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Hunter65536: Patching seems pretty weird to me, when Hard West was updated from the pre-release build to actual 1.0, it wanted to download a patch of size 10.5 GB even though the entire installer was 5 GB. Then again, for patch 1.1 -> 1.2 it wanted to download 3.5 GB where the patch was again <50 MB in size.
I disabled automatic update on several games of my library (like Dreamfall Chapters) because of this. They promised that they would correct the problem at some point in the future, but right now, patching/updating on galaxy is a nightmare for many new "big" games. You're often better off downloading the patches, or even the whole up-to-date installer again rather than "patching" with galaxy (since the installers are compressed, but galaxy "patches" are not)

For me, that's a very big point to correct to make Galaxy viable. Right now, updates (a major selling point for a client) are simply not an option for slow or limited internet connections
Post edited December 15, 2015 by Kardwill
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hohiro: Installers and Patches are compressed files, Galaxy (in beta) does compare the files in the game directory with the ones on server and transfers different files just uncompressed.
That makes sense, but what I'm curious about is why does Steam not face the same problem? I haven't owned same game on both platforms so I can't say for sure that they are delivering smaller patches but all patches on Steam I've got until now, only few of them even went into GBs. (like say Insurgency updates at times crosses the 1 GB threshold, and Not a Hero got a documentary added to the Megalord edition so that patch was 2.1 GB which were the only ones which had patches of big size)

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Kardwill: I disabled automatic update on several games of my library (like Dreamfall Chapters) because of this. They promised that they would correct the problem at some point in the future, but right now, patching/updating on galaxy is a nightmare for many new "big" games. You're often better off downloading the patches, or even the whole up-to-date installer again rather than "patching" with galaxy (since the installers are compressed, but galaxy "patches" are not)

For me, that's a very big point to correct to make Galaxy viable. Right now, updates (a major selling point for a client) are simply not viable for slow or limited internet connections
Me too, they still got some important stuff to sort out. Then again it is still in beta so I'm not complaining or anything, just pointing out a flaw I noticed.
Post edited December 15, 2015 by Hunter65536
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Hunter65536: That makes sense, but what I'm curious about is why does Steam not face the same problem? I haven't owned same game on both platforms so I can't say for sure that they are delivering smaller patches but all patches on Steam I've got until now, only few of them even went into GBs. (like say Insurgency updates at times crosses the 1 GB threshold, and Not a Hero got a documentary added to the Megalord edition so that patch was 2.1 GB which were the only ones which had patches of big size)
Delta patching and compressed downloads, both of which I believe Steam does. Galaxy will too at some point, GOG blue has stated this will be the next significant update. Got to remember Steam has had 10+ years to get where it is today, Galaxy has had 1.
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Hunter65536: That makes sense, but what I'm curious about is why does Steam not face the same problem? I haven't owned same game on both platforms so I can't say for sure that they are delivering smaller patches but all patches on Steam I've got until now, only few of them even went into GBs. (like say Insurgency updates at times crosses the 1 GB threshold, and Not a Hero got a documentary added to the Megalord edition so that patch was 2.1 GB which were the only ones which had patches of big size)
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BKGaming: Delta patching and compressed downloads, both of which I believe Steam does. Galaxy will too at some point, GOG blue has stated this will be the next significant update. Got to remember Steam has had 10+ years to get where it is today, Galaxy has had 1.
Yup, they have a pretty huge gap in experience, so it's understandable, but the result is that Galaxy feels VERY sub-par and clunky for anyone who used Steam and decided to give GOG a try. I think pushing Galaxy out before a function as essential as delta patching was ready (probably because of the release of The witcher 3) was a mistake.
Post edited December 15, 2015 by Kardwill
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Hunter65536: Patching seems pretty weird to me, when Hard West was updated from the pre-release build to actual 1.0, it wanted to download a patch of size 10.5 GB even though the entire installer was 5 GB. Then again, for patch 1.1 -> 1.2 it wanted to download 3.5 GB where the patch was again <50 MB in size.
Several times, I have observed bug with download size REPORTING. It says it wants to download 6 gigs, but it finishes in impossibly short time, given my connection. When I watch traffic on my firewall, downloaded amount is way less than what is displayed in the UI. Can't say it is always the case, I don't have Hard west at all, and didn't install dreamfall chapters yet, but it's something to keep in mind. Using Galaxy on connection with data cap might be risky, if you want to be sure download installers/patches manually. If it is only slowdown of your browsing that is worrying you, you might be surprised (also, limiting bandwidth in Galaxy doesn't work yet, but limiting amount of concurrent download works, so it can be used as crude way to limit traffic).
Using Galaxy or using a browser - it's up to everyone's personal preference.

My opinion:
- Galaxy is currently still not polished enough so I can really enjoy it. So I won't use it now.
- I would prefer to use it only for organizing my library.
- For reading news I would prefer a browser.
- I like that Galaxy is optional, so I always have a choice.

I will test Galaxy next time somewhere in the middle of 2016 with the hope that it looks and works much better by then.
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Hunter65536: Patching seems pretty weird to me, when Hard West was updated from the pre-release build to actual 1.0, it wanted to download a patch of size 10.5 GB even though the entire installer was 5 GB. Then again, for patch 1.1 -> 1.2 it wanted to download 3.5 GB where the patch was again <50 MB in size.
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huan: Several times, I have observed bug with download size REPORTING. It says it wants to download 6 gigs, but it finishes in impossibly short time, given my connection. When I watch traffic on my firewall, downloaded amount is way less than what is displayed in the UI. Can't say it is always the case, I don't have Hard west at all, and didn't install dreamfall chapters yet, but it's something to keep in mind. Using Galaxy on connection with data cap might be risky, if you want to be sure download installers/patches manually. If it is only slowdown of your browsing that is worrying you, you might be surprised (also, limiting bandwidth in Galaxy doesn't work yet, but limiting amount of concurrent download works, so it can be used as crude way to limit traffic).
Typically this happens when you import a folder, and it's a known issue...
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PookaMustard: Give me solid proof that it'll take over the whole site and that it will be compulsory. The blue texters here said it won't take over the site and will remain optional as so.
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Kardwill: Well, the way they buried the old downloader (new users have pretty much no way to know it even exists, unless they ask the question on these forums) is not a good sign. At least, it's not for people with weak, slow internet connexion like me (try to use the direct link to download TW3 on a 250kb/s connection. It's... something)
However, they only 'buried' the old downloader, its still available but with no support from GOG after Galaxy's release. If anything, my original point is that Galaxy won't take over the entire site otherwise it would be suicide for GOG. If anything, I'm reading that as being that Galaxy is just a replacement for the downloader. The traditional download method is still there (through the browser) and I can still augment that with Free Download Manager to maximize the potency of browser downloads without the GOG Downloader.

In the very end, if GOG ends up leaving behind DRM-free, is the day I call quits on GOG and PC gaming overall. So its not like I won't be happy if Galaxy does take over the site as he claims though.
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PookaMustard: However, they only 'buried' the old downloader, its still available but with no support from GOG after Galaxy's release.
Well, they completely erased most mention of it. For you and me, it's still there, but for the new user, it might just as well not exist : They won't look for it, since they don't know it exists. Only place they will see a mention of it is on a mysterious and unexplained "downloader link" that doesn't work (for them)

I'm not even really hostile to Galaxy, I'm one of the people who will use it once it works. And I don't say they will make Galaxy mandatory either. Honestly, I agree with you, they won't.
But they sure shove it down our collective throat...
Post edited December 15, 2015 by Kardwill
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Emachine9643: Does anyone have a link to GoG Downloader? What do Linux users use to download games?
You might want to try flash get for firefox. I used it for a while and it's pretty nice, as it lets you pause, resume 'n stuff.
Yesterday i have enough time to try just download some games and it seems Galaxy is working fine, at least for downloading.The good part was, that i have little stash of games, mostly free but everything download so fast and good.Now i have every game in my GOG Client and can start games from there or put shortcuts on desktop.

Now i have 2 options- first is to open GOG and then choise a game, second option is just click on shortcut on my dekstop and voala.You save run GoG galaxy and that save one step from playing, so i understand why people prefer to have shortcuts instead to run Galaxy Client.

The final answer is that everyone prefer to start games from desktop so GOG Galaxy need more add-ons to make we use GOG every time when i want to play something.!.!.!
Post edited December 17, 2015 by CuCuJambo
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CuCuJambo: final answer is that everyone prefer to start games from desktop so GOG Galaxy need more add-ons to make we use GOG every time when i want to play something.!.!.!
I'd argue that if they make shortcuts to Galaxy installed games open Galaxy first then the game, then perhaps people will complain. That's why I find GOG's current approach with this lovely. Only when I use the extra step (opening Galaxy) that I end up using an extra program (Galaxy), and when I don't then the game runs immediately.
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CuCuJambo: final answer is that everyone prefer to start games from desktop so GOG Galaxy need more add-ons to make we use GOG every time when i want to play something.!.!.!
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PookaMustard: I'd argue that if they make shortcuts to Galaxy installed games open Galaxy first then the game, then perhaps people will complain. That's why I find GOG's current approach with this lovely. Only when I use the extra step (opening Galaxy) that I end up using an extra program (Galaxy), and when I don't then the game runs immediately.
+1 Exactly what i want to said but you explain in fluent English-TY!!!
I bought Fallout 2 and as always i downloaded trough Chrome, but then i start GOG client and 2 games start updating or patching-i am not sure.So i will start to use GoG client time to time for update my games.