Posted February 04, 2020
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
SpecShadow
Silence of the LAMs
SpecShadow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Poland
Posted February 04, 2020
victorchopin: .. ouch.
the "pass" thingy was particularly "TOUCHÉ" for me.
victorchopin: Can't speak for him but I say that 2019 me felt pretty much like 1997 me when giving Jedi Knight another go after 22 years.
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
I know my post sounds harsh but the game is decent (heard a lot of bad things about DS3 and feel that they're unjust), just some old school mechanics like "beat the boss in particular way" (bonus points for QTE garbage) is something I can't deal with these days.the "pass" thingy was particularly "TOUCHÉ" for me.
victorchopin: Can't speak for him but I say that 2019 me felt pretty much like 1997 me when giving Jedi Knight another go after 22 years.
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
victorchopin
Laika's man
victorchopin Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Congo, Republic of
Posted February 04, 2020
victorchopin: Can't speak for him but I say that 2019 me felt pretty much like 1997 me when giving Jedi Knight another go after 22 years.
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
SpeedBo: I've been wanting to grab it, so I'm glad to hear a good review. Dark Forces II was the first Star Wars game that I played, and I enjoyed all of that series. I couldn't imagine EA being able to pull off something as good, so I was waiting for a discount. But I might go ahead and bite the bullet. A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
Didn't give Mysteries of the Sith a go. Never. After finishing the main game I was a bit enthused to do it but.. nah.
SpecShadow: old school mechanics like "beat the boss in particular way" (bonus points for QTE garbage) is something I can't deal with these days.
Oh lemme guess... you're a grown man now! ;P Jokes aside yep, same for me. I would kinda "gladly" play something like this one if it game bundled in some sorta gamepass thingy of whatever.
Don't know if it's the case here but I completely shun games with long ass cinematics trying to mimic Hollywood... just NAH. Hate these. Games are games not b-side movies with lukewarm plots.
ps: but I saw some guy playing Darksiders 2 thru OnLive back in those days (yep creepy stalker me) and I thought that particular level of the game - some hell with sulfur and fire all along - looked pretty cool. Kinda gave me the itch to dig it but that was almost a decade ago.
Post edited February 04, 2020 by victorchopin
illiousintahl
New User
illiousintahl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Australia
idbeholdME
Doomed Space Marine
idbeholdME Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2016
From Czech Republic
Posted February 04, 2020
I quit that years ago, mostly because it is just a glorified slot machine at its core. +-25% on pretty much everything eventually gets on your nerves and I reached my breaking point after getting into too many bullsh*t situations due to RNG.
Oh and also because of the cancer that was XVM.
Oh and also because of the cancer that was XVM.
Post edited February 04, 2020 by idbeholdME
illiousintahl
New User
illiousintahl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Australia
Posted February 04, 2020
idbeholdME: I quit that years ago, mostly because it is just a glorified slot machine at its core. +-25% on pretty much everything eventually gets on your nerves and I reached my breaking point after getting into too many bullsh*t situations due to RNG.
It was a lot more fun in it's alpha when it wasn't so serious and you could LAN with about 5 people in a squad... then they restricted it to 3... then 2 and then you couldn't be arty while in a platoon or some crud. In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
idbeholdME
Doomed Space Marine
idbeholdME Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2016
From Czech Republic
Posted February 04, 2020
MaceyNeil: It was a lot more fun in it's alpha when it wasn't so serious and you could LAN with about 5 people in a squad... then they restricted it to 3... then 2 and then you couldn't be arty while in a platoon or some crud.
In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
IIRC, I started somewhere around 0.6.something and ended at like 0.9.7. In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
I tried coming back once and seeing how they completely ruined artillery, quit shortly after again, that time for good.
It still boggles my mind how the game could have become an E-Sport when everything you do in it is subject to a huge random variation. "Oh look, that guy rolled 920 damage on his 750 damage gun and killed that enemy with 900 HP, INCREDIBLE PLAY!!!" Like what?
Gold ammo was changed a pretty long time ago so that you could buy it for credits too (at overblown prices of course).
And I'm not complaining because I was bad or something. Apparently, I was pretty good with people calling out my stats in many of the games. I didn't care about stats at all and only shortly before quitting did I find out that I was in like the top 0.1% of players going by some WN8 rating. But I still quit the game and it did wonders for my mental health, no longer raging at nonsensical RNG rolls every time I pulled the trigger.
Post edited February 04, 2020 by idbeholdME
bler144
μαϊμού
bler144 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From United States
Posted February 04, 2020
Well,it's been like 7-8 years, so I don't recall exactly, but I remember enjoying the game despite its flaws.
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted February 16, 2020
Pixeljunk Shooter
Was a relaxing game for a couple of levels, but the boss at the end of the first episode I found pretty tedious and annoying, and I read that it was by far the easiest one, so ... no, thanks.
Was a relaxing game for a couple of levels, but the boss at the end of the first episode I found pretty tedious and annoying, and I read that it was by far the easiest one, so ... no, thanks.
Scaledish
Just a lost soul
Scaledish Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2019
From United States
Posted February 16, 2020
Eh, Noitia, great idea, but got too repetitive
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted February 16, 2020
Wizorb
Made it to the final boss with my last life, but I don't think I will ever be in the mood to repeat the last 12 levels in order to have another shot at him.
When I discovered this game on Indievania almost a decade ago, I was really delighted with it. A nice little breakout clone with the then still original theme of a dungeon crawl, spells to spice up the simple PONG formula, colorful cute old console-style pixel art (also still refreshing back then and not yet overdone), a great chiptune soundtrack and a motivating task to help the people rebuild their destroyed town, building by building, with the money you collect. The only flaw I saw in it is that the controls didn't seem quite as smooth as you'd wish for a game like this; in decisive moments they sometimes seemed to lag a tiny bit, to be too sensitive or not sensitive enough. But I overlooked it, out of goodwill and love for the presentation.
In the long run though, unfortunately I have to say, the game wears out its welcome soon. It's not really a long game, but it is too long for what it has to offer. The later levels feel more and more stale and boring, because the mechanics don't really evolve, pickups are few and don't bring much variety into the game. And levels become a drag since they add more and more obstacles that limit player interaction and instead make you rely on bringing the ball behind the obstacles and just watch. At the end of each level, you will often spend a lot of time trying to hit the last few remaining stones in corners that are hard to reach and your spells won't help you much in achieving that (not to mention that you magic mana is limited and can only be refilled by drops from destroyed stones).
I made a last effort with the final world today (there are 4 or 5, and each one has something between 9-13 levels, I think, but they mostly play the same), but I think that's enough for me. I've seen almost all the game has to offer and it's just too boring now to replay any part of it.
Made it to the final boss with my last life, but I don't think I will ever be in the mood to repeat the last 12 levels in order to have another shot at him.
When I discovered this game on Indievania almost a decade ago, I was really delighted with it. A nice little breakout clone with the then still original theme of a dungeon crawl, spells to spice up the simple PONG formula, colorful cute old console-style pixel art (also still refreshing back then and not yet overdone), a great chiptune soundtrack and a motivating task to help the people rebuild their destroyed town, building by building, with the money you collect. The only flaw I saw in it is that the controls didn't seem quite as smooth as you'd wish for a game like this; in decisive moments they sometimes seemed to lag a tiny bit, to be too sensitive or not sensitive enough. But I overlooked it, out of goodwill and love for the presentation.
In the long run though, unfortunately I have to say, the game wears out its welcome soon. It's not really a long game, but it is too long for what it has to offer. The later levels feel more and more stale and boring, because the mechanics don't really evolve, pickups are few and don't bring much variety into the game. And levels become a drag since they add more and more obstacles that limit player interaction and instead make you rely on bringing the ball behind the obstacles and just watch. At the end of each level, you will often spend a lot of time trying to hit the last few remaining stones in corners that are hard to reach and your spells won't help you much in achieving that (not to mention that you magic mana is limited and can only be refilled by drops from destroyed stones).
I made a last effort with the final world today (there are 4 or 5, and each one has something between 9-13 levels, I think, but they mostly play the same), but I think that's enough for me. I've seen almost all the game has to offer and it's just too boring now to replay any part of it.
Post edited February 16, 2020 by Leroux
andysheets1975
RIP Roy 01/07/2023
andysheets1975 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From United States
Posted February 17, 2020
I think I've had enough of Expendable. It's like 90 percent of a really cool game. The graphics still look great and I like its sense of unpretentious arcade fun. But the 10 percent of it that's wrong is really wrong. I just can't get to grips with the controls because they're relative to how you're facing rather than just "up goes up". It's not a problem in the early levels but before long you start needing to be able to move and shoot accurately and the game starts dropping one-hit-deaths in your path and it's just becomes a massive pain.
opticq
Is it someone new?
opticq Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted February 17, 2020
opticq: I'm still amazed to this day that Lucas hasn't been able to make (in my opinion) a decent action based Star Wars game (I don't play RPGs so KOTOR doesn't interest me).
SpeedBo: Now I'm curious what you think of Dark Forces 2, Jedi Outcast and Jedi Academy? My time is so limited now that my standards are too high. I would not be able to handle any of those 3 now due to their relatively lower graphic quality and most likely controller incompatibility.
I have no doubt I'll enjoy Fallen Order based on what I've seen in gameplay videos and after enjoying the roughly 4 hours playing part of Bureau: XCOM declassified, I'm ready to retry Republic Commando again later because they're both squad based.
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted February 18, 2020
For now:
NWN:EE - Wyvern Crown of Cormyr
It seems that the EE v8193.5 version of it has a game-breaking bug that makes NWN crash on the transition to the inside of Hawklin Castle. Players have been reporting it at least since December, so it doesn't look like it will be fixed anytime soon. :(
NWN:EE - Wyvern Crown of Cormyr
It seems that the EE v8193.5 version of it has a game-breaking bug that makes NWN crash on the transition to the inside of Hawklin Castle. Players have been reporting it at least since December, so it doesn't look like it will be fixed anytime soon. :(