Posted June 27, 2024
high rated
JMayer70: I find the Steam Workshop quite useful. It is indeed convenient, and the quoted disadvantages don't really bother me too much. A few GOG titles are harder to work with, mod-wise, than equivalents on Steam that have active "Steam Workshops". Perhaps GOG could do it's *own* (no collaborations with Steam required) competitior "workshop" through Galaxy or something?
All that would do is further fragment the formerly open and inclusive modding community by adding yet another exclusionary walled garden that's too small to compete anyway. I recall a few prominent modders have already said variations of "We'll upload to Nexus, maybe ModDB and Steam Workshop, but if every other store (Epic, MS, GOG, itch.io), etc, invented their competing workshops we're not going to support that." The end result would be a few popular mods here but otherwise "GOG Workshop" will end up completely barren of 99% of other mainstream mods that people will still go to Nexus to get anyway. And I don't blame the modders when it unnecessary multiplies the upload workload for every single update of every single mod for the sake of someone else's 3rd party walled garden branding. The sane thing for GOG (and GOG users demanding "GOG be Steam") to do would be to drop delusions of grandeur of competing 1:1 with Steam by demanding they reinvent the wheel over & over but with only 1/100th of the money, and interface with Nexus's Vortex API, instructions for which are on their site. And even then '2nd class' (non-Galaxy) users will still use the Nexus website anyway (as will anyway else to get more up to date version of mods from Nexus after GOG Workshop versions inevitably end up more out of date here once the novelty has worn off).
Post edited June 27, 2024 by AB2012