It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Well, the Hags are finally dealt with. Wonder where the stocky one disappeared to but based on what she said, it seems like she has no intention of returning. Let's hope we can get the crazed wolfie under control rather than having to put it down.

I pick up the shield I threw at the Hag in my previous turn while carefully watching the situation with the werewolf unfold, ready to defend myself should it focus its attention on me. If it does decide to rush me with an obvious intention to attack, I will cast Ice Lance on it but once again, ONLY if it is obvious it is going to attack me. I'd prefer not to lose another adventurer. Hopefully the Cure Disease spells work out. I also have Cure Disease potions but I doubt a crazed werewolf would be willing to ingest one of them.
Post edited November 07, 2019 by idbeholdME
Upon hearing some people talking about resurrection, Beldarion spits on the ground.

In his land, such magic is shunned and regarded as evil, a breach in the cycle of life and death not very different from necromancy. Beldarion was never concerned about morals or spirituality, but he still finds the idea most disgusting. Besides, he hates having to kill people more than once.
Hey guys, sorry about that, but it seems you handled it.
I don't understand the requests to resurrect, though. The son of Fulvus is "a bloody mess", and Thras is stabbed through the throat. Similar injuries were not resurrectable previously.

I've asked Doc about it, though, if it is possible, sure, I'll resurrect.
avatar
babark: Hey guys, sorry about that, but it seems you handled it.
I don't understand the requests to resurrect, though. The son of Fulvus is "a bloody mess", and Thras is stabbed through the throat. Similar injuries were not resurrectable previously.

I've asked Doc about it, though, if it is possible, sure, I'll resurrect.
Doc confirmed me that I can be resurrected, but no idea if I will be the same as before !
avatar
babark: Hey guys, sorry about that, but it seems you handled it.
I don't understand the requests to resurrect, though. The son of Fulvus is "a bloody mess", and Thras is stabbed through the throat. Similar injuries were not resurrectable previously.

I've asked Doc about it, though, if it is possible, sure, I'll resurrect.
He's said injuries are resurrectable, but things like severed heads and exploded to pieces are not.
avatar
aRealCyborg:
As no one else has expressed an interest in Kyp's two handed axe, I've edited my post to include acquiring that. Here's what I wrote:
avatar
gogtrial34987: [Og'rialt] makes his way over to Kyp's body, and - mindful of the sensibilities of others - and in lieu of closing Kyp's eyes in his missing head, crosses Kyp's arms over his chest. He stands a moment with his head bowed. "Your last action was to heal me. Sadly, I cannot return the favour, but allow me to take up your axe, fellow dwarf, and use it to see honor done in your name. If I can use it to strike a blow at the hag which so rudely ended your life, I will not refrain from doing so." He then respectfully takes up 'Orckin's Bane'.
Post edited November 07, 2019 by gogtrial34987
avatar
babark: I've asked Doc about it, though, if it is possible, sure, I'll resurrect.
Eranear already wrote that he's resurrecting Max, so if you have a bladed weapon, you should probably cut off Taz from Thras' shoulder, and then revive Thras. If you don't have a bladed weapon, is anyone else currently mostly standing around who could assist?

avatar
jonridan:
Aslain, maybe you could cut off Taz, since your fire blades will nicely cauterize the 'wound'? Seems like a more helpful action than endangering others by firing arrows in their vicinity! :) (And who knows, if Doc has any surprises related to Taz in store, we might need someone with your skills to take care of him.)
Post edited November 07, 2019 by gogtrial34987
"Fine... I guess..."

I'll cut out Taz from Thras' shoulder using my swords.
Post edited November 07, 2019 by jonridan
avatar
jonridan: "Fine... I guess..."

I'll cut out Taz from Thras' shoulder using my swords.
"Stop! It will be impossible to resurrect Thras if that happens!"

AKA I PMed the Doc just to be sure, and they need to be revived both together (one spell), if you cut him out, Thras will be dead dead.
avatar
jonridan: "Fine... I guess..."

I'll cut out Taz from Thras' shoulder using my swords.
avatar
Green_Hilltop: "Stop! It will be impossible to resurrect Thras if that happens!"

AKA I PMed the Doc just to be sure, and they need to be revived both together (one spell), if you cut him out, Thras will be dead dead.
Urgh.
Personally I'd rather let them both stay dead, then, though I'll admit to being biased on account of having been lightninged to near-oblivion by Taz.

If people want to resurrect them anyway, I'd strongly urge waiting a turn to make certain the werewolf is under control first (two out-of-control players like that could really cause havoc), and then personally I'd like to be out of the room chasing after Cicatrix by the time the resurrection takes place.
Post edited November 07, 2019 by gogtrial34987
avatar
gogtrial34987: Urgh.
Personally I'd rather let them both stay dead, then, though I'll admit to being biased on account of having been lightninged to near-oblivion by Taz.

If people want to resurrect them anyway, I'd strongly urge waiting a turn to make certain the werewolf is under control first (two out-of-control players like that could really cause havoc), and then personally I'd like to be out of the room chasing after Cicatrix by the time the resurrection takes place.
I absolutely get that, I also don't plan on and don't want to resurrect Thras with Taz on the same turn when we're still dealing with Roark and someone else is getting resurrected - that would be too risky. I'd suggest resurrecting Thras (since we can't separate him from Taz) only after we resurrect Max successfully and get everyone in defensive positions around Thras - we could tie his hands, so Taz can't try casting at us if he'd feel like it after rezzing Thras, until we talk to Taz and reach some sort of compromise.

Babark, since Taz has to be with Thras, can you wait until we heal Roark and first take care of Max and loot the bodies, to make sure Taz doesn't incinerate any of the loot (or allies)?

Edit:
THE POISONOUS FUMES ARE GONE

Just posting it in caps in case some people don't read all posts.

So I don't haul the body anywhere, I just start taking the magic ring and checking her body right away if Roark is cured and doesn't need healing. Otherwise I heal Roark first, getting away from him in case he's too close so he doesn't interrupt me, shield raised. Then I offer the ring to pass around to heal the wounded, if it's not cursed or evil.
Post edited November 07, 2019 by Green_Hilltop
avatar
babark: Hey guys, sorry about that, but it seems you handled it.
I don't understand the requests to resurrect, though. The son of Fulvus is "a bloody mess", and Thras is stabbed through the throat. Similar injuries were not resurrectable previously.

I've asked Doc about it, though, if it is possible, sure, I'll resurrect.
Can you resurrect Max? I'm not sure if I'll be able to due to actions limit this turn, since I'm sequencing curing Roark in case Triock is incapacitated or interrupted by him, and that way I can resurrect Thras the turn afterwards, when all is secured, everyone healed up and we can deal with Taz.
"Make up your minds already... I'll just go loot some orcs. Let me know if something needs opening, deactivating, or an arrow to the head".

This is assuming the out of control werewolf has left, otherwise I remain in defensive position until is cured and then I loot.

"Og'rialt, Kip, Beldarion, I think we should hurry in getting our loot so that we can continue after the Drow and that damn hag. Remember, she still has an eye out for some of us, and I rather be on the right side of the sword. She made a fool of me enough times already but now she's hurt. Do you have any advice on that weird book, Og'rialt?"

The hag is likely going the same way the drow since she went through the same door...

"After resurrecting, looting, getting the wolf under control and deciding if you want that lunatic 'shoulder-head' around you, is everyone else coming with us?
avatar
Green_Hilltop: Can you resurrect Max? I'm not sure if I'll be able to due to actions limit this turn, since I'm sequencing curing Roark in case Triock is incapacitated or interrupted by him, and that way I can resurrect Thras the turn afterwards, when all is secured, everyone healed up and we can deal with Taz.
I thought it was established that there were no action limits.
But yes, I can.
Babargh the Dwarven Cleric Resurrects the son of Fulvus and summons a Holy Guardian
(FYI, that 3rd Hag that got away looks to be coming for us in the Western Tunnel. You all should be safe from her for now.)

Current Actions Summary

70 - Lifthrasil - Thras - Dwarven Mage -- DEAD
(can possibly be revived) (Taz still attached)

9 - MaxFulvus - Max, son of Fulvus - Dwarven Thief -- DEAD
(can possibly be revived)
I feel my soul floating above my remaining body, my ancestors call me from a distant eon. No, Noooo !
This is not the end, I refuse ! I want to fight, to detect traps, I reclaim revenge ! Resurrect me, adventurers !

29 - gogtrial34987 - Og'rialt - Dwarf Brigand -- ( Magic Shield )
Og'rialt swiftly steps away from the poison cloud and the werewolf. If his health has noticeably deteriorated from the poison gas, and he doesn't get healing from another source, he quaffs a healing potion. Then he makes his way over to Kyp's body (avoiding the swirling blades if necessary), and - mindful of the sensibilities of others - and in lieu of closing Kyp's eyes in his missing head, crosses Kyp's arms over his chest. He stands a moment with his head bowed. "Your last action was to heal me. Sadly, I cannot return the favour, but allow me to take up your axe, fellow dwarf, and use it to see honor done in your name. If I can use it to strike a blow at the hag which so rudely ended your life, I will not refrain from doing so." He then respectfully takes up 'Orckin's Bane'. Noticing Kyp's normal bow, he'll take that one as well, as long as it won't cause him to be encumbered. (Ranged weapons are turning out to be more useful in this dungeon that initially expected!) Afterward, he locates the flabby hag which Morte took down at the beginning of the fight, and methodically loots her corpse, using his brigand experience to keep his nausea in check ("no worse than crispy Ogre corpses, this" he keeps telling himself), carefully looking for jewelry, and examining any bags for hidden pockets where she might keep special trinkets.
If after this there are still corpses left unlooted that he can safely reach, he'll swiftly loot them as well. Having done so, he looks around to everyone organizing themselves, and informs them that he has reason to believe that the mirror Cicatrix has stolen could be the key to getting out of this dungeon, and asks for as many adventurers as possible to join him in hot pursuit, hopefully in a formation as was practiced in the side tunnel, with a warrior and thief in front to detect traps and be ready to attack any enemies that show up, and a practiced set of maneuvers to allow effective ranged attacks without endangering those up front.

15 - Lone_Scout - Says Beldarion - Human Warrior -- ( Magic Shield )
1.Beldarion steps beside Triock Ulagolor, while protecting others from the werewolf. In the case the cure disease spell doesn't work, Waihyra will provide a "sharper" cure to Roark.
2. If Triock's spell works and he doesn't have to kill Roark, Beldarion will look for an exit, while keeping at a safe distance from any possibly crazed revenant (Taz is a sure source of trouble and Max could turn into a werewolf, too)

28 - triock - Triock Ulagolor - Elven Paladin
Triock Ulagolor, Elven Paladin, casts "Cure Disease" on Roark, Elven Druid, while keeping safe distance from him and goes to the tall Hag to cut off her ringed hand and thus taking the ring.

5 - Sulibor - Dunward - Human Mage -- ( Magic Shield )
Dunward orders summoned monster to follow and protect him. He approaches the place where he noticed the light and tries to find the source of it. If he fails to notice anything out of ordinary he will cast "detect secret". If the warewolf attacks him he will use his wand of silver darts, but he hopes he will not need to.

59 - Lemmus - Cicatrix - Drow Ranger
Cicatrix bounds up the stairs as quickly as is safe, abandoning stealth for speed, although she does try to be conscious of the possibility of traps. These crazy dungeons always seem to have traps.
Cicatrix figures that the mess behind her will take some time to resolve and those adventurer types always seem to loot everything before moving on, but she wants to have as much distance as possible between herself and them just in case.
Aware of the possibility of pursuit, she focuses as much attention as she has left on her hearing, both forwards and backwards. So far no one has attacked her directly, but this is unlikely to last.

2 - bler144 - SmartyFartBlart - Human Paladin -- ( Reflect Spells, Protective Bubble )
1.Agreed. Someone with a sharpie needs to get in and remove the finger/ring before we assume she's toast.
I'll keep on the charm offensive and try to distract/calm/sooth the werewolf (shield at the ready) while the cure disease plays through.
Though it wouldn't hurt for the caster to PM doc to confirm it's viable here. Presumably it would be since it's still the underlying issue.
I think I still have 1 heal spell and 1 pot assuming we get around to reviving/regrouping here soon. but it seems like everyone wounded is also kinda deadish?
Edit - also, presuming the ring isn't cursed in some fashion we could pass it around whilst out of combat and save heal spells/pots for mid-combat.
2.Right. Well considering the wolf might act (and perhaps not under control) before the cure disease spell goes off, I'm inclined to still guard/calm as before.
That said, if the wolf runs off or is cured, I'll look around for some paper that can be folded into a nice origami fan, which I'll wave to try to dissipate the lingering cloud away from the group.
What? No paper, you say? Perhaps a Blanket of Comfort +3 could do the trick.

52 - RedFireGaming - Roark - Elven Druid -- WEREWOLF CURSED
"All these Adventurers look delicious." "No!" Roark screams, clutching his head. "I can't stay here," "I'll kill them all."
Desperate to avoid hurting anyone else on his side, Roark rushes to the side of the room away from the adventurers. (If I have the layout right, the back of the room doesn't have any adventurers, they are at the entrance, in the center, or at the right side of the room, although Triock might still be at the left side if he hasn't moved)
And while I'm at it...
Roark hears a voice dimly through the fog. Is it Eranear's? He stops running, confused. "Maybe they're trying to help me." he thinks. "You saw what happened to Thras. They're out for blood, and they don't care who gets hurt along the way."

80 - Green_Hilltop - Eranear - Elf Paladin -- ( Protection Against Evil, Reflect Spells, Bless )
1.THE POISONOUS FUMES ARE GONE
So I don't haul the body anywhere, I just start taking the magic ring and checking her body right away if Roark is cured and doesn't need healing. Otherwise I heal Roark first, getting away from him in case he's too close so he doesn't interrupt me, shield raised. Then I offer the ring to pass around to heal the wounded, if it's not cursed or evil.
2.Edit2: Before putting the ring on anyone, I check whether it's cursed or evil, if it is, I warn everyone about it and don't use it. If it's not, I ask Dunward if he can ascertain whether it has charges or can be used infinitely, and then pass around the ring to those who need healing, if needed.

35 - jonridan - Aslain Melemir - Elven Thief
"Make up your minds already... I'll just go loot some orcs. Let me know if something needs opening, deactivating, or an arrow to the head".
This is assuming the out of control werewolf has left, otherwise I remain in defensive position until is cured and then I loot.
"Og'rialt, Kip, Beldarion, I think we should hurry in getting our loot so that we can continue after the Drow and that damn hag. Remember, she still has an eye out for some of us, and I rather be on the right side of the sword. She made a fool of me enough times already but now she's hurt. Do you have any advice on that weird book, Og'rialt?"
The hag is likely going the same way the drow since she went through the same door...
"After resurrecting, looting, getting the wolf under control and deciding if you want that lunatic 'shoulder-head' around you, is everyone else coming with us?

22 - 01kipper - Kip - Halfling Brigand
Kip considers shooting at the Tall Hag with his magical sling, but who knows if poison clouds are flammable so he holds off doing so. He stands alert for any new threats, ready to attack if anything tries to ambush us.
If he sees the werewolf (Roark) heading towards his direction, he will swiftly move out of the way!

69 - alexandros050 - Rudy - Human Ranger
I will banish my bear and then shoot arrows towards the tall hag from a good distance if she is not dead. I will wait to see if the cure disease spell will work on the werewolf. If not then I will have to shoot him. Can't risk anything. Also I will start looting anything I can from the dead orcs or hags.

13 - paladin181 - Roosevelt - Human Paladin -- ( Protection Against Evil )
++ROOSEVELT DONS HIS ARMOR AND SUGGESTS BURNING THE WITCHES WITH MAGICAL FIRE.++
Post edited November 13, 2019 by BenKii