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Isn't it an already overhyped console port ?
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CharlesGrey: Played it back on PS3. I'd describe it as a blend between old-school RPGs such as the Elder Scrolls games ( open game world with many towns, NPCs and quests ) and modern Action-RPGs such as Dark Souls ( fast-paced and challenging combat against various XXL-sized creatures ), with some of the best elements from both. It's not flawless by any means, but they got a lot of things right. I really liked how they managed to create a convincing Medieval ( Fantasy ) setting, with careful attention to all sorts of subtle details. Aside from CDPR ( The Witcher ), most developers fail to achieve this. It's also surprisingly complex for a console RPG.
Its so faithful to medieval fantast in general that sometimes I see the game as:

"The Medieval Sword and Sorcery High Fantasy Genre: The Game"
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arrjayjee: I played briefly on console but couldn't stand the letterboxing and poor frame rate. How long does it take for the game to get good? By that I mean how long until it really opens up and becomes a proper adventure and you stop getting tutorial quests.
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darthspudius: You don't get tutorial quests. You get given quests and you do them as you please.
I remember some tutorial-esque missions, with collecting herbs and taking one of the NPCs to a special encampment and going through the motions of explaining mechanics like creating and summoning pawns.
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paladin181: I just completed a quest where I killed a Hydra and that was epic! scaling one of its necks and chopping off its head was pretty awesome! So far the game seems pretty easy (I had some difficulty killing lizardmen in the well) combat is rewarding. The skills for fighter are delightfully over-the-top as well (launching enemies into the sky with an uppercut strike is boss). I've never seen a playthrough or played the game before, rather I'd only heard how awesome it is. I preordered it and have put about 10 or so hours into it thus far. Very nice game with some tight controls. Some of the combat lacks the weight of battles like in dark Souls, but as a good RPG with a lot of atmosphere, it really rocks thus far. The pawns make the world feel alive (ironically since they're supposed to be emotionless clones). Very well done game as far as I can tell, even if the graphics are a little dated (Maybe there will be some Tex packs or some other mod improvements down the line. If not it's still a great game).
Just wait until you fight the Dragon himself.

It was hype.

This Dragon is what Smaug from the Hobbit movie SHOULD have looked like.

This is the Dragon fight that Deathwing from World of Warcraft should have been.
Any chance of a ps4 release?
Game plays like a mix of a light version of Shadows of Colossus and Divinity II with a little Shadows or Mordor tossed in. It's very very foreign in design, defiantly not Germanic or American.

Thinking about it... i had flashbacks of Kingdoms of Amalur more then anything while traveling the world. Not really fair to compare it to other games though. Its completely worth the $30 price tag, but don't expect a story for the ages.

If you have steam watch some broadcast games, its a great way to get a feel for a title.
Post edited January 17, 2016 by Starkrun
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paladin181: I just completed a quest where I killed a Hydra and that was epic! scaling one of its necks and chopping off its head was pretty awesome! So far the game seems pretty easy (I had some difficulty killing lizardmen in the well) combat is rewarding. The skills for fighter are delightfully over-the-top as well (launching enemies into the sky with an uppercut strike is boss). I've never seen a playthrough or played the game before, rather I'd only heard how awesome it is. I preordered it and have put about 10 or so hours into it thus far. Very nice game with some tight controls. Some of the combat lacks the weight of battles like in dark Souls, but as a good RPG with a lot of atmosphere, it really rocks thus far. The pawns make the world feel alive (ironically since they're supposed to be emotionless clones). Very well done game as far as I can tell, even if the graphics are a little dated (Maybe there will be some Tex packs or some other mod improvements down the line. If not it's still a great game).
The game doesn't have level scaling, but the game never blocks your path, so if you want more challenge you can just go to places too high level for you. I did it the last time, it took me a lot of tries but it sure is rewarding when you succeed.

It's not like Dark Souls, I don't get why people keep comparing it to that game, just because it's a medieval RPG made by a japanese developer? Dragon's Dogma's combat has launchers, air combos, and pause combos, so no, it doesn't have weight like Dark Souls. If anything, it's a very simplified version of an action game like Devil May Cry, which makes sense since it has the same director.
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Starkrun: Thinking about it... i had flashbacks of Kingdoms of Amalur more then anything while traveling the world. Not really fair to compare it to other games though. Its completely worth the $30 price tag, but don't expect a story for the ages.
I thought about Kingdoms of Amalur when I played it too, but for completely different reasons.

I thought about how Amalur wouldn't let me jump down a two feet high ledge without the proper contextual command, and I was so happy that in Dogma you can jump just about anywhere. I got a treasure chest by jumping from the church to the roof of another house once.
Post edited January 17, 2016 by DaCostaBR
I love the pawn AI, it's excellent. It has got some quirks now and then but 99% of the time it acts smart. Both in combat and pathfinding. It's really good at following you, it only magically teleports behind you when you mess around in the city's rooftops or something like that and even then it usually has a good chance of keeping up.

I also like how it's a bit unpredictable in a fun way. I accidentally tossed a rat at my pawn it responded with "Oy!" and tossed it right back at me i catched the furball midair and threw it back at the pawn, this time she responded with "got it!" catching it and throwing it at me again. When a hired pawn walked between us the game turned into the fucking Room. It was bizarre.

Hired mage pawn got sick of it after a while and fried the rat with a fireball. When i found a rat in another dungeon i tried to get the ball catch game going on again. But my pawn was having none of it and just gently put the rat on the ground whenever i threw it, probably while thinking the arisen should finally get on with it.

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arrjayjee:
After you made your pawn and take the quest for Grand Soren the frolicking in the woods looking for herbs and hunting bunnies times are over, and things get serious.

And I mean Serious. Don't even attempt any of the escort quests until you scouted out a route before.
Post edited January 17, 2016 by WBGhiro
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WBGhiro: After you made your pawn and take the quest for Grand Soren the frolicking in the woods looking for herbs and hunting bunnies times are over, and things get serious.

And I mean Serious. Don't even attempt any of the escort quests until you scouted out a route before.
OK thanks. I guess I wasn't actually far from the good bits then.
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darthspudius: You don't get tutorial quests. You get given quests and you do them as you please.
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arrjayjee: I remember some tutorial-esque missions, with collecting herbs and taking one of the NPCs to a special encampment and going through the motions of explaining mechanics like creating and summoning pawns.
That isn't exactly what I'd call a tutorial quest. It takes a whole of two minutes.
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DaCostaBR: The game doesn't have level scaling, but the game never blocks your path, so if you want more challenge you can just go to places too high level for you. I did it the last time, it took me a lot of tries but it sure is rewarding when you succeed.

It's not like Dark Souls, I don't get why people keep comparing it to that game, just because it's a medieval RPG made by a japanese developer? Dragon's Dogma's combat has launchers, air combos, and pause combos, so no, it doesn't have weight like Dark Souls. If anything, it's a very simplified version of an action game like Devil May Cry, which makes sense since it has the same director.
I thought about Kingdoms of Amalur when I played it too, but for completely different reasons.

I thought about how Amalur wouldn't let me jump down a two feet high ledge without the proper contextual command, and I was so happy that in Dogma you can jump just about anywhere. I got a treasure chest by jumping from the church to the roof of another house once.
The comparison to Dark Souls is inevitable given the combat styles and that it's a 3D action RPG. Saying the combat lacks the same weight though isn't an insult, rather a stylistic choice. As I said earlier, some of the skills are delightfully over the top. Juggles? Yes please. Launching partners into the air for sky combos? Where do I sign up? This game has a lot of fun elements and ties it together with a semi-realistic feel (weight restrictions, decaying food items, etc). My biggest problem right now is earning cash, and figuring out what it's best to spend it on. Also, crafting is much of a mystery at this point. But after getting diverted, I've only just completed the mission for the Pawn's guild to explore under Gran Soren.
HAs anyone tried out the air/jumping moves yet? is it better to put them on the MC or the pawn?

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paladin181: My biggest problem right now is earning cash, and figuring out what it's best to spend it on. Also, crafting is much of a mystery at this point.
Take on every single of those grind noticeboard quest, you don't even have to actively try to do them. They rack up cash like you wouldn't believe I think i'm just a little bit further than you and I'm swimming in 300K and that's after pimping out my gear.
Combat looks button-mash-y as shit
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Crosmando: Combat looks button-mash-y as shit
Not really, if you play a class that uses daggers you can spam the light attack pretty fast but that doesn't get you very far. Or if you play warrior you basically only attack once every 10 seconds.

Every class has a basic light or heavy combo, but the advanced moves are single button skills.
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paladin181: The comparison to Dark Souls is inevitable given the combat styles and that it's a 3D action RPG. Saying the combat lacks the same weight though isn't an insult, rather a stylistic choice. As I said earlier, some of the skills are delightfully over the top. Juggles? Yes please. Launching partners into the air for sky combos? Where do I sign up? This game has a lot of fun elements and ties it together with a semi-realistic feel (weight restrictions, decaying food items, etc). My biggest problem right now is earning cash, and figuring out what it's best to spend it on. Also, crafting is much of a mystery at this point. But after getting diverted, I've only just completed the mission for the Pawn's guild to explore under Gran Soren.
I understand, I didn't think it was an insult since I am a big fan of the Souls series, but I do think the immediate comparison between the games has more to do with both of them being western-inspired RPGs by japanese developers than the combat styles themselves.

If you liked both then there isn't any objections to be made, but I do find the comparison less than useful since I imagine there are people that were put off by the Souls games slow and deliberate pace of the combat, that would still enjoy Dragon's Dogma faster pace.

P.S.: You should know that moldy versions of all consumable items are both more effective at healing and sell for more than their regular versions. You get them by keeping them in your inventory for 2-3 days, longer than that and it will rot.

Aside from that the Sorcerer vocation has an augment called Suasion that increases sale value of items by 15%. It stacks too, so if you and your pawn have it the increase will be of 32%, and if you manage to get two more pawns with it you can sell your items for 75% more than usual.