Marioface5: While we're on this subject, does anyone here have ideas for how GOG's approval process could be improved? I hate seeing good games rejected, and sometimes it seems that a game being rejected means it will never be released here. At the same time, Steam has shown that when you allow basically anything on your store (including doing so through consumer voting) your store becomes overrun with garbage, and as a result it becomes much harder for customers to find good games that they don't already know about.
The two potential solutions I can think of right now would be to either:
A. Allow certain rejected games a second chance through user votes. GOG would still act as a curator, but games that would normally be rejected for being "too niche" or "too casual" or whatever rather than for just being terrible could still have a chance of release if enough users vote for it.
B. Make a separate section of the store for game's that don't have GOG's "seal of approval" and let basically anything on here. If a game reaches a certain amount of success, based on a mix of ratings and sales, it could earn the "seal of approval" and be moved to the main store page. This might be a little complicated, but it would allow users who want a curated store experience to have that while giving games they would otherwise reject a chance to prove themselves. Of my two suggestions, I think I like this one better.
What do you all think? How would you change GOG's approval process? Maybe if we have some good discussion about this we can bring about important change.
Honestly, I think the solution is pretty simple, given what's already in place. We have a voting system. If a game comes along that GOG isn't sure about, and the dev wants to get it on the store, GOG should basically say "hey, this game might come to the store, if you want to see it, be sure to support it with votes," or something along those lines. Nobody uses the voting system for these lesser known games, because in a lot of cases, people aren't even aware that said game exists, or that it might have come to GOG.
Obviously, a game with ~100 votes or something like that isn't going to warrant active outreach on the part of GOG's biz dev team. But if it becomes a question of "get this game to 100, and we'll let it through," that's something else entirely.