Posted April 05, 2015
I'm kicking around an idea for a game where everyone has either a personal objective or a faction objective to complete (or both). I'm thinking of using the basic framework of Mafia (day/night cycle, lynches, and night actions/kills), but with some wild variation from the basic concept after that. As it currently stands in my head, the game would end when all living players have completed their objectives or are unable to complete their objectives.
I don't know if this idea is feasible, or whether you guys would enjoy it, but it would certainly be different. Could I get two volunteers to help me flesh it out and try to make sure people will enjoy playing it? Three volunteers might work too, if there will be enough people to actually play it when finished.
I don't know if this idea is feasible, or whether you guys would enjoy it, but it would certainly be different. Could I get two volunteers to help me flesh it out and try to make sure people will enjoy playing it? Three volunteers might work too, if there will be enough people to actually play it when finished.