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Haven't written flavour, but the writing does sound fun :D
What do you think about choosing targets as cop? Do you think it's better to investigate your main suspect or more likely some lurker who is keeping low all game. I am strongly in favour of coppping low-profile player. That person already is your main suspect, so you should have some case against it. Why should you cop him, then? And if he comes up town it can be quite easy to be revealed as cop (or being mis-targeted yourself) for sudden shift in opinion. On the other side if there is lurker it's hard to get strong reads on him/her so coping could be only "sure" way to learn his/her alignment.
Your thoughts? People usually cop their main suspects here and as I haven't been cop myself I can't say for real but when I was mafia name cop and role cop (Whoa, I am mafia cop often) I usually went after lurkers as I suspected power roles there.
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Vitek: What do you think about choosing targets as cop? Do you think it's better to investigate your main suspect or more likely some lurker who is keeping low all game. I am strongly in favour of coppping low-profile player. That person already is your main suspect, so you should have some case against it. Why should you cop him, then? And if he comes up town it can be quite easy to be revealed as cop (or being mis-targeted yourself) for sudden shift in opinion. On the other side if there is lurker it's hard to get strong reads on him/her so coping could be only "sure" way to learn his/her alignment.
Your thoughts? People usually cop their main suspects here and as I haven't been cop myself I can't say for real but when I was mafia name cop and role cop (Whoa, I am mafia cop often) I usually went after lurkers as I suspected power roles there.
I would cop lurkers... but I've only been a cop once and it was a town role cop in game 4. I was useless.
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Vitek: What do you think about choosing targets as cop? Do you think it's better to investigate your main suspect or more likely some lurker who is keeping low all game. I am strongly in favour of coppping low-profile player. That person already is your main suspect, so you should have some case against it. Why should you cop him, then? And if he comes up town it can be quite easy to be revealed as cop (or being mis-targeted yourself) for sudden shift in opinion. On the other side if there is lurker it's hard to get strong reads on him/her so coping could be only "sure" way to learn his/her alignment.
Your thoughts? People usually cop their main suspects here and as I haven't been cop myself I can't say for real but when I was mafia name cop and role cop (Whoa, I am mafia cop often) I usually went after lurkers as I suspected power roles there.
It's hard to tell, never been an actual cop. But early on, yeah, I agree. You have a good chance of getting a result that would be helpful.
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Vitek: Your thoughts? People usually cop their main suspects here and as I haven't been cop myself I can't say for real but when I was mafia name cop and role cop (Whoa, I am mafia cop often) I usually went after lurkers as I suspected power roles there.
I'll get back to you on that...
When I was cop in game 2 initially I went after people who I though it would be beneficial to have as confirmed townies. Simply because you're more likely to hit town than mafia.

Lurkers are likely to get lynched anyway. So it's probably a waste to investigate them. Is probably better to investigate the people in the middle. That you don't think are town and aren't lurkers.
AH Right Cool!

I'm in a place with little internet at the moment but I can get home and type up the setup and write up some preliminary flavour in a text document ready to copy and paste to some willing people who are okay to sit out of a game and give me advice on balancing blahblahblahblah

Mt. Sharim has offered, are you still offering? Any of the gogfather crew willing? I'll get back to you maybe tomorrow or the day after.
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Vitek: What do you think about choosing targets as cop? Do you think it's better to investigate your main suspect or more likely some lurker who is keeping low all game. I am strongly in favour of coppping low-profile player. That person already is your main suspect, so you should have some case against it. Why should you cop him, then? And if he comes up town it can be quite easy to be revealed as cop (or being mis-targeted yourself) for sudden shift in opinion. On the other side if there is lurker it's hard to get strong reads on him/her so coping could be only "sure" way to learn his/her alignment.
Your thoughts? People usually cop their main suspects here and as I haven't been cop myself I can't say for real but when I was mafia name cop and role cop (Whoa, I am mafia cop often) I usually went after lurkers as I suspected power roles there.
It all depends.

Investigating your main suspect might be decent. The question is whether or not the player in question is the town's main suspect. If they are, you have to take into consideration that they are likely to be under pressure the next day - if your investigation turns up town, are you then willing to out yourself to protect them? If not, it's probably not worth the bother.
Another way to go about it is to cop the so-called "strong" players. Players you believe it would either be hard to nail if scum, or would be a boon to have as confirmed town.

Personally, I tend to go with a mixture of targeting the players who are a bit "in the middle of the road" and gut. Some players are just hard to nail down a good read on, often because of them having inherently scummy playstyles. Other times I pick up a scummy vibe from someone, without being able to pinpoint exactly why - and even if I did, I wouldn't be able to convey it in a sense that others would be appreciative of.
Considering to start a somewhat special game of mafia :) But need to figure out when it will fit with others time scheme and make certain I have a firm grasp of amount of players needed.
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Red_Baron: Considering to start a somewhat special game of mafia :) But need to figure out when it will fit with others time scheme and make certain I have a firm grasp of amount of players needed.
It's not mine and Joe's joke mafia where everyone is a jester is it? :P
Post edited February 22, 2012 by SirPrimalform
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SirPrimalform: It's not mine and Joe's joke mafia where everyone is a jester is it? :P
Nope :) Something me and Damnation discussed - So guess if he is in it, he would either have to be a role where that discussion didn't matter (can't see how) or be the reviewer of it.
You're insane, Orange_Duke :p

If you make that setup, the world will most surely explode xD
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Damnation: You're insane, Orange_Duke :p

If you make that setup, the world will most surely explode xD
dooooooooooooooooooooo iiiiiiiiiiiiiiiiiiiiit
Do a 12 player game where everyones a lyncher. It gets very messy
I remember Zchinque had a calender based one where everyone was a jester and had to be lynched on a specific day in order to win :p