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22 - Kip - Halfling Brigand - Southern side tunnel

Kip agrees with "Plan B". He waits outside in the corridor, and lobs a slingstone into the room with his magical sling once his allies are clear.
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bler144: Considering one is noted as incinerated and the other as 'sploded, you may want to PM doc and confirm the spell is viable for their condition, but if it is, getting them up makes sense given the current situation/numbers. They'll presumably both need healing on top of that, though. And Max's combo of low health + disease is going to tap a lot of resources, assuming anyone can cure disease (cleric/druid?).
Resurrect would be a pretty poor spell if it can't handle all manner of deaths, because if the functionality is simply bringing back the spark of life to someone without dealing with the underlying reason for their demise, then I can't think of a single situation where it would be successful (except perhaps death from a heart attack, but the heart would still be significantly damaged).

Ahem, yes, I have a slight interest in the worldly sciences as well. But alright, I will ask Doc.

Also, since you asked earlier, my summoned Holy Guardian was destroyed.

Now, finally, regardless of fellowships and teams and such, we should work together against this (and future enemies) as long as we share this journey through these halls. I don't like the idea of all this collateral damage.
So far, I've been making sure to use spells that would only affect the undead or unholy, and kept in mind the Area of Effect of spells and who specifically I'm targeting and who I should avoid. I ask the rest of you to do the same.

Also, collaboration would help in us not wasting time and resources. It may be a bit late for this turn, but for example, I mentioned targeting the remaining Wight with Smite Undead (if it is ok to leave Thulgrun dead for a few moments), and the Human Ranger also targeted it with arrows. Finally, the Elven Paladin appears to be attacking the Wight up close, which would definitely interfere with the arrows (but not my spell, I hope). And I'm not even sure where the Dwarven Mage not of our party is, and what attack would be interfered with there. Please don't kill each other, it makes more of a mess.

So for clarification, and so that there are no conflicts, I am repeating what actions I am about to take:

* If I must Resurrect the Warrior Thulgrun immediately or else risk permanent death (and I CAN Resurrect someone who has been dismembered and maimed in such a way), I cast Resurrect on the Warrior Thulgrun.
* If there is no need for immediacy in resurrecting, I first deal with some of my remaining enemies, by casting Smite Undead on the last Wight, and Holy Water on the last Zombie.

These the path of these actions of course depend on replies from Doc, and whether I can do multiple actions per turn during battle, but at least you all know of my intention, and hopefully would plan your actions keeping those in mind.
That mean zombie shall die for my comrades deaths!
*takes aim at zombie being careful not to hit friends, and shoots*
Kyp (dwarf ranger) main tunnel
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Lifthrasil: Meanwhile, to avoid further collateral damage, I whack the closest enemy that remains after all the turning and casting with my staff.
Unless your stave is enhanced, it's unlikely to have any effect on the wight (note that Max-Son's axe did no harm to it), and moving in range of it may not be your best move in that case.

Plus there are 2-3 on the wounded wight already.


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bler144: Anyone have cure disease in their spellbook?
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aRealCyborg: I really do not know what skillz of spells or what ever i have, doc could you tell me about me some time?
It would be included in the PM he sent you before the game. If he didn't mention a spell, you don't have one.
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babark: Resurrect would be a pretty poor spell if it can't handle all manner of deaths, because if the functionality is simply bringing back the spark of life to someone without dealing with the underlying reason for their demise, then I can't think of a single situation where it would be successful (except perhaps death from a heart attack, but the heart would still be significantly damaged).
Agreed, and the details may just be for entertainment. But there are a number of game rule sets where there's dead (which resurrect can cure) and then heightened levels of obliteration that require higher level spells.

Given that it's a precious resource, it would seem to make sense to ask first.

Just as it would have made sense for the mages to ask "what happens if I cast fireball at teammates?" before actually doing so ;)
Post edited September 28, 2019 by bler144
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Lifthrasil: Meanwhile, to avoid further collateral damage, I whack the closest enemy that remains after all the turning and casting with my staff.
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bler144: Unless your stave is enhanced, it's unlikely to have any effect on the wight (note that Max-Son's axe did no harm to it), and moving in range of it may not be your best move in that case.

Plus there are 2-3 on the wounded wight already
Well, the staff is magical. But if it is already crowded, I should perhaps stay back.

Is there anything else to whack? Any skeletons left for me? Blunt weapons work well against bones.

I look for a skeleton and whack that instead of the wight.
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Sulibor: Dunward hastely executes the plan, running ahead of Og'rial, and takes posiotion behind the doors preparing to cast Fireball on the first enemy in range after after Og'rial and companions take their possitions.
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gogtrial34987: You mean to say that you throw the fireball into the room, right? Out here in the corridor, its blast radius would be the death of us all.
Into the room, once you are clear out of the harms way.
Post edited September 29, 2019 by Sulibor
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gogtrial34987: You mean to say that you throw the fireball into the room, right? Out here in the corridor, its blast radius would be the death of us all.
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Sulibor: Into the room, that is correct.
https://images.app.goo.gl/Gb4xftNURdXP6BRc8

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Doc0075: you lot are more dangerous to each other than any monsters I have sent yet.
Post edited September 28, 2019 by CervelloYM
Good news, my friends.
Doc has just confirmed that the ring of fire protection grants fire inmunity, so haste to the exit while I stay to keep the monsters inside and burn them once the rest of you are out!
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Lone_Scout: Good news, my friends.
Doc has just confirmed that the ring of fire protection grants fire inmunity, so haste to the exit while I stay to keep the monsters inside and burn them once the rest of you are out!
wait what, so what do you think we should do?
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babark: Resurrect would be a pretty poor spell if it can't handle all manner of deaths, because if the functionality is simply bringing back the spark of life to someone without dealing with the underlying reason for their demise, then I can't think of a single situation where it would be successful (except perhaps death from a heart attack, but the heart would still be significantly damaged).
In one of the other tunnels, someone was ripped in half and when a resurrection was attempted on them, it failed due to the way they died. So there obviously are limits. Asking Doc would be a good idea.

EDIT:
Doc just posted something about resurrect in the main thread.

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_giveaway_game/post575

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bler144: Just as it would have made sense for the mages to ask "what happens if I cast fireball at teammates?" before actually doing so ;)
Well, i was at a safe distance but got unlucky and the Fireball flew past the Wights. I just hoped it wouldn't miss but I will admit that I didn't account for Babargh being there to save the day in case it happened. Arsalan on the other hand decided to shotgun the zombies with it from point blank range :P

Now seeing how devastating it can be, and with my luck in dice games in general, I will refrain from spamming Fireballs willy-nilly.

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aRealCyborg: wait what, so what do you think we should do?
He is in the side tunnel, not in the main one with us.
Post edited September 29, 2019 by idbeholdME
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Lone_Scout: Good news, my friends.
Doc has just confirmed that the ring of fire protection grants fire inmunity, so haste to the exit while I stay to keep the monsters inside and burn them once the rest of you are out!
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aRealCyborg: wait what, so what do you think we should do?
Oh, I think you should die so that we can loot your corpses later >:)
Nevermind, we are in different parties and tunnels, so good luck with your expedition...
gl with yours, hopefully i do not die...
So then, both Arslan and Thulgrun are dead for good.
After reading his spell manual, Roark reluctantly stops preparing to cast resurrect
Even more frustrating, none of these enemies could have inflicted un-resurrectable damage on us.
Roark glances nervously at his spell-flinging companions, then tries to move where he won't be caught in the blast radius, and orders giant spider to carry Cervello away from danger
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idbeholdME: In one of the other tunnels, someone was ripped in half and when a resurrection was attempted on them, it failed due to the way they died. So there obviously are limits. Asking Doc would be a good idea.

EDIT:
Doc just posted something about resurrect in the main thread.

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_giveaway_game/post575
Oh, most disappointing. I had asked Doc already, but that post came first, so I guess I know the answer.

In that case, I will now cast Smite Undead on the Wight, followed by Holy Water on the Zombie

I will say a prayer for my fallen brethren once this immediate danger is past.
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RedFireGaming: and orders giant spider to carry Cervello away from danger
Thank you so much!
I hope the next dice roll can awake me so I can take care my injury.
Or if anyone can heal my injury, I will pass him/her my healing potion.