Posted December 15, 2015
Hunter65536: Patching seems pretty weird to me, when Hard West was updated from the pre-release build to actual 1.0, it wanted to download a patch of size 10.5 GB even though the entire installer was 5 GB. Then again, for patch 1.1 -> 1.2 it wanted to download 3.5 GB where the patch was again <50 MB in size.
I disabled automatic update on several games of my library (like Dreamfall Chapters) because of this. They promised that they would correct the problem at some point in the future, but right now, patching/updating on galaxy is a nightmare for many new "big" games. You're often better off downloading the patches, or even the whole up-to-date installer again rather than "patching" with galaxy (since the installers are compressed, but galaxy "patches" are not) For me, that's a very big point to correct to make Galaxy viable. Right now, updates (a major selling point for a client) are simply not an option for slow or limited internet connections
Post edited December 15, 2015 by Kardwill