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Leroux: Drat, I've played halfway through this before taking a longer break and I was trying to motivate me to get back to it some day, because I kind of liked it. But I really hate things like that. Can you save the game in between or do you have to do the whole final battle in one go and start from scratch if you fail or take a break?
I honestly don't know. I bailed three rounds into the mage section to find out how much was left and never came back.

However, I suspect that you can save during combat as I seem to recall there are moments where combat does break in order to give you a chance to revive downed teammates.
Another World

I remembered this from back in the days but only the first few scenes, since I never got any further. Thought I'd try again, but it turns out I have even less patience now for watching the same animations again and again if you make a mistake. Too slow and clunky, too much trial and error, get it perfectly right or die, rinse and repeat. In the end I quit and decided to watch a longplay on YouTube instead. I'm glad that I did. Turns out the game is only, like, 15 minutes long, and everything beyond that is just wasting time with death and repetition and clueless backtracking. Plus, the scenes at the beginning are the best ones already. They promise a rich beautiful alien world full of exotic dangerous creatures and traps, but actually what you'll be seeing after that is mostly *SPOILER* just running along long bland underground corridors with the same boring traps and shootouts with the same boring aliens.*/SPOILER*. The few story bits are nice enough but nothing to write home about. I get why this game was special back then, and why it still may be to some due to nostalgia, but it really isn't much fun to play. There are lots of more enjoyable and interesting games to play today, unless your interest is historical.
Post edited October 10, 2017 by Leroux
Forge of Empires

I'm a bit embarrassed to admit this one, that is, that I played it in the first place :P It's not a bad game by any means. There are lots to do, with even some interesting hex based combat against AI armies that allows proper strategies. The developers are also pretty active and often add new content, features or events. It is free to play though and you can spend money to speed your progress, but the return on your $s is so insignificant that it's not worth it at all. But in the end it's fun to see your city grow, over many months mind you, from a small stone age settlement to a large industrial city and beyond.
The problem comes in that you progress technologically by spending forge points that generate at a rate of 1 per hour up to a maximum of 10. So you have to check into your city 3 times a day at least unless you want to waste them. Luckily you can generate a lot more forge points a day by investing in and building special buildings. My city towards the end was generating over 50 forge points a day. There are several other ways to win big batches of the stuff as well. And apart from forge points there are also coin, supply and unit production buildings with output that you have to collect a few times a day.
I gradually realized that this checking into my city 2 to 3 times a day was turning into a big distraction and keeping me from working on my backlog. So in a sudden burst of self control and integrity I quickly dropped out of the guild I was in and left my city in purgatory. Felt like a weight lifted off of my shoulders :P
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This thread is right up my street....

Dungeon Siege 2 - completed most of it but eventually got bored

Star Wars Jedi Knight Academy - kept getting lost and couldn't be arsed to track back and forth

Arx Fatalis - Crappy spells system...kept getting the patterns wrong

Decay - The Mare. Was remotely gripped

Kopanito All Stars Soccer - Stupid arrows controlling. Instinctively, I kept using the shoot/pass buttons (I think A and S) to move

Scribblenauts - Just got bored after the initial novelty.

HunieCam Studio - Wondered what the fuss was all about with this genre....am still wondering.

Oceanhorn.. - If I get bored, I need a hint. No hint = wandering around aimlessly

Tron 2.0 - Nice looking game for the time. Good gameplay for a while...guess what? - I got bored. I sense a pattern here.

Lucius - Any good? No.
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Leroux: Another World

I remembered this from back in the days but only the first few scenes, since I never got any further. Thought I'd try again, but it turns out I have even less patience now for watching the same animations again and again if you make a mistake. Too slow and clunky, too much trial and error, get it perfectly right or die, rinse and repeat. In the end I quit and decided to watch a longplay on YouTube instead. I'm glad that I did. Turns out the game is only, like, 15 minutes long, and everything beyond that is just wasting time with death and repetition and clueless backtracking. Plus, the scenes at the beginning are the best ones already. They promise a rich beautiful alien world full of exotic dangerous creatures and traps, but actually what you'll be seeing after that is mostly *SPOILER* just running along long bland underground corridors with the same boring traps and shootouts with the same boring aliens.*/SPOILER*. The few story bits are nice enough but nothing to write home about. I get why this game was special back then, and why it still may be to some due to nostalgia, but it really isn't much fun to play. There are lots of more enjoyable and interesting games to play today, unless your interest is historical.
Can you imagine that back in 90s I made a bet to complete Another World in one run without a single death? And can you imagine that I actually won the bet? I think it's my most hardcore gaming achievement till this day.
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Ghorpm: Can you imagine that back in 90s I made a bet to complete Another World in one run without a single death? And can you imagine that I actually won the bet? I think it's my most hardcore gaming achievement till this day.
I can. Teenagers do a lot of stupid things. ;) Nah, just kidding. I also know people in RL who'd be driven on by the challenge if they keep on failing, who wouldn't stop until they've proven they can actually beat it. But I've never been that type of gamer, I don't care about hardcore achievement or getting highscores and such, I was more attracted by story, setting and cool graphics, and there was much less of that in Another World than I expected. Certainly not enough to make up for the frustrations of repetition.

Out of curiosity, did you bet for money?
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Leroux: Out of curiosity, did you bet for money?
No, it was a much better bet I would say.

Edit: eh, clicked post my message to early.

My friend with the most beautiful voice I've heard was reciting poems of my choice. Best thing ever!
Post edited October 11, 2017 by Ghorpm
The Silent Age (I played the Steam version)
This is a point-and-click adventure, but I found it extremely simple and linear, very slow-paced with tons of pointless backtracking, and ultimately just too boring.

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Scrap Garden (Steam)
A 3D puzzle platformer, it’s very casual/relaxing but I found it too boring to continue on. Plus the camera is really wonky, it’s constantly shifting around even when you’re walking in a straight line.

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Just Cause 3 (I played the PS4 version)
I normally love open-world games, but I might be showing my age because I found this game simply too fast-paced/action-focused/twitchy, I prefer a more methodical approach. I’ll probably come back to it to try it again someday, but I’ve got other games in my backlog I want to try first.

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Middle Earth: Shadow of Mordor (I played the PS4 version)
Another open-world game which failed to impress. Respawning enemies, boss battles, spammy combat: everything I love about computer games! /sarcasm :( Due to the repetitive button-mashing combat, after playing the game for a little over an hour my thumb was physically sore and remained painful for days afterwards.
Post edited October 13, 2017 by 01kipper
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morrowslant: You quit before the really enraging bits in Binary Domain.
There is quick time events that are bound to non-standard keyboard keys like semiquote, pipe, dash, etc in the PC version.
Rebinding keys does not update the quicktime event prompts.
Extreme frustration ensues.
(…)
I don't remember that part at all. I've completed the game a few years ago.

I do remember that some of the battles were annoying.



Yes, I realize that my response is more that a month late… ;-)
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morrowslant: You quit before the really enraging bits in Binary Domain.
There is quick time events that are bound to non-standard keyboard keys like semiquote, pipe, dash, etc in the PC version.
Rebinding keys does not update the quicktime event prompts.
Extreme frustration ensues.
(…)
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mk47at: I don't remember that part at all. I've completed the game a few years ago.

I do remember that some of the battles were annoying.



Yes, I realize that my response is more that a month late… ;-)
I played Binary Domain on PC without a controller,
so the quicktime events were very failure prone & frustrating with the weird key selections.


Game quit topic: Gave up on Distant Worlds: Univese. It is a interesting game, issue is that it really needs to be played at 1080p resolution with no font scaling. Why is that? Because the font sizes are hardcoded in the game, and are super tiny....and Distant Worlds is a game where you need to be able to read things.

Looking forward to Distant Worlds Universe 2 whenever it comes out, scalable font sizes is supposedly one of the improvements for it.
Resident Evil 6

I dragged myself through the first 2 chapter, but I just can't take anymore. This game is a pile of stinking dog shit. I thought it may be okay because I've heard people say it's like Gears of War. Those people haven't played Gears of War, it's nothing like it.
Playing this disgrace of a game is like having the game dev sitting next to you and ripping the controller out of your hands every 10 steps. Cutscene....run 10 steps...cutscene....run 10 steps. Seriously these devs must think I'm a fucking idiot that can't run 5 meters to pull a switch by myself, I have to have a cutscene to show me. And you have to kill each boss approximately 25 times because the idiots that you control are too stupid to check if it was dead the first time.

Seriously, if you're thinking of playing this, you will have more fun attaching a Box Jellyfish to your penis instead.

They say Resi 7 is back on form, well it couldn't be worse.
I'm thinking about shelving Lionheart - Legacy of the Crusader. It's one of the first games I got from GOG, but I never really played it before. It was fun to start as a distraction, I liked learning about what it's like, I liked avoiding Barcelona for a time, just exploring its surroundings, and then do a bit of city questing in between, and I also thought it wouldn't take that long to play through. But when I thought the maps are comparatively small and varied, I hadn't seen all of them yet, and some, like the Barcelona sewers and underground, or the goblin village are just way too big for what they have to offer, they feel like tedious filler content, stuffed with the same boring assets and monster type. And there's a lot of backtracking - outside the city there are teleporters to help with that, but I haven't seen any of them in the city, which is just as big. Plus, the city is a bit of a pain to navigate, and the maps have no markers on what is what, not even for the shops.

Difficulty seems a bit uneven at times, but maybe that's also due to me not quite following the right order (Barcelona, then surroundings) or due to my build (archer with fire magic)? But still, even in the earliest Barcelona quests I run into trolls that seem impossible to fight, despite the levels I already gathered with xp from exploring the woods around the city, and it seems you have to fight them in order to solve the quests (well, I haven't tried sneaking by yet, but my sneaking abilities are not that great). Combat is a bit chaotic and mostly me watching the health bars of my companions (which are toggled off by default and have to be toggled on after each reload), constantly trying to keep my bear from dying. I kind of like it a bit despite all that, but considering that the game is supposed to get worse in the second half and I'm still in the first one, I wonder whether it's even worth it to continue ...
Post edited October 17, 2017 by Leroux
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Matewis: Forge of Empires
That's exactly what I did last year with Fallout Shelter. I was enjoying the game quite well, but slowly it was becoming too much of a time sink, so I pulled the plug on it. Just like you, I felt like getting rid of a burden. It's not worth it to play these kind of games that require to check on them regularly.
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Matewis: Forge of Empires
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ariaspi: That's exactly what I did last year with Fallout Shelter. I was enjoying the game quite well, but slowly it was becoming too much of a time sink, so I pulled the plug on it. Just like you, I felt like getting rid of a burden. It's not worth it to play these kind of games that require to check on them regularly.
No, not worth it at all if you are a more serious gamer :P Problem was my laptop was giving me serious audio problem in games, but browser games were fine which is how I stumbled across it. Fixing the audio problem and resuming work on my backlog helped to give me some clarity on the genre :)
After installing Emperor: Rise of the Middle Kingdom and Pharaoh, I never got around to beating the final level of Dungeon Keeper 1. I'll probably attempt it a while from now, but I'm absolutely in no rush to do so.