torment. And I never got anywhere in Gothic, Gothic II or Risen. I seriously don't even know what I was thinking trying again and again with those Piranha Byte games as they are some of the most worthless, unplayable, annoying games I ever installed. Playing them felt like trying to cut boards with cheese and then hammer in nails with a wet sponge. And yes, I know there's a legion of fans about to chase me for that with toches and pitchforks.
I agree with your sentiment on Gothic. I remember trying to get into it, but it was a mess. Horrible controls, horrible voice work and the little bit of story I was exposed to was uninteresting. In many other bad games I can muster up the will to push onward, at least for a little while. Gothic completely put me off within the first ten minutes. I don't even want to try other Piranha Bytes games because of that experience.

Another game that I feel similarly about is The Witcher. I don't know if The Witcher 2 or 3 have improved much, but I have no desire to find out.
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Serren: I agree with your sentiment on Gothic. I remember trying to get into it, but it was a mess. Horrible controls, horrible voice work and the little bit of story I was exposed to was uninteresting. In many other bad games I can muster up the will to push onward, at least for a little while. Gothic completely put me off within the first ten minutes. I don't even want to try other Piranha Bytes games because of that experience.

Another game that I feel similarly about is The Witcher. I don't know if The Witcher 2 or 3 have improved much, but I have no desire to find out.
I guess it's some cosmic balance, that The Witcher is one of my favourite RPGs ever, maybe even the favourite :D