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Yes, this is another shameless carbon copy of a thread on NeoGaf.

So a lot of games have become something which in hindsight weren't such a good idea because of community feedback. I'll post a few examples to get the ball rolling.

Cuphead, for example was set to be a fast paced boss rush based on the animation styling of old rubber hose cartoons, until feedback somehow convinced the developer to also include platforming sequences, causing this already delayed game another massive delay.

Starbound was poised to be an excellent spiritual successor to Terraria of sorts, and then the community happened. And then they stopped listening. And then I don't know what happened.

But it went from, "Every playable species will have their own story" to "You're all part of the protectorate. Even though this doesn't make sense and also you start at Earth which becomes a digestive biscuit for what should be an easily visible monster. In spite of this, we somehow didn't expect it.". Not to mention there was a bit of a tonal shift overall, going from shades of gray in terms of storytelling to, "These are obvious badguys. Go singlehandedly take care of them."

...Yeah, the changes in Starbound were a bit of a massive letdown to me.

So with those examples in mind, what games do you feel were damaged, ruined, or otherwise changed for the worse because rather than simply make games as they pleased, they decided to lend thine ears to the fickle masses?
i love a good old fashioned digestive biscuit
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Congratulations on making a worse thread than the spammer.
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Starmaker: Congratulations on making a worse thread than the spammer.
How is this worse?
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Starmaker: Congratulations on making a worse thread than the spammer.
You can be such a bitch sometimes. :P
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tinyE: You can be such a bitch sometimes. :P
So, you got any games for this topic?
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tinyE: You can be such a bitch sometimes. :P
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Darvond: So, you got any games for this topic?
Oh shit! Sorry Darvond.

No but I will say I was really depressed about Starbound. I haven't played it since the last update and now it looks like I may not want too.
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Starmaker: Congratulations on making a worse thread than the spammer.
Congratulations on making a worse post than the one you said was making a worse thread than the spammer.
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tinyE: Oh shit! Sorry Darvond.

No but I will say I was really depressed about Starbound. I haven't played it since the last update and now it looks like I may not want too.
The game is functional, and can be completed, but the progression was entirely changed and I feel it suffers greatly for it.
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Starmaker: Congratulations on making a worse thread than the spammer.
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zeogold: Congratulations on making a worse post than the one you said was making a worse thread than the spammer.
Shouldn't you be playing the slots?
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tinyE: Oh shit! Sorry Darvond.

No but I will say I was really depressed about Starbound. I haven't played it since the last update and now it looks like I may not want too.
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Darvond: The game is functional, and can be completed, but the progression was entirely changed and I feel it suffers greatly for it.
Is it still play at your own pace?
Post edited February 17, 2017 by tinyE
Recognizing that "ruined" is entirely subjective and that this is just my opinion, maybe the later Mass Effect games? The series' fans could get incredibly creepy about their fictional love interests, and those elements seemed to become more and more prevalent.

And Fire Emblem Fates, which unlike later ME games I'll make no apology for hating. Awakening was a really fun game, and it letting you smash characters together as part of a selective breeding program was an amusing little feature that paid homage to one of the more beloved game's features, but the creepy parts of the fan base latched onto that and the developers decided to make it a central point of the followup game. "Build a bath house so characters can get embarrassed around each other!" "Have your favorite characters cook food for you!" Meanwhile, the actual gameplay was wildly unbalanced and gimmicky, and the story justification for them cramming children into a game that lacks time travel was stupid beyond words. It's less an homage now than them pandering to the worst parts of the fan base who just wanted another waifu/husbando game, and this being the foremost priority rather than the actual gameplay destroyed it.
Post edited February 17, 2017 by 227
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tinyE: Shouldn't you be playing the slots? Is it still play at your own pace?
A lot of things are locked off though annoying sidequests and you have to do quests along the mainline to unlock abilities for things like your MM and ship.
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227: Recognizing that "ruined" is entirely subjective and that this is just my opinion, maybe the later Mass Effect games? The series' fans could get incredibly creepy about their fictional love interests, and those elements seemed to become more and more prevalent.

And Fire Emblem Fates, which unlike later ME games I'll make no apology for hating. Awakening was a really fun game, and it letting you smash characters together as part of a selective breeding program was an amusing little feature that paid homage to one of the more beloved game's features, but the creepy parts of the fan base latched onto that and the developers decided to make it a central point of the followup game. "Build a bath house so characters can get embarrassed around each other!" "Have your favorite characters cook food for you!" Meanwhile, the actual gameplay was wildly unbalanced and gimmicky, and the story justification for them cramming children into a game that lacks time travel was stupid beyond words. It's less an homage now than them pandering to the worst parts of the fan base who just wanted another waifu/husbando game, and this being the foremost priority rather than the actual gameplay destroyed it.
Was Fates also the one with the removed petting minigame, where it became clear that Nintendo was once again, pandering completely to the Weeb audience as had happened with Metroid Other M?
Post edited February 17, 2017 by Darvond
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Darvond: Was Fates also the one with the removed petting minigame, where it became clear that Nintendo was once again, pandering completely to the Weeb audience as had happened with Metroid Other M?
Yep, and there are two more such minigames that weren't removed from the NA release. One of them has you wake up a character by basically petting them, and the other has you blow onto the screen to cool them off after a bath. This used to be a hardcore strategy series.
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Darvond: Cuphead, for example was set to be a fast paced boss rush based on the animation styling of old rubber hose cartoons, until feedback somehow convinced the developer to also include platforming sequences, causing this already delayed game another massive delay.
The game isn't even out yet, so how could we judge if it's a bad game? Delays are an annoying, but common part of software development. Surely there's no...rush? :p

Starbound was poised to be an excellent spiritual successor to Terraria of sorts, and then the community happened. And then they stopped listening. And then I don't know what happened.
Although we're mostly in agreement over Starbound (in that it was (and still is) a massive fucking disappointment), I'm not sure I understand how it fits into this category of "ruined by community". After all, the community feedback was mostly ignored, so isn't it really the opposite of what you're asking about?
Or... is it...

"Community feedback ruined by too many games?"

:oP