It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Telika: I'm still confused about the Braid absence.
avatar
Barry_Woodward: I tweeted Jonathan Blow about Braid coming to GOG:

"Yeah, I have been talking to them about it but it doesn't seem to be high on anyone's priority list."

Six months later, I asked for an update:

"Discussions just sort of stopped. I think they are a lot more interested in The Witness than Braid."

That last update was the 12th of October 2013. So, maybe GOG didn't officially reject it, but it doesn't appear they're interested enough to release it, so far anyway
I just wrote to Support requesting that they contact the developer and bring Braid here, noting that Aquaria should prove that it's never too late for a GOG release and pointing out that 1000+ wishlist votes. I also linked to this thread for whatever good that might do.
avatar
Barry_Woodward: I tweeted Jonathan Blow about Braid coming to GOG:

"Yeah, I have been talking to them about it but it doesn't seem to be high on anyone's priority list."

Six months later, I asked for an update:

"Discussions just sort of stopped. I think they are a lot more interested in The Witness than Braid."

That last update was the 12th of October 2013. So, maybe GOG didn't officially reject it, but it doesn't appear they're interested enough to release it, so far anyway
avatar
Marioface5: I just wrote to Support requesting that they contact the developer and bring Braid here, noting that Aquaria should prove that it's never too late for a GOG release and pointing out that 1000+ wishlist votes. I also linked to this thread for whatever good that might do.
+1 for that. I'll do the same.
avatar
Avogadro6: I think Cthulhu Saves the World was refused as well. :(

It's a cute little Final Fantasy parody with a nice sense of humor. Surprisingly good overall, and it's super cheap too.

Trailer
vote plx
"Our best selling game has something like half a million owners on Steam. We released it on a few other stores (not GOG because they turned us down) and sold only a tiny fraction of that AND it's a pain to keep those versions updated AND it's a pain to actually get paid from those stores (Steam automatically pays us every month; the other places require us to submit official invoices whenever we want to get paid and you have to exceed a certain minimum which is hard to meet since sales are so low). It's just not worth all the extra effort to increase sales by such a tiny amount." - <span class="bold">Robert Boyd from Zeboyd Games</span>
Post edited August 29, 2015 by Barry_Woodward
While we're on this subject, does anyone here have ideas for how GOG's approval process could be improved? I hate seeing good games rejected, and sometimes it seems that a game being rejected means it will never be released here. At the same time, Steam has shown that when you allow basically anything on your store (including doing so through consumer voting) your store becomes overrun with garbage, and as a result it becomes much harder for customers to find good games that they don't already know about.

The two potential solutions I can think of right now would be to either:

A. Allow certain rejected games a second chance through user votes. GOG would still act as a curator, but games that would normally be rejected for being "too niche" or "too casual" or whatever rather than for just being terrible could still have a chance of release if enough users vote for it.

B. Make a separate section of the store for game's that don't have GOG's "seal of approval" and let basically anything on here. If a game reaches a certain amount of success, based on a mix of ratings and sales, it could earn the "seal of approval" and be moved to the main store page. This might be a little complicated, but it would allow users who want a curated store experience to have that while giving games they would otherwise reject a chance to prove themselves. Of my two suggestions, I think I like this one better.

What do you all think? How would you change GOG's approval process? Maybe if we have some good discussion about this we can bring about important change.
"Sure, but you'd have to get accepted by GOG and Humble too. Speaking from experience. GOG rejected LOVE when it went up on Steam, but then again I haven't tried since GOG Universe." - Fred Wood

http://www.gog.com/wishlist/games/love
avatar
Marioface5: While we're on this subject, does anyone here have ideas for how GOG's approval process could be improved? I hate seeing good games rejected, and sometimes it seems that a game being rejected means it will never be released here. At the same time, Steam has shown that when you allow basically anything on your store (including doing so through consumer voting) your store becomes overrun with garbage, and as a result it becomes much harder for customers to find good games that they don't already know about.

The two potential solutions I can think of right now would be to either:

A. Allow certain rejected games a second chance through user votes. GOG would still act as a curator, but games that would normally be rejected for being "too niche" or "too casual" or whatever rather than for just being terrible could still have a chance of release if enough users vote for it.

B. Make a separate section of the store for game's that don't have GOG's "seal of approval" and let basically anything on here. If a game reaches a certain amount of success, based on a mix of ratings and sales, it could earn the "seal of approval" and be moved to the main store page. This might be a little complicated, but it would allow users who want a curated store experience to have that while giving games they would otherwise reject a chance to prove themselves. Of my two suggestions, I think I like this one better.

What do you all think? How would you change GOG's approval process? Maybe if we have some good discussion about this we can bring about important change.
Honestly, I think the solution is pretty simple, given what's already in place. We have a voting system. If a game comes along that GOG isn't sure about, and the dev wants to get it on the store, GOG should basically say "hey, this game might come to the store, if you want to see it, be sure to support it with votes," or something along those lines. Nobody uses the voting system for these lesser known games, because in a lot of cases, people aren't even aware that said game exists, or that it might have come to GOG.

Obviously, a game with ~100 votes or something like that isn't going to warrant active outreach on the part of GOG's biz dev team. But if it becomes a question of "get this game to 100, and we'll let it through," that's something else entirely.
Post edited August 29, 2015 by Chacranajxy
avatar
Marioface5: What do you all think? How would you change GOG's approval process? Maybe if we have some good discussion about this we can bring about important change.
If only GOG had a way to gauge customer interest, like a place one could vote for a game they would like to see. But where could such a place be found?
Vote for the list so far:

140
ASA: A Space Adventure
Before The Echo
Breath Of Death VII: The Beginning
The Charnel House Trilogy
The Consuming Shadow
Cook, Serve, Delicious!
Cthulhu Saves The World
D&eacute;j&agrave; Vu: A Nightmare Comes True
D&eacute;j&agrave; Vu II: Lost In Las Vegas
Dominique Pamplemousse
Dragon's Lair
Dragon's Lair II: Time Warp
Excelsior Phase One: Lysandia
Excelsior Phase Two: Errondor
Flatspace
Flatspace II: The Rise Of The Scarrid
Flatspace IIk: The Scarrid Dominion
Hatred
Hovertank
Love+
Machines At War 3
Mercenary Kings
The Next Penelope
Nimbus
One Finger Death Punch
Rex Rocket
Salvation Prophecy
Shadowgate
Snakebird
Solarix
Space Ace
Superbrothers: Sword &amp; Sworcery EP
They Bleed Pixels
Thomas Was Alone
Uninvited
Void &amp; Meddler
Wings Of Vi
Wizorb
Zigfrak
Post edited May 27, 2016 by Barry_Woodward
avatar
Marioface5: What do you all think? How would you change GOG's approval process? Maybe if we have some good discussion about this we can bring about important change.
avatar
JMich: If only GOG had a way to gauge customer interest, like a place one could vote for a game they would like to see. But where could such a place be found?
That's what seems really strange to me about this. Braid has over 1000 votes, but GOG hasn't resumed their discussion with the developer about bringing it here. Cthulhu Saves the World has over 350, but GOG doesn't seem to have gone back to get it. I'm not even sure why the Community Wishlist exists sometimes, because as far as I can tell there's not much rhyme or reason to when GOG listens to it. Plus, the vast majority of wishlist entries are only seen by those who explicitly search for them.

Maybe the solution to this is just to make the Community Wishlist more effective.
avatar
Marioface5: Maybe the solution to this is just to make the Community Wishlist more effective.
1) Remember that it's not only the number of votes, but when they were added as well. A game that got 600 votes two years ago, and 100 votes in the next two years is likely to signify that interest in said game has passed.
2) I really don't know how many people use the wishlist. The games that have had their second chances are games for which people raised awareness in the forum, and got people to vote for. So an awareness campaign may be what's useful, not just the votes.

P.S. While raising awareness is encouraged, please do not use giveaways to artificially inflate a wishlist entry's number of votes.
avatar
Barry_Woodward: Check out these playthrough videos of the Don Bluth classics:

Dragon's Lair (1983)
Space Ace (1984)
Dragon's Lair II: Time Warp (1991)
GOG rejected those?! O.o

And all the time I was hoping they would appear here... :-/
avatar
Barry_Woodward: Digital Leisure, owner of Dragon's Lair, Space Ace and Brain Dead 13: "We had tried in the past to release the games on GOG, but it never worked out. Given the interest, I will have our team reach out again to the folks at GOG."

Vote:

http://www.gog.com/wishlist/games/brain_dead_13
http://gog.com/wishlist/games/dragons_lair
http://gog.com/wishlist/games/dragons_lair_2_time_warp
http://gog.com/wishlist/games/space_ace
Ah, I contacted Digital Leisure before as well. Never got a reply. :( I really wished GOG would allow Digital Leisure here. I would love to see Mad Dog McCree and such here as well!
avatar
Marioface5: Maybe the solution to this is just to make the Community Wishlist more effective.
avatar
JMich: 1) Remember that it's not only the number of votes, but when they were added as well. A game that got 600 votes two years ago, and 100 votes in the next two years is likely to signify that interest in said game has passed.
2) I really don't know how many people use the wishlist. The games that have had their second chances are games for which people raised awareness in the forum, and got people to vote for. So an awareness campaign may be what's useful, not just the votes.

P.S. While raising awareness is encouraged, please do not use giveaways to artificially inflate a wishlist entry's number of votes.
Good points. Raising awareness it is, then. And I completely agree that getting votes through giveaways (or any other artificial means) would be bad.
I can't vouch for these games personally, but a couple of relevant threads:

http://www.gog.com/forum/general/asa_a_space_adventure/post53
http://www.gog.com/forum/general/2_years_and_half_as_a_solo_dev_gog_fail_its_not_a_real_driving_game
Can't believe I hadn't voted for Love+ yet.
Lovely little platformer.