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Lifthrasil: - But since a Day 1 lynch of the Cult Leader would unbalance things, we have a measure in place to counteract that. No, we won't tell you what measure that is.
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Bookwyrm627:
Where does that say that the CL cannot be removed by a D1 lynch? It says that there's a measure in place to counteract the unbalancing that would cause. More info required.
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Ixamyakxim: *zzzzzzzzzzzzzzz*
Suddenly a female voice reverbrates through the grove. A voice that you all know and that you have learned to fear these last days:
"Look at you, Ixamyakxim. Sitting around s-silenty in despair ... spair. Are you waiting for me to a-act? You are w-w-wise to do so. Rest, my ch...child, and I will take care of every-everything. Nnno need to stir. Soon you all will be one with all of my c-creation."


[ Ha! Got one! Ixamyakxim, your last post reads '2 days ago'. Please return to the game or risk 'bad things'(TM) happening to you! Consider yourself prodded. ]
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JMich: Where does that say that the CL cannot be removed by a D1 lynch? It says that there's a measure in place to counteract the unbalancing that would cause. More info required.
Strictly speaking, it doesn't say that the CL role can't be removed by the D1 lynch. However, the CL role surviving the D1 lynch seems to be the intent, to me at least.

Options to have CL survive D1 lynch:
1) There is a vanilla cultist who will get the CL role if the CL is lynched D1. CL is dead, but role survives. Town isn't punished for doing their job, but Cult isn't entirely out of the game yet. This seems to me to be the mostly likely scenario.
2) The CL doesn't actually exist yet, and will be assigned tonight. Flavor strongly implies this isn't the case, and it could mean the newly minted CL is in a bad position. Also nearly guarantees a town lynch D1, which might hit a power role.
3) Some formerly town player will become the CL if the CL is D1 lynched. See point 2.
4) CL has lynch proof, valid only for D1. Guess what is going to happen if someone is lynched D1, but survives. Personally, I'm guessing "All the wrath of Hell descends upon the poor schmuck". All 3 power roles target him, leaving him dead, powerless, and with one hapless follower that will soon be dead too.

On the flip side, lets assume the CL role can be eliminated by the D1 lynch for a moment, and see what possibilities might deal with that.
-We could have some x number of people spontaneously convert to cult (instant cult, just add dead CL!), all of them being vanilla cultists. "Good job killing the CL right off the bat! Now you're a cultist, along with these other peeps." The cult can't really compete with that, since the Deprogrammer kills, the lynch kills, and there may still be a vig to do some killing. It would be like a mafia game where the mafia doesn't have a NK and town has an unlimited NK that won't kill town.
-Any players that started the game as vanilla cultists gain some other (non-killing) ability. There can't be many of these starting cultists, or town is pretty much screwed right from the start. The cult gaining a factional kill would go against the pretty clear intent that cult will NOT gain a NK ability once the CL is neutralized. I suppose when town bodies show up two nights in a row, though, we'll know otherwise.
-Something else? Feel free to draw up at least one semi-plausible idea.
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RWarehall: Then you are sticking with your Post 60 claim? Because that was a poor, reactionary statement which is patently untrue. I think anyone who gives this some thought can see valid reasons for a Tracker to claim in those specific circumstances. This makes your statement wrong. Thus far, you are just dodging and weaving. You have been inconsistent and calling "my shit weak" is hardly a valid argument.
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flubbucket: 1) The specific circumstances stated are just that....specific. My statement may be reactionary, but I still have strong feeling against exposing this role. JMich himself stated it is dependent on the tracker staying town and alive. What protection does the tracker have if exposed??

2) The tracker claiming in those specific circumstances makes my statement still my opinion. And exposing the tracker still a reckless endeavor.

3) I'm dodging and weaving nothing. You're making something of nothing. drealmer, ixamyakxim, docbear1979 also chimed in with opinions against it.
Drealmer and Ixam are known to be reactionary and had facts wrong. Docbear is new. The fact that you helped lead 3 people to a bad conclusion as supposedly one of the better players says much to me.

The facts are that the tracker has nothing to investigate if the Cult Leader dies as the other cultists would not be moving at night. This is not an opinion. And since no one asked the Tracker to come out and claim, except if he has caught Bookwyrm in a lie, your statement is out of place. I don't like it. It stinks of stifling discussion on the matter and that is anti-town behavior.

It's pretty darn clear. Only three players can be tracked at night, the Deprogrammer, Cult Leader and the 1-Shot vig and only one of them matters for town. If the Tracker tracks Bookwyrn and his target flips cult after a lynch, then he has to be the cult leader, ergo the Tracker's job is done so he should reveal. There isn't an opinion here. It's how the scenario plays out.

That you now call it mere opinion you are entitled to is deceiving.
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Bookwyrm627: -Something else? Feel free to draw up at least one semi-plausible idea.
CL and 2 cultists, D1 lynch of CL renders deprogrammer useless. One vig shot and then just lynches.

Not sure if I'll have you at straw grasping just yet, but it did look like a really big slip. Let's see how it goes...
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Bookwyrm627: -Something else? Feel free to draw up at least one semi-plausible idea.
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JMich: CL and 2 cultists, D1 lynch of CL renders deprogrammer useless. One vig shot and then just lynches.

Not sure if I'll have you at straw grasping just yet, but it did look like a really big slip. Let's see how it goes...
So the plausible alternative is that the cult already consists of 25% of the starting players (roughly normal starting numbers for a mafia team, right?), and they start with an ability that is better than the standard mafia NK. And if the CL is lynched D1, the deprogrammer suddenly becomes vanilla.

And you suggest I might be grasping at straws. :P
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Bookwyrm627: So the plausible alternative is that the cult already consists of 25% of the starting players (roughly normal starting numbers for a mafia team, right?), and they start with an ability that is better than the standard mafia NK. And if the CL is lynched D1, the deprogrammer suddenly becomes vanilla.
I've no idea how the cult recruiting will work. Is it a 100% chance of recruiting or a smaller chance?
As for normal mafia numbers, the normal mafia isn't in danger of being killed at night, or at least it's been quite a while since we had an unlimited vigilante in our games.

So yes, depending on balancing, I could see a 3 person cult team as a starting point, since a 2 person team would make it too weak if the CL got lynched on D1. And I do find that much more plausible than the CL being unkillable during D1.
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JMich: I've no idea how the cult recruiting will work. Is it a 100% chance of recruiting or a smaller chance?
As for normal mafia numbers, the normal mafia isn't in danger of being killed at night, or at least it's been quite a while since we had an unlimited vigilante in our games.

So yes, depending on balancing, I could see a 3 person cult team as a starting point, since a 2 person team would make it too weak if the CL got lynched on D1. And I do find that much more plausible than the CL being unkillable during D1.
The normal mafia also doesn't grow in number every time they kill a townie, and having vig shots isn't unusual (though unlimited vig is unusual here).

If cult starts with 3, and town fails to eliminate a cult member by the end of N2, then cult pretty much wins.

HOWEVER, I'll concede that a non-100% chance to convert changes things (the lower the conversion chance, the greater the change), and a non-100% is a semi-plausible scenario. I hadn't considered it, because all indicators thus far are that CL doesn't have a chance to just randomly fail.

Interestingly, if the CL can randomly fail, then the "lynch target to check alignment" plan is worthless.
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Bookwyrm627: And you suggest I might be grasping at straws. :P
He's been weird the entire start of the game. Much less... systematic? I like it as it's a bit more dangerous JMich, less enigmatic and measured.

While we're guessing at "the mechanic" my thought was either Cult Leader and One Cultist, vanilla cultist becomes the leader if the leader is lynched day one.

OR Cult Leader, AND for a rapid twist, random (or not) vanilla townie gets a PM saying they've been "reprogrammed" to the Cult Leader if the CL is lynched day one.

But that's really neither here nor there.
Lift, do the cultists have open day+night chat?
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drealmer7: Lift, do the cultists have open day+night chat?
There is a chat (as stated in the special rules), but I won't specify whether that is open Day and Night or just Night or only when someone asks about it or any other conditions.
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drealmer7: Lift, do the cultists have open day+night chat?
interesting question. Why do you ask?
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drealmer7: Lift, do the cultists have open day+night chat?
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Bookwyrm627: interesting question. Why do you ask?
To see if I could get the answer. If I got the answer, that would be more information. More information = good.
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drealmer7: Lift, do the cultists have open day+night chat?
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Bookwyrm627: interesting question. Why do you ask?
"I totally don't already know the answer" ?

;)
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drealmer7: Lift, do the cultists have open day+night chat?
The Cult has a chat, yes.