Posted March 25, 2016
RWarehall: Any besides that, there is no guarantee a cop will get the chance to reveal. He could die tonight to scum or an arsonist. I'd rather take the investigation into our own hands.
Besides, it would be a poor game if town would win by sitting back every time and letting the power roles reveal information. A good game should be making sure this does not happen. The game is about deduction. Copping out and just saying "No-lynch" with no one publicly taking any sides, leaves us with nothing to work with tomorrow. Day 1 information may be weak, but after a few reveals, there usually is at least something useful to look back upon.
I am also against no-lynch on Day 1. Besides some of the reasons that have already been mentioned, my first game was flubb's role-madness game with no flips. I've been a bit paranoid about confirming flips ever since. Besides, it would be a poor game if town would win by sitting back every time and letting the power roles reveal information. A good game should be making sure this does not happen. The game is about deduction. Copping out and just saying "No-lynch" with no one publicly taking any sides, leaves us with nothing to work with tomorrow. Day 1 information may be weak, but after a few reveals, there usually is at least something useful to look back upon.
Given bler's fondness of no-lynch, it wouldn't surprise me if a no-lynch is the best move at some point. I think there are too many unknowns to do it D1.