Microfish_1: As i understand, i get 2 tokens per turn. if I survive my first token, can i save 1 token for next turn and thus have 3 token next turn? or can my pockets only carry two tokens? :O
OP note to Micro and all: Each player starts the game with two tokens, and must play at least one token each time it's their turn. During the first round of player turns, since players start with two tokens, they can choose to pass their turn after spending their first token or spend their second one as well.
If a player spends all their tokens in any round(of player turns) and they neither fail nor win, thenthey are "frozen" until the next round, when they get an additional token so they can try again.
Players don't get additional tokens except when they run out of tokens during one of their turns....then they get one more token during the next round(of player turns), when their turn comes up again.
Definition clarification: A "round" is one time through the player list, with each player getting a turn to play.
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Examples to show how the game works a bit more: Player 1 starts with 2 tokens. They choose to spend both and get "token wasted" results both times. They are then frozen" until the next round, where they get one more token to try their luck again.
Player 2 starts with 2 tokens. They choose to spend one token, get a "token wasted" result, and then pass their turn. During the next round during their turn they get no extra tokens.)
Hope this clears things up a bit. :)
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Microfish_1: Micro bomps over to the Physiciane's Office (Room 4, and wrinkles his nose at the light. He briefly glances at the Leg lamp on the desk but turns away and bomps over to the globe, wondering if there might be any clue as to where we all are. After all, that would influence what we try to scavenge.... Micro uses a token on the globe in room 4 also, are edits allowed or does it have to be a new post?
You always loved maps and globes and charts, and the one in the Lead Physiciane's office was one you always wanted to inspect a bit more(beyond a cursory glance, that is). So you head to his office and carefully approach the globe(lest there be any curses or evil beasties about).
You examine it, turn it a bit this way and that...and then you note something "odd": One of the continents has an extra "bit" added on. You reach out and touch it, causing it to depress inward with a click...then to your surprise the top half opens!
Inside you find a disc with a picture of the emergency exit painted on it on one side, and another image of you holding it next to the exit on the reverse side.
"Maybe it's one of them electronic lock key fob things" you think. Picking it up, you go over to the emergency exit and cautiously hold it out.
Nothing happens at first, and you are about to walk away in disappointment when the disc starts to glow. Suddenly you are in the staff parking lot, the sun shining & the birds chirping in the sky above.
You have been saved! (Good End)
The other patients hear a weird sound, and then the same voice that has been teasing/taunting/tormenting them yells out
"Noooooooo!" "Micro might have bomped his best and escaped, but rest assured that I will make sure the rest of you won't be so lucky" the voice says, before fading once more.
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Footage of Micro's most awesome of bomps -
Microfish_1: if I survived my first action...
Micro bomps over to the staff watch desk in room 3 to investigate it. In case you don't know, a bomp is like a bounce-in-your-step, only different. No need for this one, and sadly it won't count...as
you got a good end! :D
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OP note to all: You may edit your posts if you want...as per the rules :))
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OP note to all: Btw, those saved have the ability to chat with those still inside and vice versa. Wanna know how that's possible? Handwavium, magik, and technobabble. :)