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Ancient-Red-Dragon: Until if & when GOG chooses to fix this problem, by making a deal with Steam which allows GOG versions of games to piggyback off of Steam's essential features like Workshop and Remote Play Together
What interest would Steam have in accepting any such deal?
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Ancient-Red-Dragon: In other words, this kind of thing is a "GOG platform problem," and not a "lazy devs" problem.
None of that really matters after they started charging for the product. They started selling it here knowing the update process. I bought it here knowing that I won't have access to those features and didn't care. What I expected is all updates and future DLC showing up eventually and not to be scammed out of my money. Since they are unwilling to do that there are few things I could consider this other than laziness, incompetence, or a combination of both.
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Ancient-Red-Dragon: Until if & when GOG chooses to fix this problem, by making a deal with Steam which allows GOG versions of games to piggyback off of Steam's essential features like Workshop and Remote Play Together, then IMO GOG curation should not even be allowing for mod heavy games and/or multiplayer heavy games, like the ones that would use those features I've mentioned, to appear on GOG in the first place
Sometimes I wonder if some GOG users are even living on the same planet as everyone else. Steam Workshop is entirely about platform lock-in under the guise of "convenience". The solution is not to victim-blame GOG for being locked out of Steam Workshop Mods (by devs / modders) due to Steamworks DRM, but rather to make available the same Mods on DRM-Free platforms (Nexus, etc) for everyone on every platform. Likewise, demanding GOG have "Steam Remote Play Together" built into Galaxy / GOG games is about as trolling as it gets when the entire feature requires Steamworks DRM API of the Steam Client on the host to function (which people buy GOG games to get away from...)
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AB2012: Sometimes I wonder if some GOG users are even living on the same planet as everyone else. Steam Workshop is entirely about platform lock-in under the guise of "convenience". The solution is not to victim-blame GOG for being locked out of Steam Workshop Mods (by devs / modders) due to Steamworks DRM, but rather to make available the same Mods on DRM-Free platforms (Nexus, etc) for everyone on every platform. Likewise, demanding GOG have "Steam Remote Play Together" built into Galaxy / GOG games is about as trolling as it gets when the entire feature requires Steamworks DRM API of the Steam Client on the host to function (which people buy GOG games to get away from...)
Another statement from ARD demanding the discontinuation of GOG - it's interesting that someone so vocal about everything has admitted that he/she/it does not buy games here (anymore?)..
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The latest Tropico 6 DLC (Tropican Shores) currently can't be played on Linux because it's two or three builds outdated.
Dev from https://www.gog.com/en/game/urbek_city_builder told that he would put DLCs for the game on GOG soon : https://steamcommunity.com/app/1411740/discussions/0/3117032860250712143/?ctp=2#c7119694643859097166
So let's cross our fingers ! :)
Post edited June 21, 2024 by Splatsch
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Splatsch: Dev from https://www.gog.com/en/game/urbek_city_builder told that he would put DLCs for the game on GOG soon : https://steamcommunity.com/app/1411740/discussions/0/3117032860250712143/?ctp=2#c7119694643859097166
So let's cross our fingers ! :)
About damn time. Haha
House Builder
After the release it got one patch in January and since then it seems to be abandoned.
So in comparison to other stores it is missing:
- patches
- free content update
- 2 DLCs
Post edited June 23, 2024 by moonshineshadow
Beat Hazard 3
After some googling, I understood that the game comes with DRM, so the review of what is stated such thing on the game page is right. gog company needs to understand that users will eat it alive if those madlads will continue to release games with DRM. if gog positioning itself as a DRM-free platform - it must do it right and make developers to delete DRM completely from all available games in the store.
Hello!

As I have mentioned here in the 'What did just update' thread, Bred and Fred finally got updated on GOG.COM on 23 May 2024 after a year of being neglected since its release!

It seems to be the corresponding Anniversary Update which went live on the other platform on the very same day.
However, I could not test it, yet, and the other platform already received two further bug fixing updates (on 27 May 2024 and on 03 June 2024), which have not found their way here...

See also:
Recent Changelogs
Patch Version History

Should "Bred & Fred" remain on the list of games that treat GOG customers as second class citizens v2?

Kind regards,
foxgog
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My_Acc-My_Fortress: Beat Hazard 3
After some googling, I understood that the game comes with DRM, so the review of what is stated such thing on the game page is right. gog company needs to understand that users will eat it alive if those madlads will continue to release games with DRM. if gog positioning itself as a DRM-free platform - it must do it right and make developers to delete DRM completely from all available games in the store.
Did you post this in the wrong thread? This is not about threating gOg customers as second class citizens, if anything else it is threating gOg customers as everyon else. Did you want the DRM in single player games thread?
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm

It should also be made clear that this is a bug, it is not DRM. Bugs have never been (and i hope never will be) classified as DRM.
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SargonAelther: Anyway, these games are missing their soundtracks and should be added to the list:
Beyond The Edge Of Owlsgard
GUNHEAD
Jusant (There is a very small chance that this may still come)
1000xRESIST
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SargonAelther: These games are missing their soundtracks and should be added to the list:
The Wild at Heart
Unpacking
Seconding Unpacking. I got that wonderful little game on GOG like a year ago but I didn't know the OST was only on Steam.

Other than that, thanks @ OOP and whomever else is involved in creating and maintaining the gdoc; it's super helpful!

edited for formatting disaster x_x
Post edited June 27, 2024 by CosmicImplosion
Kainga

The game hasn't been updated for almost a whole year. The Offline Installer version is stuck at v1.1.00 and the Steam version is at v1.1.18 according to SteamDB.

People have tried to contact the game dev through GOG and Steam but there was no answer. It appears the GOG version of Kainga has been abandoned.

It's a real shame since the game is a lot of fun and I wish the GOG version would be updated to the latest build.
Post edited June 27, 2024 by IronArcturus
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mk47at: Another statement from ARD demanding the discontinuation of GOG - it's interesting that someone so vocal about everything has admitted that he/she/it does not buy games here (anymore?)..
ARD want to see Gog as a steam key reseller store . You know the one with ' 10 games for a buck "
Post edited June 27, 2024 by Oriza-Triznyák
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Ancient-Red-Dragon: Until if & when GOG chooses to fix this problem, by making a deal with Steam which allows GOG versions of games to piggyback off of Steam's essential features like Workshop and Remote Play Together, then IMO GOG curation should not even be allowing for mod heavy games and/or multiplayer heavy games, like the ones that would use those features I've mentioned, to appear on GOG in the first place
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AB2012: Sometimes I wonder if some GOG users are even living on the same planet as everyone else. Steam Workshop is entirely about platform lock-in under the guise of "convenience". The solution is not to victim-blame GOG for being locked out of Steam Workshop Mods (by devs / modders) due to Steamworks DRM, but rather to make available the same Mods on DRM-Free platforms (Nexus, etc) for everyone on every platform. Likewise, demanding GOG have "Steam Remote Play Together" built into Galaxy / GOG games is about as trolling as it gets when the entire feature requires Steamworks DRM API of the Steam Client on the host to function (which people buy GOG games to get away from...)
I find the Steam Workshop quite useful. It is indeed convenient, and the quoted disadvantages don't really bother me too much. A few GOG titles are harder to work with, mod-wise, than equivalents on Steam that have active "Steam Workshops".
Perhaps GOG could do it's *own* (no collaborations with Steam required) competitior "workshop" through Galaxy or something?