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HypersomniacLive: As for a4plz - would you really expect Scum to align this much openly, and on D1?
a4plz said some questionable things, the problem with further evaluation is that she's gone into hibernation after people pointed out how scummy she appears.
Are you having a laugh? I only just woke up! It's 10am over here, I'm not an eternally conscious vampire.

Brb, gotta catch up on the last 3 pages full of quality posts like this.
If I sound slightly ticked off today it's because a Flash update wiped all my browser settings. Remember to backup your bookmarks, guys. It's not something you usually think about.
As the evening grows later, the talk becomes more animated. Some advocate lynching the ‘foreigners’, people who have just moved into town. Others think they’re the least likely to be dangerous, and that those who have been around the longest and are acting strangely should be lynched.

The council is scheduled to finish at 11 pm. As the hour grows near, the debate becomes more and more heated, but when the clock in the church strikes 11, no consensus has been reached.


Votecount

drealmer7: 5 (babark, flubbucket, trentonlf, Dessimu, cristigale)
a4plz: 1 (lotsofchickenwings)
HijacK: 1 (CSPVG)
JMich: 1 (Bookwyrm627)
trentonlf: 1 (drealmer7)

No-Lynch: 1 (a4plz)

Not Voting: HijacK, JMich, HypersomniacLive

drealmer7 is closest to lynch at L-2.


With a long face, the mayor stands up.

”Citizens, I had hoped that we would resolve this issue quickly. As that has not happened, I must adjourn this meeting until tomorrow. I thank you for attending, and I wish you good night.”

Talking quietly among themselves, uncertain what has or hasn't happened, the people leave the town hall and move off into the darkness toward their respective houses.

It is now Night. Please stop posting in this thread. Send in your Night actions if you have them.

The deadline for Night actions is Thursday, May 5 at 08:00 EST.
Have some Night music.

(Jimmy Buffett - A Pirate Looks at 40)
Post edited May 04, 2016 by Krypsyn
Just a quick note.

The deadline of Thursday, May 5 at 08:00 EST is the deadline to send in Night actions.

Day 2 will begin 12 hours after that.
The night is wilder than any in recent memory. As the council meeting finishes and people begin heading home, the wind picks up, howling around the houses and up the lanes. Near midnight, the storm hits. Thunder crashes overhead while lightning plays among the clouds. Several old trees are struck, twisting and charring them like some phantoms from some nightmare.

At last, morning comes. The storm dies away, leaving the town soaked and cold. Slowly, signs of life begin appearing as lights come on in the houses and people start to go about their business.

Suddenly, a scream pierces the air. Bookwyrm’s wife comes wildly rushing out of their house, tears streaming down her face. A crowd quickly gathers and some go inside to investigate.

They return soon, their faces grave. He’s dead, with a knife wound in his chest.


Bookwyrm627 is dead.


The morning seems to drag on. There is an undercurrent of tension in the air that wasn’t present last night. The situation has suddenly become much more real.

After what seems like an eternity, it is 3 pm. Most of the village is already gathered when the doors to the town hall are opened. The mayor greets them as they file in and find places.

”I was afraid that something like this might happen. We don’t know what the cultists want, nor how far they are willing to go to get it. But now one of our own has died.

”I must tell you that the police have been unable to find any clues or evidence of any kind during their investigation of this morning’s tragedy. Though there is a knife wound, there is no knife. Personally, I think this murder was done by supernatural methods, but I will let the police continue their work.

”We must now return to the unfinished business of last night. Please, focus. We need to find these cultists and cleanse our town.”

He sits down and steeples his fingers, looking out over the assembly.

Softly, suddenly, a rushing noise coalesces in the room. The curtains move restlessly, though no one feels a breath of air. With a sudden explosion of silence, a figure appears in the centre of the council chamber. A white figure, amorphous, floating just above the ground.

Slowly, it raises one arm to point at the mayor, and then it speaks. In the voice of Bookwyrm.

”Did I miss anything?”



Special Rules, Day 2

1. Bookwyrm627 has returned to the game. He is now a Spectre.

2. Regarding Spectres:
Every time a player is killed, whether by lynch, nightkill, or other, they will become a Spectre.
A Spectre retains their original alignment. A Spectre does not retain any powers it had while it lived.
If they were Good, they can still win with the Good team, but they count as eliminated for the purposes of the Evil win condition.
If they were Evil, they can still win with the Evil team, but they count as eliminated for the purposes of the Good win condition.
Spectres may not be lynched.
Each Spectre may Vote. However, a Spectre may NOT unvote. That is, once placed, a Spectre’s vote may not be changed.
Each Spectre may continue to post in the game thread. They are still required follow all rules outlined in the Opening Post, excepting the one regarding a post every 36 hours. Spectres are allowed to lurk, as they may not be lynched.
Finally, each Spectre has a special ability, which they may or may not use and/or reveal, as they desire.

There are sundry other minor details with regards to mechanics, which the Spectres may choose to reveal if they so desire.

3. Regarding the Unique Role:
The Unique Role is a Semi-Compulsive Exorcist.
It is directly related to Spectres.
Each Night, the Exorcist must send in a PM with the name of a player that has been killed. That player’s Spectre will be driven from this earth. The Player is now completely dead, and may no longer post in the game thread, nor vote, nor use any ability. They continue to win with their team.



It is now Day 2. You may post in this thread.

The deadline is Wednesday, May 11 at 20:00 EST.
Post edited May 06, 2016 by agentcarr16
Quite an interesting twist with the spectres and the exorcist. On to a post I should have made before the deadline, but I wasn't online to do so.

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JMich: Information that we don't have. Like whether the NK was a vanilla or a PR. If we do get alignment on flip, lynching scum will mean we lynched a goon. What would we gain by the coroner investigating the lynched mafia?
That doesn't mean that the information we gain may be beneficial, but it will be information we didn't.
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HypersomniacLive: So, you want the coroner to expose both themselves and any power-role that gets NK-ed.
Nice word twisting there. Let's see the timeline of my posts again, shall we?
Wyrm posts in 358 that we always know the coroner's target, says in 361 that the coroner would never have a reason to investigate the night kill, and I offer a possible reason for that (362). Wyrm then says (367) that he assumes we get no flip information.
In 364 you ask what kind of information would we be getting from a coroner investigating a night kill, which I suggested he may do if investigating the lynch would give us absolutely nothing. I answer you in 369, repeating what I say in 362, and you say that would be revealing the coroner and the night kill, and that I'm advocating for the coroner to do just that.
I am not. And how is that different from the coroner investigating a lynch and finding out the lynch was a power role? Does that mean I'm advocating for the coroner to expose both themselves and the dead power role?

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HypersomniacLive: Given Evil's win-condition, how exactly does this help Town again?
Let me repeat myself (again).
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JMich: That doesn't mean that the information we gain may be beneficial, but it will be information we didn't {have}.
Is this you hoping for reactions again? Or is this you trying to suggest a wagon that you don't want to get on?
Huh. Interesting game mechanic. I was expecting this to be a pretty standard game, but it seems to have quite a few twists and turns.
Yes, that is an interesting role.

If anyone suggests that no-lynch is a good idea for today, you have my vote.
I have a link for a good zombie to english translator.....but nothing for spectre to english.
So uh, I have this dagger that someone seems to have misplaced. I would like to return it to the owner, if you'd be so kind as to let me know who you are.
Guess we get to start Day 2 in the same boat we were in Day 1, congrats scum on getting a no lynch Day 1
Spectator Mode enabled.
At first, things in Wilderberry Hollow seemed to unfold as they do everywhere else in the world. Some Evil lurking in the shadows, some operating right out in the open, but all trying to manipulate the Good around them trying to turn Good people against each other and causing strife among otherwise peaceful people. Evil's goal is to make Good think Good is actually Evil, making Good do Evil's bidding for them so they barely have to get their hands dirty or look bad themselves.

However, yesterday in Wilderberry Hollow, Good prevailed! Evil did not triumph! The Good should be proud! The Good should know it is better to have saved their own than to have falsely killed one. Yes, it would have been nice to root out Evil and kill one of them, but that is a hard thing for Good people to do when the odds are so against them.

Today, we woke up to find we have lost of one of our fellow Goods, bookwyrm, who was probably killed because he was so obviously Good that no one would have turned on him and any doing so would have immediately drawn suspicion. His loss perhaps weakens us in ways we cannot even see. Let us have a moment of silence in his honor...

Now, we must begin the task again of trying to root out the Evil. Where do we look? To me it seems obvious where to start, though Evil will probably try to convince you all otherwise. Evil was trying to get me killed, as I seemed to have been the easiest target. They were desperate to do it, for sure, but were they desperate enough to have put all of their Bad Eggs into one basket? Impossible to say, but I think what does make sense is that at least there was 1 bad egg in the basket, so:

Let us look at each individual egg that was in the basket, and try to discern whether they were True Evil, or simply misguided Good.

drealmer7 - 5 - babark, flubbucket, trentonlf, Dessimu, cristigale

I find this to be a MUCH MORE valuable wagon with 5 on it with a no-lynch than 7 with a lynch would have been. By a LOT! Why? Well first and foremost, D2 we're only down 1 townie, not 2, and that is HUGE. Of course, you have to believe I'm town to agree with that advantage, but the Truth remains the same, and pretty much everything I can say would be WIFOMed to hell and back, so, if there's anything anyone wants me to address, I'll gladly address it. Second, because it narrows (in my view) the pool of lynch possibilities for D2 down A LOT. Today I am simply looking at 5/11 players, that's pretty damn good odds opposed to normal. I urge the rest of townies to focus on these 5 as well.

On my wagon, the 4 possibilities, and their likelihoods (I'd like feedback and more thoughts around this, as I'm sure I probably didn't cover all angles and aspects, especially since I'm doing this kind of fast. I could spend the next 24 hours tweaking this to better logic and articulation, but I think it is best to get it out there so we can all start talking about it) :

0 Evil - This doesn't seem sensible to me. If 5 townies on at L-2, Evil lets me live because 1.) pity? not likely 2.) they wanted a no-lynch? why? down 2 townies D2 is much better than 1 for Evil, as much as trent vehemently states otherwise. Does anyone think this makes sense (assuming I'm town, of course.)

1 Evil - 2 not on my wagon, and at that point, why wouldn't those 2 just hop on with "just to secure a lynch" reasons and get excused for it, causing the lynch. Of course it isn't certain they'd get 100% excused for causing the lynch, but it's what I find most likely to have been their line of thinking if this is the case. They couldn't be sure of the flip, so maybe they didn't want to draw the suspicion if I did flip for forcing a weak wagon on a townie?

2 Evil - 1 not on my wagon. This is what I find most likely. Adding the 3rd but still failing a lynch just looks like desperate wagon pushing and would draw #6 into high suspicion and they can't be certain that the wagon would roll to lynch with a townie hammering (especially given the things in the state they were.) So they put 2 on trying to get me killed, but don't try so hard to draw the suspicion. They probably are amazed more townies didn't join in, and feeling a bit exposed still.

3 Evil - All on my wagon, and it still doesn't roll. If this is the case, serious kudos to town for not just following suit and going with the easy lynch. I find this less likely to be the case because of the exposure potential if I did reach lynch and show a flip which they couldn't be sure of (3/7 [42%] on a weak town wagon does not give them good odds come D2, of course, they would have preferred that to the 5/11 I'm looking at right now [45%.])

Okay, yes yes, I know that that's not all thought out as good as it could be, and it's possible Evil is going to try to make me look bad for posing theories that don't cover EVERY SINGLE POSSIBLE SCENARIO, but, that's where I'm at on a quickly-thought-out analysis and I think is THE place to start all of the discussion for D2. Sorry I'm not of yogsloth's skill-level to have it so intricately broken down and presented for you all, but I'm getting there!

Of course, I'm open to discussing other things if people want, but this is what makes most sense to me to focus on.
Drealmer just posted a long post of what is probably wrong analysis, I'll be honest and I did not read it. I'm sure it said something along the lines of whoever voted him had to be scum or misguided and that we should all vote no lynch again. I still think his actions and behavior were anti town so ill put my vote there.

Vote drealmer