Posted October 13, 2019
** TURN 7 **
24 - Elven Necromancer - Halfling Druid overcoming her initial despair Elven regales a story about a great sinner from her past, her uncle Dodley.
She suggests three possible rewards for those who have disappointed their captor.
1 - Spirit them out of your dungeon, never to be seen again, forever to enjoy the freedom they surely seek. You feel an aura of anger and menace in the air around before you even finish the sentence.
2 - Spirit them to your court, where you and your pets could further their education into the many forms of sin, I am sure.
There is an audible sigh of exasperation, are you sealing your own fate?
3 - Free them of that nasty two-legged humanoid form of theirs and grant them instead a most welcome supernatural shape, perhaps one that best represents their favourite sin, such as transforming a slothful adventurer into a giant snail, or a lustful one into a wererabbit.
You hold your breath for what feels like an eternity, waiting for a response. Eventually it comes.
"This last suggestion of yours... intrigues me."
You glance at the tunnels either side where you see many different eyes of all shapes and sizes watching you.
"You know which way you must go little fly. Come sit by my side and we can decide the fate of those who have angered me together.
Then, maybe, you will be free to go."
24 - Elven Necromancer - Halfling Druid overcoming her initial despair Elven regales a story about a great sinner from her past, her uncle Dodley.
She suggests three possible rewards for those who have disappointed their captor.
1 - Spirit them out of your dungeon, never to be seen again, forever to enjoy the freedom they surely seek. You feel an aura of anger and menace in the air around before you even finish the sentence.
2 - Spirit them to your court, where you and your pets could further their education into the many forms of sin, I am sure.
There is an audible sigh of exasperation, are you sealing your own fate?
3 - Free them of that nasty two-legged humanoid form of theirs and grant them instead a most welcome supernatural shape, perhaps one that best represents their favourite sin, such as transforming a slothful adventurer into a giant snail, or a lustful one into a wererabbit.
You hold your breath for what feels like an eternity, waiting for a response. Eventually it comes.
"This last suggestion of yours... intrigues me."
You glance at the tunnels either side where you see many different eyes of all shapes and sizes watching you.
"You know which way you must go little fly. Come sit by my side and we can decide the fate of those who have angered me together.
Then, maybe, you will be free to go."