It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
bler144: There is a main story quest, so if you've had your fill of side quests, just focus on that whenever you're ready to dabble in it again.
But is it worth it? So far it didn't strike me as particularly interesting either ...
avatar
SpecShadow: Darksiders 3

pass
avatar
victorchopin: .. ouch.

the "pass" thingy was particularly "TOUCHÉ" for me.
avatar
SpeedBo: Now I'm curious what you think of Dark Forces 2
avatar
victorchopin: Can't speak for him but I say that 2019 me felt pretty much like 1997 me when giving Jedi Knight another go after 22 years.
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
I know my post sounds harsh but the game is decent (heard a lot of bad things about DS3 and feel that they're unjust), just some old school mechanics like "beat the boss in particular way" (bonus points for QTE garbage) is something I can't deal with these days.
avatar
victorchopin: Can't speak for him but I say that 2019 me felt pretty much like 1997 me when giving Jedi Knight another go after 22 years.
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
avatar
SpeedBo: I've been wanting to grab it, so I'm glad to hear a good review. Dark Forces II was the first Star Wars game that I played, and I enjoyed all of that series. I couldn't imagine EA being able to pull off something as good, so I was waiting for a discount. But I might go ahead and bite the bullet.
Do it, zero regrets. Cheap as heck and worth a thrill. Man they don't give us gems like this one!
Didn't give Mysteries of the Sith a go. Never. After finishing the main game I was a bit enthused to do it but.. nah.
avatar
SpecShadow: old school mechanics like "beat the boss in particular way" (bonus points for QTE garbage) is something I can't deal with these days.
Oh lemme guess... you're a grown man now! ;P
Jokes aside yep, same for me. I would kinda "gladly" play something like this one if it game bundled in some sorta gamepass thingy of whatever.
Don't know if it's the case here but I completely shun games with long ass cinematics trying to mimic Hollywood... just NAH. Hate these. Games are games not b-side movies with lukewarm plots.

ps: but I saw some guy playing Darksiders 2 thru OnLive back in those days (yep creepy stalker me) and I thought that particular level of the game - some hell with sulfur and fire all along - looked pretty cool. Kinda gave me the itch to dig it but that was almost a decade ago.
Post edited February 04, 2020 by victorchopin
World Of Tanks

There's a certain amount of gamers online that want realistic tank battles, but cannot handle the fact that they were never used strictly in a theater of war as the only measure of conducting war.
So what they petitioned for continuously is to make the game more comparable to a strict FPS system that they were no doubt more comfortable with.
Long story short Artillery shots now CANNOT harm tanks.
They have pretty much no blast radius.
They are meant to 'stun' crews now, sort of as a force multiplier allowing allies to take advantage of the shut down time.
Which never works because it is already superseded by de-tracking shots which are exceptionally easy to pull off and are coordinated far better because you can visually see the track is off.
Basically the long range strategy has been cored so badly it is no longer relevant to even offer the tank line for artillery, and the short game is ruined by the ease at which you can de-track other tanks instantly pinning them in the open with only a single shot regardless of armor which equals death.
Scouts still don't really have a use because it's obvious where the enemy come from, you have to be the first to spot so effectively insentivized to kamikaze out of radio relay range for targets; and yeah having to use the exact same tactics in the exact same medium to heavy direct fire game after game instead of using my long standing developed knowledge of how far the enemy had crossed based on match time and likely hiding spots & tactics meant the game essentially threw itself out the window for me.
Oh and the new user experience is completely terrible so even going seal clubbing to get a good win in your system to keep pushing through bad match making doesn't occur with the amount of lobby timeouts that occur.
I completely hate the chaotic dogfighting of war thunder, i thought it was complete shite going by the numbers on turn radius, the auto-aiming & highlighting involved amongst MANY MANY other problems that make it a toxic s^$tstain of a game like fortnight; but i have to say at least it held up to what it was, unlike World Of Tanks.
avatar
MaceyNeil: World Of Tanks
I quit that years ago, mostly because it is just a glorified slot machine at its core. +-25% on pretty much everything eventually gets on your nerves and I reached my breaking point after getting into too many bullsh*t situations due to RNG.

Oh and also because of the cancer that was XVM.
Post edited February 04, 2020 by idbeholdME
avatar
MaceyNeil: World Of Tanks
avatar
idbeholdME: I quit that years ago, mostly because it is just a glorified slot machine at its core. +-25% on pretty much everything eventually gets on your nerves and I reached my breaking point after getting into too many bullsh*t situations due to RNG.
It was a lot more fun in it's alpha when it wasn't so serious and you could LAN with about 5 people in a squad... then they restricted it to 3... then 2 and then you couldn't be arty while in a platoon or some crud.
In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
avatar
MaceyNeil: It was a lot more fun in it's alpha when it wasn't so serious and you could LAN with about 5 people in a squad... then they restricted it to 3... then 2 and then you couldn't be arty while in a platoon or some crud.
In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
IIRC, I started somewhere around 0.6.something and ended at like 0.9.7.

I tried coming back once and seeing how they completely ruined artillery, quit shortly after again, that time for good.

It still boggles my mind how the game could have become an E-Sport when everything you do in it is subject to a huge random variation. "Oh look, that guy rolled 920 damage on his 750 damage gun and killed that enemy with 900 HP, INCREDIBLE PLAY!!!" Like what?

Gold ammo was changed a pretty long time ago so that you could buy it for credits too (at overblown prices of course).

And I'm not complaining because I was bad or something. Apparently, I was pretty good with people calling out my stats in many of the games. I didn't care about stats at all and only shortly before quitting did I find out that I was in like the top 0.1% of players going by some WN8 rating. But I still quit the game and it did wonders for my mental health, no longer raging at nonsensical RNG rolls every time I pulled the trigger.
Post edited February 04, 2020 by idbeholdME
avatar
bler144: There is a main story quest, so if you've had your fill of side quests, just focus on that whenever you're ready to dabble in it again.
avatar
Leroux: But is it worth it? So far it didn't strike me as particularly interesting either ...
Well,it's been like 7-8 years, so I don't recall exactly, but I remember enjoying the game despite its flaws.
avatar
bler144: Well,it's been like 7-8 years, so I don't recall exactly
That's kind of what I meant. The story doesn't seem to be very memorable. ;)
But thanks for your input, I'll take it into consideration in case I am tempted to play it again some day.
Pixeljunk Shooter

Was a relaxing game for a couple of levels, but the boss at the end of the first episode I found pretty tedious and annoying, and I read that it was by far the easiest one, so ... no, thanks.
Eh, Noitia, great idea, but got too repetitive
Wizorb

Made it to the final boss with my last life, but I don't think I will ever be in the mood to repeat the last 12 levels in order to have another shot at him.

When I discovered this game on Indievania almost a decade ago, I was really delighted with it. A nice little breakout clone with the then still original theme of a dungeon crawl, spells to spice up the simple PONG formula, colorful cute old console-style pixel art (also still refreshing back then and not yet overdone), a great chiptune soundtrack and a motivating task to help the people rebuild their destroyed town, building by building, with the money you collect. The only flaw I saw in it is that the controls didn't seem quite as smooth as you'd wish for a game like this; in decisive moments they sometimes seemed to lag a tiny bit, to be too sensitive or not sensitive enough. But I overlooked it, out of goodwill and love for the presentation.

In the long run though, unfortunately I have to say, the game wears out its welcome soon. It's not really a long game, but it is too long for what it has to offer. The later levels feel more and more stale and boring, because the mechanics don't really evolve, pickups are few and don't bring much variety into the game. And levels become a drag since they add more and more obstacles that limit player interaction and instead make you rely on bringing the ball behind the obstacles and just watch. At the end of each level, you will often spend a lot of time trying to hit the last few remaining stones in corners that are hard to reach and your spells won't help you much in achieving that (not to mention that you magic mana is limited and can only be refilled by drops from destroyed stones).

I made a last effort with the final world today (there are 4 or 5, and each one has something between 9-13 levels, I think, but they mostly play the same), but I think that's enough for me. I've seen almost all the game has to offer and it's just too boring now to replay any part of it.
Post edited February 16, 2020 by Leroux
I think I've had enough of Expendable. It's like 90 percent of a really cool game. The graphics still look great and I like its sense of unpretentious arcade fun. But the 10 percent of it that's wrong is really wrong. I just can't get to grips with the controls because they're relative to how you're facing rather than just "up goes up". It's not a problem in the early levels but before long you start needing to be able to move and shoot accurately and the game starts dropping one-hit-deaths in your path and it's just becomes a massive pain.
avatar
opticq: I'm still amazed to this day that Lucas hasn't been able to make (in my opinion) a decent action based Star Wars game (I don't play RPGs so KOTOR doesn't interest me).
avatar
SpeedBo: Now I'm curious what you think of Dark Forces 2, Jedi Outcast and Jedi Academy?
I used to play Jedi Academy as a young kid, but never played the other two. I wasn't really good at video games when I was that young so I never got far and don't remember doing much in that game other than screwing around with the lightsaber and being confused at what I was supposed to do.

My time is so limited now that my standards are too high. I would not be able to handle any of those 3 now due to their relatively lower graphic quality and most likely controller incompatibility.

I have no doubt I'll enjoy Fallen Order based on what I've seen in gameplay videos and after enjoying the roughly 4 hours playing part of Bureau: XCOM declassified, I'm ready to retry Republic Commando again later because they're both squad based.
For now:
NWN:EE - Wyvern Crown of Cormyr

It seems that the EE v8193.5 version of it has a game-breaking bug that makes NWN crash on the transition to the inside of Hawklin Castle. Players have been reporting it at least since December, so it doesn't look like it will be fixed anytime soon. :(