RWarehall: It didn't help HijacK soft claimed his role in a game where scum win by killing power roles. Although I don't think it was picked up by anyone but Drealmer.
My main issue with all of that was that even if you don't pick up on a breadcrumb, once another player comes out and says "hey, I saw breadcrumbs from suchandsuch player", every single player (including scum of course, if they missed it) should be going back and looking to see if they can see/find/decypher it for themselves, and more people here should have been doing that, imo, and HijacK should have never gone to even L-3, and certainly not 2, 1, 0.
How am I not supposed to suspect every single 1 of you who let that happen? How am I not supposed to suspect trent when he on early D2 comes out and says he devised a plan to find scum and it went so well that he can now halt the plan and tell you all with certainty that I and HijacK are scum, when I know for a fact I am not scum, and I highly doubted HijacK was either, and then HijacK gets lynched, trent never says "oops, my plan didn't work like I thought", never defends or explains a single farking thing! Not helpful, anti-town play. And I don't mean to be harping on trent, either, I'm just telling you why I was so steadfast in how I was. anyway, lynching HijacK=some poooor poor town play, as said.
after a refresh, I see Vitek has posted that post #630, thanks, I was looking for that. but really, trent played anti-town enough (in my view, by not ever really contributing anything useful) that I don't really think saying such is necessary, he might as well have been scum for his non-help to town, again, just in my view. I should have amended before the game was over that I wouldn't do that any longer because of regardless of him being town or not, it no longer mattered. Ah well.
My question now is did a4plz really know what she was doing at least when lynching HijacK? and overall how much she was full of it, or really was lost newcomer who couldn't stay caught up, and to what degree? I suppose if I look at scum-chat I'll have a better idea...
stupid stupid stupid stupid (talking about myself here for not voting a4plz out of the gate on D3 like I was SOOO SOO SOOOOO tempted to do. My finger was seriously on the red-button of doom multiple times to almost vote her, and then I tried to really give the benefit of the doubt and do the good town thing by not just killing a likely noob. STUPID stupid stupid. I never was able to find that I-D10-T form.) I should have just stuck with the policy kill of the hammerer. THAT IS WHY IT IS THERE. that is the best good use of the hammer mechanic, because it helps shit like that not happen carelessly by town, and with beneficial repercussions for town if it was done by mafia pulling a fast one. DAMNIT!
Moving on...
Ah I see RW says a4 didn't know it was the hammer lynch. Good/interesting to know, at least, but will read the scum-chat, for sure. Yes, never making that mistake again. auto-lynch to premature hammerers, I knew and do know better!
Again, poor poor town play not going after her.
There were interesting mechanics and overall it seemed mostly balanced except for, you know, the scenario that unfolded. It is Good's fault for letting the herbalist die, really, Evil benefited from bad town play, is all, and you can't expect them to not do that, but, yes something like a 1x pass-the-role mechanic for the herbalist (master herbalist has an apprentice, if master dies, apprentice gets all/most of herbalists healing supplies or somesuch) might have been better balanced.
I was curious about the spectre's being able to use the NC after being dead because they obviously could read it. With how it seemed to be going against town, I figured they had to be able to talk in it too. I like that it was 1-way only. Good mechanics, again.
Thanks RW for saying it's just my style. It is. I like to analyze and theorize and scrutinize and, again, while doing it all I really do try to be helpful to town, not anti-town. I try to propose a bunch of ideas that seem possible, and analyze how everyone reacts/responds to those things and move forward with any that do end up seeming like they are a likely enough thing that we should move forward with acting on the assumption of. Then I like to pick at even the smallest of things that in a conspiracy theory way COULD be possible about how people are acting/doing, poke at that a little, and see what sort of response I get. Sometimes the response warrants further scrutiny, but certainly not always.
I don't get tunnel-visioned on such a small scope of players NORMALLY, and I'm not at all just against people just because they're on me or I think they disagree with me. That is not how I am at all, really, and if it seems like that, we simply misunderstand each other/I'm coming off wrong and we should work civilly to work it out (not do what HSL was doing so aggressively with it.)
For me, it is frustrating when I pose ideas that I think could be feasible or helpful to Good to talk about, and no one wants to address it/shuts it down without any real reason (no lynch is part of the game, if someone wants to discuss it, it shouldn't just be shut down because you against it as a mechanic in general), and I find it a bit scummy to not be open to discussing ideas. Not wanting to participate in discussion that is necessary for doing the dirty job of figuring out who to kill and killing them, I mean, then why are you here? Again, yes, lurkers must lurk less!!! Town must stop letting the lurkers lurk. Death to lurkers, for serious!