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gogtrial34987: ...
Do you intend it as a town or scum role? A town player might unadvertently worshipped a scum player. With that wording of the rules, the worshipper cannot win if worshipping scum beyond N1. Unless something has been missed.

In that case you can make an exception, or handle it in some other interesting way. Like, it should be the last scum to die, something like that. The town player might appear scummy, protecting a scummy player that way.
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Carradice: The idea of a Lovecrattian/Call of Chtulhu game, with the players being members of a cult and the scum being... undercover heroes trying to bring the cult down. Of course, every lynch is a human sacrifice :3
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JoeSapphire: Can Carradice be added to the hosting list?
Thanks, but way more experience is required with mafia before hosting, I guess :) It can become a complicated game, and I think it is best to see how mods handle a variety of situations first.

But if any mod is interested in suggestions for flavor sometime, I would be happy to help.
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gogtrial34987: ...
On mobile and I cannot correct the post above.

Everyone being worshippers, scum and Town, might be very crazy and interesting, yes. Still, town players might worship scum...
Post edited May 29, 2020 by Carradice
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JoeSapphire: Can Carradice be added to the hosting list?
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Carradice: Thanks, but way more experience is required with mafia before hosting, I guess :) It can become a complicated game, and I think it is best to see how mods handle a variety of situations first.

But if any mod is interested in suggestions for flavor sometime, I would be happy to help.
I ran a game straight after I played my first game here - Game #8! It was far too complicated and broken and people were angry at me after it, but it was great fun!
You already have more experience than I did then (and more smarts).

AND if you sign up now there'll be a good few games before your turn comes round. I think you should take the plunge!
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Carradice: Do you intend it as a town or scum role? A town player might unadvertently worshipped a scum player. With that wording of the rules, the worshipper cannot win if worshipping scum beyond N1.
A town player who'd worshipped a scum player would die when that scum player died - but would still win as long as town wins.

I've added the following clarification to my previous post:
"If your faction achieves its win condition after you have worshipped a fellow player, you win as usual, also if you're dead."

I intend the role to be applied to most of the players; only applying it to one (or a few) players would be completely unfair to those players; winning should be equally hard for everyone. :)
Post edited May 29, 2020 by gogtrial34987
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JoeSapphire: You already have more experience than I did then (and more smarts).
More smarts, no. Maybe more experience, by very little, and, since there are veterans aplenty, surely the standards have been raising since GOG mafia started :)


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JoeSapphire: AND if you sign up now there'll be a good few games before your turn comes round. I think you should take the plunge!
I will give it a good thought. Thanks for encouraging this novice.
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Carradice: Do you intend it as a town or scum role? A town player might unadvertently worshipped a scum player. With that wording of the rules, the worshipper cannot win if worshipping scum beyond N1.
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gogtrial34987: A town player who'd worshipped a scum player would die when that scum player died - but would still win as long as town wins.

I've added the following clarification to my previous post:
"If your faction achieves its win condition after you have worshipped a fellow player, you win as usual, also if you're dead."

I intend the role to be applied to most of the players; only applying it to one (or a few) players would be completely unfair to those players; winning should be equally hard for everyone. :)
OK. Thanks for the clarification. It makes sense :)
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Pookina: Highly likely to be Arabian (think monarchs in old-timey castles) but there is a whiff of technology to justify the first thing about the game's seutp:
- it will have a scum daychat
- it will be a closed setup

You will be a bunch of guards protecting some snakey as heck Queen. She'll be a lot like the Queen of Hearts. And the scum will be...rebel scum. Hee.
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Carradice: Interesting. Is there some influence from the recent sultan game that you played, perhaps? :) Also, Arabia + bodyguards brought to mind the idea of a Dune-themed game. Also the rebel scum brought to mind... The idea of a Lovecrattian/Call of Chtulhu game, with the players being members of a cult and the scum being... undercover heroes trying to bring the cult down. Of course, every lynch is a human sacrifice :3
Oh, I would be totally up for a Call of Cthulhu game!
high rated
GO GO GO GO GO
https://www.gog.com/forum/general/mamlaka_al_shams_come_join_us_and_play/post1
k k k k k k k k k...............k
Since there has been some talk about it, a couple of ideas on potentially problematic content in mafia games:


1. Declaration on flavor content by the mod: In the signup thread. Something like the PEGI system might be useful. Categories like violence, language, horror, sex, drugs or discrimination might be useful. Others might be added, like violence against women, violence against children, etcetera.

Example: in a Call of Cthulhu game, there might be a warning on horror and violence. The horror label might be there for suggestive descriptions. On the other hand, fully detailed descriptions of what happens to an infortunate human who meets a creature that really, really, should not exist, might raise the violence level to 12 or even 16. Finally, fully detailed scenes of torture of a defenseless being might grant the game a solid +18.

NSFW? Apparently, for most people anything goes but sex or matters related to sex. So a +18 game due to violence might often be considered SFW. (Agree, disagree?)


2. Checking with the mod prior to the game: It can be done via private message or in the signup thread. A prospective player might ask the mod for clarifications on the content that might be included in the flavor, be it stated by the mod or related to something else.

Example 1: The mod M is to host a game where the players will be related to the mob in Las Vegas. M has warned that some violence might appear in the flavour text. Then P is thinking about joining the game , but this person, really really does not want to see much content related to gambling. The mod might let P know what kind of content might be expected. For example, general references to casinos, game tables and the like (which might be OK). Or the contrary: the mod has ideas for setting some of the flavour during a protracted game of cards, where players leave the game as they get bankrupt, in correspondence with they leaving the game due to NK, lynch, etcetera.

Example 2: The mod M is offering a game featuring some well known superheroes and villains. Namely, Spiderman and Kraven the Hunter. The player P would love to participate, but suffers from arachnophobia. She checks with M if spiders are to be mentioned and how detailed might descriptions be (1). The mod might say that nothing beyond the name "Spiderman". Or, if that is the case, M might say also that the original idea was describing a scene where Kraven makes himself be covered with thousands of spiders, in an attempt to be impregnated by the essence of what means being the Spiderman (2).


3. Mods and players during the game: the semaphore: This is a simple but useful tool. When someone thinks that some text written by the mod or a player might be close to surpassing or has already surpassed what had been agreed upon with the mod declaration and the checkings with the mod prior to the game. It can be made via PM TO THE MOD and PM FROM THE MOD. It uses a simple color code:

RED: This is more than what I expected to see in the game thread. (If it comes from the MOD: "Curb it or stop it").
AMBER: This is bordering my limit. (If it comes from the MOD: "Be careful where you take this").
GREEN: I like this. It is OK for me if you/the other player want to take it further. (If it comes from the MOD: "You have leeway to take this further if you want").

Example 1: In some flavour text for a game set in a hotel resembling that of The Shining, a boy of 12 is [REDACTED] by a madman with an axe. The mod is not avoiding gritty details about the peculiar noise the [REDACTED] makes when it falls on the floor, or how it rebounds, then rolls, and about the red geyser of [REDACTED] that emerges from severed [REDACTED] in the [REDACTED], etcetera, or how the [REDACTED] of what was the kid's [REDACTED] keep [REDACTED] for a few seconds after the [REDACTED]. Player P signs a RED code to the mod M, explaining how no warnings about this kind of content appeared on the signup thread. The mod M might agree and curb the content in future posts. Otherwise, he might point the player to the warning and reply something along the lines of "Shut up, you [REDACTED]! You are the next to [REDACTED]! MWAHAHAHWHAHWHAHAHAHAHA".

Example 2: Player P is writing some text suggesting [REDACTED] against [REDACTED], including some [REDACTED] implications. Player Q is not happy to read this and would not like things to go more graphical than that. So he signs an AMBER code (via PM) to the mod M. M may agree or not (there might be some conversation via PM). If the mod M concurs, an AMBER code (or even a RED one, if M thinks so) might be sent to the player P. If the mod M does not concur, nothing might be sent to P, and Q might be invited to discuss this further after the game, so that others might provide input and a general consensus might be achieved for future games (or not).

Example 3: The mod M is hosting a game set in the world of the movie Highlander (1986), featuring Christopher Lambert and Sean Connery. He warned about violence and decapitations galore appearing in the flavour text. However, during the game, the player P thinks that M is holding back on the gore. She might send the mod M a GREEN code with the text "I want to smell the blood, pal".

All these are tools commonly used on other kinds of social games. They help preventing unfortunate surprises. Both for avoiding material NSFW or for different reasons. Sometimes people just shut up and leave or complain loudly. Both might be unfortunate results. Knowing that there are proper channels and ways for clarification and discussion of such matters can make all the difference in some cases.



(1): The player remembers well the Straczynski time with Spiderman.
(2) This actually happened in a Marvel comic (years before Straczynski).
Post edited June 02, 2020 by Carradice
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Carradice: …..
It has been and always will be the responsibility of the Mod for maintaining content and the civility of the players. If the Mod feels they have a situation that requires help they can always ask and it will be given.

What will never be tolerated in games and will have a permaban for a penalty are any posts or images that are racist, sexually-explicit, threatening, or vulgar.

All we want is for everyone to have fun and behave in a cordial manner with each.
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Carradice: Since there has been some talk about it, a couple of ideas on potentially problematic content in mafia games:
Suggestion 1: I think mods should just state maybe that a game might have NSFW posts/flavor text(and perhaps the major themes of the game) at most, and leave it at that.

Suggestion 2 (players asking mods what might be in the game's OP/flavor posts): seems ok/reasonable.

Suggestion 3: I don't feel this is a good idea.

For starters i'd feel silly passing messages along to the mod to see if they thought the posts(in whole on in part) might offend someone in the game(also most if not all my posts are very civil and SFW in nature already), and I also don't want to see games held up(or possibly imbalanced) while mods check so many posts.
Post edited June 01, 2020 by GameRager
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Carradice: *snip*
Was any of it really problem here in the past?
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TheGOGfather: It has been and always will be the responsibility of the Mod for maintaining content and the civility of the players. If the Mod feels they have a situation that requires help they can always ask and it will be given.
Agreed 100%

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TheGOGfather: What will never be tolerated in games and will have a permaban for a penalty are any posts or images that are racist, sexually-explicit, threatening, or vulgar.
Imo it should be up to each mod(with some rare exceptions**) what they allow in their games(and also if they want to ban players over it or not).

(**=Now this is not to say I am pushing for mass chaos and anything goes in such games, just that I think if a game mod wants to put semi-risque or course text in their game or allow other players to do so then that should be up to them)
Carradice isn't suggesting any sort of censorship or limitation on the games, but just some suggestions for how discussion could be approached if people want to talk about it.
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JoeSapphire: Carradice isn't suggesting any sort of censorship or limitation on the games, but just some suggestions for how discussion could be approached if people want to talk about it.
I know....I was just musing my thoughts on the various suggestions, is all. :)