JMich: Where does that say that the CL cannot be removed by a D1 lynch? It says that there's a measure in place to counteract the unbalancing that would cause. More info required.
Strictly speaking, it doesn't say that the CL role can't be removed by the D1 lynch. However, the CL role surviving the D1 lynch seems to be the intent, to me at least.
Options to have CL survive D1 lynch:
1) There is a vanilla cultist who will get the CL role if the CL is lynched D1. CL is dead, but role survives. Town isn't punished for doing their job, but Cult isn't entirely out of the game yet. This seems to me to be the mostly likely scenario.
2) The CL doesn't actually exist yet, and will be assigned tonight. Flavor strongly implies this isn't the case, and it could mean the newly minted CL is in a bad position. Also nearly guarantees a town lynch D1, which might hit a power role.
3) Some formerly town player will become the CL if the CL is D1 lynched. See point 2.
4) CL has lynch proof, valid only for D1. Guess what is going to happen if someone is lynched D1, but survives. Personally, I'm guessing "All the wrath of Hell descends upon the poor schmuck". All 3 power roles target him, leaving him dead, powerless, and with one hapless follower that will soon be dead too.
On the flip side, lets assume the CL role can be eliminated by the D1 lynch for a moment, and see what possibilities might deal with that.
-We could have some x number of people spontaneously convert to cult (instant cult, just add dead CL!), all of them being vanilla cultists. "Good job killing the CL right off the bat! Now you're a cultist, along with these other peeps." The cult can't really compete with that, since the Deprogrammer kills, the lynch kills, and there may still be a vig to do some killing. It would be like a mafia game where the mafia doesn't have a NK and town has an unlimited NK that won't kill town.
-Any players that started the game as vanilla cultists gain some other (non-killing) ability. There can't be many of these starting cultists, or town is pretty much screwed right from the start. The cult gaining a factional kill would go against the pretty clear intent that cult will NOT gain a NK ability once the CL is neutralized. I suppose when town bodies show up two nights in a row, though, we'll know otherwise.
-Something else? Feel free to draw up at least one semi-plausible idea.