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Just dream of all games giving you the option of playing in Third-person perspective.
Post edited June 20, 2018 by Moonbeam
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dtgreene: Reviews for Lands of Lore 1+2 suggest that people found Lands of Lore 2 to be disappointing. Could someone confirm that this was the case back in the day?
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Katzapult: I actually thought it was quite fun. Maybe the random transformations of your character pissed people off. That´s the only reason I can think of.

To be honest, I´ve never played the first one.
I liked LOL2 and 3 more than the first game. It was partly due to the technology used, the first game felt a bit too archaic to me with its Dungeon Master/Eye of the Beholder kind of game engine (moving square by square), while the sequels had freeform realtime moving and combat like in System Shock and such.

EDIT: Someone else already mentioned this same.
Post edited June 20, 2018 by timppu
Sonic the Hedgehog 4. After lookind forward to the successor to Sonic 3 for 15 years, what we finally got was some uncontrollable piece of trash that had nothing to do with previous titles. With the 4 in mind, at least I dared to hope that it would kind of go back to its roots.

At least there's Sonic Mania.
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idbeholdME: One of the best of its generation on consoles maybe. It just screamed "console game" every second I played it. Consolists will not critique the gameplay as they are used to it. But the massive degradation from Mass Effect 1 was just painful the whole game. Just look at the skills screen and compare it to ME1....
However, this seems to depend on whether you think streamlining is a bad thing, at least to a degree. I don't see anything with ME2's skills that's inherently bad, for example. On the contrary, I thought the Speech skills in ME1 were always a pretty bad idea, to give an example, since the game just wasn't designed around a pacifist speech focused approach - you'd want those skills for flavour, but in terms of gameplay you're nerfing the shit out of your character with them. In general there was a lot of filler in ME1 afair, where ME2 was more to the point.
Which doesn't mean ME2's approach is necessarilly better. There's an audience for the extra stuff and I can understand how the omissions here could lead to disappointment.
Fallout 4. Pure, disgusting garbage.
They turned one of the best rpg franchise and turned into...what? a costruction manager? And not even a good one since you can't stack objects together and you have to manually mouse over the stuff you wanna place.

Random loot obscenity, you literally pick up junk that clutters inventory only to bring it back to your haven for scrapping it all and build other stuff.

One of the first random enemy (5 hours into the game) was a bandit in a fucking power armor. And i killed him with a 10mm. Are you kidding me?

Wheel choices dialog.
Unistalled
the guild 2 - it could be such a great game, but so much great things left underdeveloped. Also AI is kinda garbage
It's a wee bit old now, but Chaos Engine 2 was such a let down and still makes me sad to this day.
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lolplatypus: However, this seems to depend on whether you think streamlining is a bad thing, at least to a degree. I don't see anything with ME2's skills that's inherently bad, for example. On the contrary, I thought the Speech skills in ME1 were always a pretty bad idea, to give an example, since the game just wasn't designed around a pacifist speech focused approach - you'd want those skills for flavour, but in terms of gameplay you're nerfing the shit out of your character with them. In general there was a lot of filler in ME1 afair, where ME2 was more to the point.
Which doesn't mean ME2's approach is necessarilly better. There's an audience for the extra stuff and I can understand how the omissions here could lead to disappointment.
It was a choice in ME1. Either you try to talk out of things more or you focus completely on combat. And there are a lot of situations where speech skills would allow you to avoid fighting/get better outcome/make the upcoming fight easier. And I wouldn't call it "nerfing the shit out of your character". It is one or 2 skills. There are still a lot of skill points for combat, you just won't have everything, which is simply not needed. It felt the most as an actual RPG.

ME1 had a lot of filler? ME2 was more to the point? Did you play the same games as me? The overall plot in ME2 is quite insignificant compared to the things that are at stake. The goal of the game is to build a team, help them solve their family issues so they love you and don't commit suicide in the last mission. That's it. You then go to a 30 minute final mission with probably one of the worst bosses in gaming history and you're done.

I pointed out skills as just one example of degradation or streamlining as you call it. The overall gameplay was simply atrocious, devolving to just auto healing every 3 seconds through everything. They also practically removed the inventory system for some reason.... The only thing that salvaged it somewhat were SOME of the characters.

You are also shoehorned into the story with almost no freedom. The game was cut into pieces because of consoles. If that didn't happen you could have picked up Legion as the first companion if you wanted for example. Hell, there were even already done voice lines/conversations between Tali and Legion you never get to hear. You could take Legion on Tali's loyalty mission FFS.
Post edited June 20, 2018 by idbeholdME
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idbeholdME: ME1 had a lot of filler? ME2 was more to the point? Did you play the same games as me?
[...]
I pointed out skills as just one example of degradation or streamlining as you call it. The overall gameplay was simply atrocious, devolving to just auto healing every 3 seconds through everything. They also practically removed the inventory system for some reason.... The only thing that salvaged it somewhat were SOME of the characters.
Yeah, that's what I mean, actually. The skill system in ME2 largely does the same as the one in ME1, but with fewer stepping stones in the skill tree.
Same for the inventory system and I think it's fairly obvious why it was removed. You had some choice there in terms of weapon mods, but would you really say it added enough to justify the massive amounts of inventory management it added?
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tinyE: GTA 4
Buggy, Windows Live, missions that were too long with no checkpoints, and I just didn't like the story, there was no resolution.

F.E.A.R.
Oh look, another abandoned office building. :P
I keep hearing this about GTA 4, so I'm assuming it was that way at launch. I've played it recently and it runs and looks pretty good, considering its age. The GFWL thing was a pain in the ass for sure, but I plugged in my XBL user info and it ran fine. It also no longer requires it to run.

Honestly, I enjoyed 4 more than 5, as while it can be annoying, it was also a way more immersive world than GTA 5's more streamlined model. There's just something about actually being able to stroll into shops, buildings, etc, then getting a pop up screen at say, the Cluckin' Chicken. I'm not gonna harp on things like physics or realistic driving, because those arguments are preference based.

OT: Battletech. I'm just not enjoying it anywhere near as much as I did Shadowrun. I think I've fired it up twice since I've had it, and the intro was lackluster and really didn't draw me in as much. So I did a couple missions and still wasn't drawn in. C'est la vie.
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Linko90: Diablo 3. Seemed to miss everything that Blizzard North made Diablo about
This is why I chose PoE and Grim Dawn over it any day. Diablo 3 was a cartoon masquerading as a Diablo game.
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idbeholdME: Heroes of Might & Magic IV - changed everything for no reason and the result is, at least for me, an unplayable mess. Never could play more than 15 minutes before I got bored.
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MadalinStroe: You might be right with one exception, which is why the game is ultimately broken, to the point of being too easy. The developers were forced to release the game early, and they had to sacrifice upgrading the AI. Which is why the AI always loses its heroes to wondering monsters on the map.

Personally, I found the campaign stories superior to Heroes 2/3. I also loved the addition of heroes fighting on the battlefield, and the possibility of having multiple heroes in the same party is a superb addition, which makes the campaigns even better. Also keeping with the fighting heroes, the change to the skills perfectly complements that change.

Having said that, Heroes 4 is not really a Heroes game, and it should have been named something else, because it changes so much from Heroes 1/2/3. They took a turn-based strategy game, and they added turn-based tactics elements, while balancing the game in such a way that the tactics trump the strategy. So they released a TBT game as a sequel to TBS series. No wonder most fans of Heroes games hate Heroes 4.

I just realized that New World Computing pulled a Bethesda move, but they did it with their own game.
I don't feel that way at all. Yeah, I'll give points on the AI. It's terribad, I even quasi disliked the monster growth changes, but the game itself is massively underrated and I feel it was unjustly maligned simply for being different. People forget a lot of the more interesting changes in hero mechanics, changes to how they level, the class combinations you could come up with for them, etc. Yeah, in big maps your heroes could become massively OP over time, and it could cause some balance issues, but I feel like 4 in some ways has aged better than some of the classic HoMM titles. (Oh, and the OST was one of my faves.)
Oblivion: I liked Morrowind but Oblivion was a disappointment.

Diablo 2: To long, to much useless loot, to MMO-ish.

Deus Ex: Invisible War: Damn console game.

Unreal 2: Lacks the atmosphere of it's predecessor. Feels like Engine-demo.

Red Alert 2: While the silliness of RA was bearable and funny, in RA2 it became just plain stupid.

Shadow Warrior 2: Damn loot flood. And the random levels suck.
Post edited June 20, 2018 by viperfdl
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viperfdl: Oblivion: I liked Morrowind but Oblivion was a disappointment.
My first introduction to the Eldre Scrolls and Bethesda games was Oblivion. And not cause I'm so young. My youngest brother turned me on to it after he played it on whatever console he had. He said, "Here's a game where you can look around and see a mountain peak way off in the distance, and you can say Hey I am going to go there, and then you can walk all the way there. It will take like 20 minutes but then you'll be on that mountain and you can look back where you came from."

So I wasn't disappointed when I played, In fact I was impressed because there was so much more to the game than he had told me, on top of the actually very neat experience of walking across the map. And then I learned about mods, and I became a member of the bethesda oblivion modding forum community. And it was there that I learned about Morrowind and its fabled status among gamers.

Since then I have played (although not completed) Daggerfall and Morrowind. And... I prefer Skyrim. Oblivion does have a shite leveling system and a shite enemy scaling system. But I knew that just by playiing the game, not by having played Morrowind before. And I used mods to change it, and the n the game isn't nearly so bland or boring. But, Morrowind is more exotic and hand-crafted. And the factions are more interesting.

But Morrowind's combat sucks ass. Even if Oblivion's combat is just click on the enemy until he's dead. Morrowind's is worse. And Morrowind's skill system sucks, too. And it is a pretty boring game. And it is less free movement around the world than Oblivion. And as exotic as the landscape is, the characters are ugly.

And Skyrim fixes so much from both games. And I like it very much, thank you.

Daggerfall is kind of neat but god who wants to be lost in a boring dungeon for that long? That's pretty much the overriding impression of playing Daggerfall. All other details about the game get swallowed up by the boring lost in a dungeon experience.
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MadalinStroe: You might be right with one exception, which is why the game is ultimately broken, to the point of being too easy. The developers were forced to release the game early, and they had to sacrifice upgrading the AI. Which is why the AI always loses its heroes to wondering monsters on the map.

Personally, I found the campaign stories superior to Heroes 2/3. I also loved the addition of heroes fighting on the battlefield, and the possibility of having multiple heroes in the same party is a superb addition, which makes the campaigns even better. Also keeping with the fighting heroes, the change to the skills perfectly complements that change.

Having said that, Heroes 4 is not really a Heroes game, and it should have been named something else, because it changes so much from Heroes 1/2/3. They took a turn-based strategy game, and they added turn-based tactics elements, while balancing the game in such a way that the tactics trump the strategy. So they released a TBT game as a sequel to TBS series. No wonder most fans of Heroes games hate Heroes 4.

I just realized that New World Computing pulled a Bethesda move, but they did it with their own game.
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LiquidOxygen80: I don't feel that way at all. Yeah, I'll give points on the AI. It's terribad, I even quasi disliked the monster growth changes, but the game itself is massively underrated and I feel it was unjustly maligned simply for being different. People forget a lot of the more interesting changes in hero mechanics, changes to how they level, the class combinations you could come up with for them, etc. Yeah, in big maps your heroes could become massively OP over time, and it could cause some balance issues, but I feel like 4 in some ways has aged better than some of the classic HoMM titles. (Oh, and the OST was one of my faves.)
What do you mean? You don't agree with my statement that Heroes 4 is more of a tactics game, than a strategy game, like the previous ones? Because I already mentioned that I love the campaigns, definitively the best in any Heroes games. I also loved the heroes and their skills, especially because they could become OP, but still, as a tactics game.
Post edited June 21, 2018 by MadalinStroe